java.awt.Font : Font « 2D Graphics « Java Tutorial

A Font object represents a font. Here is a constructor of the Font class.

public Font (java.lang.String name, int style, int size)
  1. name is the font name (such as "Verdana", "Arial", etc).
  2. size is the point size of the font.
  3. style argument takes an integer bitmask that may be PLAIN or a bitwise union of BOLD and/or ITALIC.

For example, the following code construct a Font object.

int style = Font.BOLD | Font.ITALIC;

Font font = new Font ("Garamond", style , 11);
import java.awt.Font;
import java.awt.GraphicsEnvironment;

import javax.swing.JFrame;
import javax.swing.JLabel;

public class TrueTypeJokerman extends JFrame {

  private String textMessage = "Java Internationalization";

  public TrueTypeJokerman() {
    GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();

    Font font = new Font("Jokerman", Font.PLAIN, 35);
    JLabel textLabel = new JLabel(textMessage);


  public static void main(String[] args) {
    JFrame frame = new TrueTypeJokerman();

16.23.2.Creating Serif FontCreating Serif Font
16.23.3.Create Bold and Italic fontCreate Bold and Italic font
16.23.4.Show fonts with mouse click
16.23.5.To change the size and/or style of a font, you call its deriveFont() methodTo change the size and/or style of a font, you call its deriveFont() method
16.23.6.Display font info.
16.23.7.To get all available fonts in your system
16.23.8.To get the font names
16.23.9.Show all Fonts installed in your systemShow all Fonts installed in your system
16.23.10.Fonts exercise: a font chooserFonts exercise: a font chooser
16.23.11.Display font in a grid
16.23.12.Create font from true type font
16.23.13.System fonts displaySystem fonts display