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Apache License
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/* Copyright 2013-2014 Miguel Vicente Linares */*www .j a v a 2 s. c om*/ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.miviclin.droidengine2d.gamestate; /** * OnGameStateChangeListener. * * @author Miguel Vicente Linares * */ public interface OnGameStateChangeListener { /** * This method is called whenever the GameState at the top of the stack of active GameStates of the GameStateManager * changes. * * @param previousGameState Previous GameState at the top of the stack or null if the stack was empty. * @param currentGameState Current GameState at the top of the stack or null if the stack is empty. * * @see GameStateManager#switchActiveGameState(int) * @see GameStateManager#pushActiveGameState(int) * @see GameStateManager#popActiveGameState() * @see GameStateManager#popActiveGameStates(int) * @see GameStateManager#popAllActiveGameStates() */ public void onGameStateChange(GameState previousGameState, GameState currentGameState); }