Android Open Source - agldemo Lesson04






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Back to project page agldemo.

License

The source code is released under:

Copyright (c) 2013 Wenhao Li Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software...

If you think the Android project agldemo listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/**
 * Copyright (C) 2010 Wenhao Li. All Rights Reserved.
 * //from ww w . j a  v  a2s . c o  m
 */
package com.agldemo.lessons;

import java.nio.FloatBuffer;

import javax.microedition.khronos.opengles.GL10;

import android.content.Context;
import android.opengl.GLU;

import com.agldemo.Lesson;


/**
 * Lesson 02
 */
public class Lesson04 extends Lesson {

  FloatBuffer triangle = makeFloatBuffer(new float[] {
      // Top Of Triangle
      0.0f, 1.0f, 0.0f,
      // Left Of Triangle
      -1.0f, -1.0f, 0.0f,
      // Right Of Triangle
      1.0f, -1.0f, 0.0f });

  FloatBuffer tcolor = makeFloatBuffer(new float[] {
      // Red
      1.0f, 0.0f, 0.0f, 1.0f,
      // Green
      0.0f, 1.0f, 0.0f, 1.0f,
      // Blue
      0.0f, 0.0f, 1.0f, 1.0f });

  FloatBuffer quad = makeFloatBuffer(new float[] {
      // Top Right Of The Quad
      1.0f, 1.0f, 0.0f,
      // Top Left Of The Quad
      -1.0f, 1.0f, 0.0f,
      // Bottom Left Of The Quad
      1.0f, -1.0f, 0.0f,
      // Bottom Right Of The Quad
      -1.0f, -1.0f, 0.0f });

  float rtri = 0.0f;
  float rquad = 0.0f;

  public Lesson04(Context c) {
    super(c, "Lesson 04", "Rotation");
  }

  public void onDrawFrame(GL10 gl, int width, int height) {
    float ratio = (float) width / height;
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    GLU.gluPerspective(gl, 45.0f, ratio, 0.1f, 100.0f);

    gl.glMatrixMode(GL10.GL_MODELVIEW);

    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);

    // triangle
    gl.glEnableClientState(GL10.GL_COLOR_ARRAY);

    gl.glLoadIdentity();
    gl.glTranslatef(-1.5f, 0.0f, -6.0f);
    gl.glRotatef(rtri, 0.0f, 1.0f, 0.0f);

    gl.glColorPointer(4, GL10.GL_FLOAT, 0, tcolor);
    gl.glVertexPointer(3, GL10.GL_FLOAT, 0, triangle);

    gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3);

    gl.glDisableClientState(GL10.GL_COLOR_ARRAY);

    // quad
    gl.glLoadIdentity();
    gl.glTranslatef(1.5f, 0.0f, -6.0f);
    gl.glRotatef(rquad, 1.0f, 0.0f, 0.0f);

    gl.glColor4f(0.5f, 0.5f, 1.0f, 1.0f);

    gl.glVertexPointer(3, GL10.GL_FLOAT, 0, quad);

    gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4);

    gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);

    // clean up
    gl.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);

    // change rotation
    rtri += 2.0f;
    rquad -= 1.5f;
  }

}




Java Source Code List

com.agldemo.BaseRenderer.java
com.agldemo.GLDemoActivity.java
com.agldemo.GLViewStage.java
com.agldemo.GLView.java
com.agldemo.Lesson.java
com.agldemo.lessons.Lesson01.java
com.agldemo.lessons.Lesson02.java
com.agldemo.lessons.Lesson03.java
com.agldemo.lessons.Lesson04.java
com.agldemo.lessons.Lesson05.java
com.agldemo.lessons.Lesson06.java
com.agldemo.lessons.Lesson07.java
com.agldemo.lessons.Lesson08.java
com.agldemo.lessons.Lesson09.java