Android Open Source - droidengine2d Transform Utilities






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License

The source code is released under:

Apache License

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Java Source Code

/*   Copyright 2013-2014 Miguel Vicente Linares
 */* www.j  ava 2  s  . c  om*/
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */
package com.miviclin.droidengine2d.util;

import android.opengl.Matrix;

import com.miviclin.droidengine2d.util.math.Matrix4;
import com.miviclin.droidengine2d.util.math.MatrixFix;

/**
 * Utility methods to transform matrices.
 * 
 * @author Miguel Vicente Linares
 * 
 */
public class TransformUtilities {

  /**
   * Applies the following transformations to the specified matrix:<br>
   * - Translation.<br>
   * - Scale.
   * 
   * @param matrix 4x4 matrix.
   * @param offset Index of the array where the first element of the matrix is located.
   * @param tx Translation in the X axis.
   * @param ty Translation in the Y axis.
   * @param sx Scale in the X axis.
   * @param sy Scale in the Y axis.
   */
  public static void transform2D(float[] matrix, int offset, float tx, float ty, float sx, float sy) {
    float x = tx + sx / 2;
    float y = ty + sy / 2;
    Matrix.setIdentityM(matrix, offset);
    Matrix.translateM(matrix, offset, x, y, 0.0f);
    Matrix.scaleM(matrix, offset, sx, sy, 0.0f);
  }

  /**
   * Applies the following transformations to the specified matrix:<br>
   * - Translation.<br>
   * - Rotation around the origin.<br>
   * - Scale.
   * 
   * @param matrix 4x4 matrix.
   * @param offset Index of the array where the first element of the matrix is located.
   * @param tx Translation in the X axis.
   * @param ty Translation in the Y axis.
   * @param rotationAroundCenter Rotation angle around the origin (scale / 2).
   * @param sx Scale in the X axis.
   * @param sy Scale in the Y axis.
   */
  public static void transform2D(float[] matrix, int offset, float tx, float ty, float rotationAroundCenter,
      float sx, float sy) {

    float x = tx + sx / 2;
    float y = ty + sy / 2;
    Matrix.setIdentityM(matrix, offset);
    Matrix.translateM(matrix, offset, x, y, 0.0f);
    MatrixFix.rotateM(matrix, offset, rotationAroundCenter, 0.0f, 0.0f, 1.0f);
    Matrix.scaleM(matrix, offset, sx, sy, 0.0f);
  }

  /**
   * Applies the following transformations to the specified matrix:<br>
   * - Translation.<br>
   * - Rotation around the origin.<br>
   * - Scale.
   * 
   * @param matrix 4x4 matrix.
   * @param offset Index of the array where the first element of the matrix is located.
   * @param tx Translation in the X axis.
   * @param ty Translation in the Y axis.
   * @param ox X coordinate of the rotation point (origin).
   * @param oy Y coordinate of the rotation point (origin).
   * @param rotationAroundPoint Rotation angle around the origin (scale / 2).
   * @param sx Scale in the X axis.
   * @param sy Scale in the Y axis.
   */
  public static void transform2D(float[] matrix, int offset, float tx, float ty, float ox, float oy,
      float rotationAroundPoint, float sx, float sy) {

    float x = tx + sx / 2;
    float y = ty + sy / 2;
    float originX = ox - x;
    float originY = oy - y;
    Matrix.setIdentityM(matrix, offset);
    Matrix.translateM(matrix, offset, x, y, 0.0f);
    Matrix.translateM(matrix, offset, originX, originY, 0.0f);
    MatrixFix.rotateM(matrix, offset, rotationAroundPoint, 0.0f, 0.0f, 1.0f);
    Matrix.translateM(matrix, offset, -originX, -originY, 0.0f);
    Matrix.scaleM(matrix, offset, sx, sy, 0.0f);
  }

  /**
   * Applies the following transformations to the specified matrix:<br>
   * - Translation.<br>
   * - Rotation around an external point.<br>
   * - Rotation around the origin.<br>
   * - Scale.
   * 
   * @param matrix 4x4 matrix.
   * @param offset Index of the array where the first element of the matrix is located.
   * @param tx Translation in the X axis.
   * @param ty Translation in the Y axis.
   * @param ox X coordinate of the rotation point.
   * @param oy Y coordinate of the rotation point.
   * @param rotationAroundPoint Rotation angle around the specified point.
   * @param rotationAroundCenter Rotation angle around the center (scale / 2)
   * @param sx Scale in the X axis.
   * @param sy Scale in the Y axis.
   */
  public static void transform2D(float[] matrix, int offset, float tx, float ty, float ox, float oy,
      float rotationAroundPoint, float rotationAroundCenter, float sx, float sy) {

    float x = tx + sx / 2;
    float y = ty + sy / 2;
    float originX = ox - x;
    float originY = oy - y;
    Matrix.setIdentityM(matrix, offset);
    Matrix.translateM(matrix, offset, x, y, 0.0f);
    Matrix.translateM(matrix, offset, originX, originY, 0.0f);
    MatrixFix.rotateM(matrix, offset, rotationAroundPoint, 0.0f, 0.0f, 1.0f);
    Matrix.translateM(matrix, offset, -originX, -originY, 0.0f);
    MatrixFix.rotateM(matrix, offset, rotationAroundCenter, 0.0f, 0.0f, 1.0f);
    Matrix.scaleM(matrix, offset, sx, sy, 0.0f);
  }

  /**
   * Applies the following transformations to the specified matrix:<br>
   * - Translation.<br>
   * - Scale.
   * 
   * @param matrix 4x4 matrix.
   * @param tx Translation in the X axis.
   * @param ty Translation in the Y axis.
   * @param sx Scale in the X axis.
   * @param sy Scale in the Y axis.
   */
  public static void transform2D(Matrix4 matrix, float tx, float ty, float sx, float sy) {
    matrix.setIdentity();
    matrix.translate(tx, ty, 0.0f);
    matrix.scale(sx, sy, 0.0f);
  }

  /**
   * Applies the following transformations to the specified matrix:<br>
   * - Translation.<br>
   * - Rotation around the origin.<br>
   * - Scale.
   * 
   * @param matrix 4x4 matrix.
   * @param tx Translation in the X axis.
   * @param ty Translation in the Y axis.
   * @param rotationAroundCenter Rotation angle around the origin (scale / 2).
   * @param sx Scale in the X axis.
   * @param sy Scale in the Y axis.
   */
  public static void transform2D(Matrix4 matrix, float tx, float ty, float rotationAroundCenter, float sx, float sy) {
    matrix.setIdentity();
    matrix.translate(tx, ty, 0.0f);
    matrix.rotate(rotationAroundCenter, 0.0f, 0.0f, 1.0f);
    matrix.scale(sx, sy, 0.0f);
  }

  /**
   * Applies the following transformations to the specified matrix:<br>
   * - Translation.<br>
   * - Rotation around the origin.<br>
   * - Scale.
   * 
   * @param matrix 4x4 matrix.
   * @param tx Translation in the X axis.
   * @param ty Translation in the Y axis.
   * @param ox X coordinate of the rotation point (origin).
   * @param oy Y coordinate of the rotation point (origin).
   * @param rotationAroundPoint Rotation angle around the origin (scale / 2).
   * @param sx Scale in the X axis.
   * @param sy Scale in the Y axis.
   */
  public static void transform2D(Matrix4 matrix, float tx, float ty, float ox, float oy, float rotationAroundPoint,
      float sx, float sy) {

    float originX = ox - tx;
    float originY = oy - ty;
    matrix.setIdentity();
    matrix.translate(tx, tx, 0.0f);
    matrix.translate(originX, originY, 0.0f);
    matrix.rotate(rotationAroundPoint, 0.0f, 0.0f, 1.0f);
    matrix.translate(-originX, -originY, 0.0f);
    matrix.scale(sx, sy, 0.0f);
  }

  /**
   * Applies the following transformations to the specified matrix:<br>
   * - Translation.<br>
   * - Rotation around an external point.<br>
   * - Rotation around the origin.<br>
   * - Scale.
   * 
   * @param matrix 4x4 matrix.
   * @param tx Translation in the X axis.
   * @param ty Translation in the Y axis.
   * @param ox X coordinate of the rotation point.
   * @param oy Y coordinate of the rotation point.
   * @param rotationAroundPoint Rotation angle around the specified point.
   * @param rotationAroundCenter Rotation angle around the center (scale / 2)
   * @param sx Scale in the X axis.
   * @param sy Scale in the Y axis.
   */
  public static void transform2D(Matrix4 matrix, float tx, float ty, float ox, float oy, float rotationAroundPoint,
      float rotationAroundCenter, float sx, float sy) {

    float originX = ox - tx;
    float originY = oy - ty;
    matrix.setIdentity();
    matrix.translate(tx, tx, 0.0f);
    matrix.translate(originX, originY, 0.0f);
    matrix.rotate(rotationAroundPoint, 0.0f, 0.0f, 1.0f);
    matrix.translate(-originX, -originY, 0.0f);
    matrix.rotate(rotationAroundCenter, 0.0f, 0.0f, 1.0f);
    matrix.scale(sx, sy, 0.0f);
  }

}




Java Source Code List

com.miviclin.droidengine2d.AbstractGame.java
com.miviclin.droidengine2d.EngineActivity.java
com.miviclin.droidengine2d.EngineLock.java
com.miviclin.droidengine2d.Engine.java
com.miviclin.droidengine2d.GameThread.java
com.miviclin.droidengine2d.Game.java
com.miviclin.droidengine2d.audio.MusicPlayer.java
com.miviclin.droidengine2d.audio.SoundManager.java
com.miviclin.droidengine2d.gamestate.GameStateAdapter.java
com.miviclin.droidengine2d.gamestate.GameStateManager.java
com.miviclin.droidengine2d.gamestate.GameStateNotRegisteredException.java
com.miviclin.droidengine2d.gamestate.GameState.java
com.miviclin.droidengine2d.gamestate.OnGameStateChangeListener.java
com.miviclin.droidengine2d.graphics.Color.java
com.miviclin.droidengine2d.graphics.DefaultRenderer.java
com.miviclin.droidengine2d.graphics.EngineRenderer.java
com.miviclin.droidengine2d.graphics.GLDebugger.java
com.miviclin.droidengine2d.graphics.GLRenderer.java
com.miviclin.droidengine2d.graphics.GLView.java
com.miviclin.droidengine2d.graphics.Graphics.java
com.miviclin.droidengine2d.graphics.animation.AnimationFrame.java
com.miviclin.droidengine2d.graphics.animation.AnimationStateAdapter.java
com.miviclin.droidengine2d.graphics.animation.AnimationStateListener.java
com.miviclin.droidengine2d.graphics.animation.Animation.java
com.miviclin.droidengine2d.graphics.cameras.Camera.java
com.miviclin.droidengine2d.graphics.cameras.OrthographicCamera.java
com.miviclin.droidengine2d.graphics.material.BlendingOptions.java
com.miviclin.droidengine2d.graphics.material.ColorMaterial.java
com.miviclin.droidengine2d.graphics.material.Material.java
com.miviclin.droidengine2d.graphics.material.TextureColorMaterial.java
com.miviclin.droidengine2d.graphics.material.TextureHsvMaterial.java
com.miviclin.droidengine2d.graphics.material.TextureMaterial.java
com.miviclin.droidengine2d.graphics.material.TransparentTextureMaterial.java
com.miviclin.droidengine2d.graphics.material.UnsupportedMaterialException.java
com.miviclin.droidengine2d.graphics.mesh.ColorMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.Geometry.java
com.miviclin.droidengine2d.graphics.mesh.GraphicsBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.RectangleBatchGeometry.java
com.miviclin.droidengine2d.graphics.mesh.RectangleBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.TextureColorMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.TextureHsvMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.TextureMaterialBatchRendererBase.java
com.miviclin.droidengine2d.graphics.mesh.TextureMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.mesh.TransparentTextureMaterialBatchRenderer.java
com.miviclin.droidengine2d.graphics.shader.ShaderProgramException.java
com.miviclin.droidengine2d.graphics.shader.ShaderProgram.java
com.miviclin.droidengine2d.graphics.shader.ShaderVars.java
com.miviclin.droidengine2d.graphics.text.BitmapFont.java
com.miviclin.droidengine2d.graphics.text.FontChar.java
com.miviclin.droidengine2d.graphics.text.Font.java
com.miviclin.droidengine2d.graphics.text.UndefinedCharacterException.java
com.miviclin.droidengine2d.graphics.texture.TextureAtlas.java
com.miviclin.droidengine2d.graphics.texture.TextureManager.java
com.miviclin.droidengine2d.graphics.texture.TexturePackerAtlas.java
com.miviclin.droidengine2d.graphics.texture.TextureRegion.java
com.miviclin.droidengine2d.graphics.texture.Texture.java
com.miviclin.droidengine2d.input.DefaultKeyEventProcessor.java
com.miviclin.droidengine2d.input.GameInputManager.java
com.miviclin.droidengine2d.input.GameStateInputManager.java
com.miviclin.droidengine2d.input.KeyEventInfo.java
com.miviclin.droidengine2d.input.KeyEventProcessor.java
com.miviclin.droidengine2d.input.KeyProcessor.java
com.miviclin.droidengine2d.input.MotionEventProcessor.java
com.miviclin.droidengine2d.input.TouchProcessor.java
com.miviclin.droidengine2d.input.sensor.AccelerometerValuesListener.java
com.miviclin.droidengine2d.input.sensor.Accelerometer.java
com.miviclin.droidengine2d.input.sensor.SensorUtilities.java
com.miviclin.droidengine2d.resources.AssetsLoader.java
com.miviclin.droidengine2d.util.ActivityUtilities.java
com.miviclin.droidengine2d.util.MutexLock.java
com.miviclin.droidengine2d.util.PrimitiveTypeSize.java
com.miviclin.droidengine2d.util.TransformUtilities.java
com.miviclin.droidengine2d.util.Transform.java
com.miviclin.droidengine2d.util.math.Matrix4.java
com.miviclin.droidengine2d.util.math.MatrixFix.java
com.miviclin.droidengine2d.util.math.Vector2.java
com.miviclin.droidengine2d.util.math.Vector3.java
com.miviclin.droidengine2d.util.time.TimeConstants.java
com.miviclin.droidengine2d.util.time.TimeCounter.java