List of usage examples for com.badlogic.gdx.graphics Color PINK
Color PINK
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From source file:ateamproject.kezuino.com.github.render.screens.LobbyListScreen.java
public void fillHostTable() { this.scrollTable.clear(); // table headers TextField lb1 = new TextField("Lobby naam", skin); lb1.setDisabled(true);//www. j av a 2s . co m TextField lb2 = new TextField("Host", skin); lb2.setDisabled(true); TextField lb3 = new TextField("Deelnemers", skin); lb3.setDisabled(true); lb3.setStyle(new TextField.TextFieldStyle(lb3.getStyle().font, Color.PINK, lb3.getStyle().cursor, lb3.getStyle().selection, lb3.getStyle().background)); // add headers to table scrollTable.add(lb1); scrollTable.columnDefaults(0); scrollTable.add(lb2); scrollTable.columnDefaults(1); scrollTable.add(lb3); scrollTable.columnDefaults(2); scrollTable.row(); List<PacketGetLobbies.GetLobbiesData> hostList; Client client = Client.getInstance(); PacketGetLobbies packet = new PacketGetLobbies(this.clanGame, client.getId()); client.send(packet); hostList = packet.getResult(); if (hostList != null && !hostList.isEmpty()) { for (PacketGetLobbies.GetLobbiesData game : hostList) { TextField lbName = new TextField(game.name, skin); lbName.setDisabled(true); TextField lbNameHost = new TextField(game.hostName, skin); lbNameHost.setDisabled(true); TextField lbAmountMembers = new TextField(Integer.toString(game.membersCount), skin); lbAmountMembers.setDisabled(true); TextButton btnJoin = new TextButton("Join", skin); btnJoin.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { LobbyListScreen.this.game .setScreen(new LobbyScreen(LobbyListScreen.this.game, game.lobbyId)); } }); btnJoin.setDisabled(true); scrollTable.add(lbName); scrollTable.columnDefaults(0); scrollTable.add(lbNameHost); scrollTable.columnDefaults(1); scrollTable.add(lbAmountMembers); scrollTable.columnDefaults(2); scrollTable.add(btnJoin); scrollTable.columnDefaults(3); scrollTable.row(); } } }
From source file:CB_UI.RouteOverlay.java
License:Open Source License
private static void initialColorField() { ColorField[0] = Color.RED;/*from www . j a v a 2 s . co m*/ ColorField[1] = Color.YELLOW; ColorField[2] = Color.BLACK; ColorField[3] = Color.LIGHT_GRAY; ColorField[4] = Color.GREEN; ColorField[5] = Color.BLUE; ColorField[6] = Color.CYAN; ColorField[7] = Color.GRAY; ColorField[8] = Color.MAGENTA; ColorField[9] = Color.ORANGE; ColorField[10] = Color.DARK_GRAY; ColorField[11] = Color.PINK; ColorField[12] = Color.WHITE; }
From source file:com.github.ykrasik.jerminal.libgdx.impl.LibGdxTerminal.java
License:Apache License
private Color translateColor(TerminalColor color) { switch (color) { case BLACK:/*from w ww. jav a 2 s . c o m*/ return Color.BLACK; case WHITE: return Color.WHITE; case GRAY: return Color.DARK_GRAY; case RED: return Color.PINK; case ORANGE: return Color.ORANGE; case YELLOW: return Color.YELLOW; case GREEN: return Color.GREEN; case BLUE: return BLUE; case VIOLET: return Color.MAGENTA; default: throw new IllegalArgumentException("Invalid color: " + color); } }
From source file:de.r2soft.empires.client.screens.gameplay.HexMapScreen.java
License:Open Source License
private void selectionBox() { Table table = new Table(Assets.R2_UI_SKIN); table.setPosition(Values.HEX_MAP_BASE_OFFSET.x + Values.HEX_MAP_BASE_SIZE.x + Values.R2_UI_PIXEL_PAD_SMALL, Values.HEX_MAP_BASE_OFFSET.y); table.setSize(300f, 200f);// www . j a v a 2s. com table.setBackground("default-window"); table.add(new Label("Owner: ", Assets.R2_UI_SKIN)).left().padLeft(Values.R2_UI_PIXEL_PAD_TINY); table.add(systemOwner = new Label("Null", Assets.R2_UI_SKIN)).prefWidth(999) .padLeft(Values.R2_UI_PIXEL_PAD_TINY); table.row(); table.add(new Label("Size: ", Assets.R2_UI_SKIN)).expandX().left().padLeft(Values.R2_UI_PIXEL_PAD_TINY); table.add(systemSize = new Label("Null", Assets.R2_UI_SKIN)).prefWidth(999) .padLeft(Values.R2_UI_PIXEL_PAD_TINY); table.row(); table.add(new Label("Coordinates: ", Assets.R2_UI_SKIN)).left().padLeft(Values.R2_UI_PIXEL_PAD_TINY); table.add(systemPos = new Label("NaN - NaN", Assets.R2_UI_SKIN)).prefWidth(999) .padLeft(Values.R2_UI_PIXEL_PAD_TINY); table.row(); table.add(new Label("Units: ", Assets.R2_UI_SKIN)).left().padLeft(Values.R2_UI_PIXEL_PAD_TINY); table.add(systemPopulation = new Label("NaN", Assets.R2_UI_SKIN)).prefWidth(999) .padLeft(Values.R2_UI_PIXEL_PAD_TINY); table.row(); table.add(new Label("Exploration: ", Assets.R2_UI_SKIN)).left().padLeft(Values.R2_UI_PIXEL_PAD_TINY); table.add(systemExploration = new Label("NaN", Assets.R2_UI_SKIN)).prefWidth(999) .padLeft(Values.R2_UI_PIXEL_PAD_TINY); table.row(); table.add(enterSystem).width(Values.SIZE_UI_FIELD_CONTENT).colspan(2); Label title = new Label("Currently selected Solarsystem", Assets.R2_UI_SKIN); title.setColor(Color.PINK); Table nested = new Table(Assets.R2_UI_SKIN); nested.align(Align.center); nested.setPosition(Values.HEX_MAP_BASE_OFFSET.x + Values.HEX_MAP_BASE_SIZE.x + Values.R2_UI_PIXEL_PAD_SMALL, Values.HEX_MAP_BASE_OFFSET.y + (table.getHeight() / 2) - (title.getHeight() / 2) + 3f); nested.setSize(300f, 200f); nested.add(title).top(); stage.addActor(table); stage.addActor(nested); }
From source file:es.eucm.ead.editor.view.ui.effects.GoSceneWidget.java
License:Open Source License
@Override protected Color getBackgroundColor() { return Color.PINK; }
From source file:es.eucm.ead.engine.components.renderers.shape.ShapeToPixmap.java
License:Open Source License
/** * Reads the paint and sets the proper values before the fill phase * /*from w ww .j a va 2 s. c o m*/ * @param paint * the string representing the paint. <a href= * "https://github.com/e-ucm/ead/wiki/Renderers#shapes">More info * about paint format</a> */ private void readPaint(String paint) { try { String parts[] = paint.split(borderSeparator); // Fill useGradient = parts[0].contains(gradientSeparator); if (useGradient) { String gradientParts[] = parts[0].split(gradientSeparator); color1 = Color.valueOf(gradientParts[0]); color2 = Color.valueOf(gradientParts[1]); x0 = Float.parseFloat(gradientParts[2]); y0 = Float.parseFloat(gradientParts[3]); float x1 = Float.parseFloat(gradientParts[4]); float y1 = Float.parseFloat(gradientParts[5]); gradientVector = new Vector2(x1 - x0, y1 - y0); gradientLength = gradientVector.len(); } else { color1 = Color.valueOf(parts[0]); } // Border hasBorder = parts.length > 1; if (hasBorder) { borderColor = Color.valueOf(parts[1]); } } catch (Exception e) { hasBorder = false; useGradient = false; color1 = Color.PINK; Gdx.app.error("ShapeFactory", "Invalid paint " + paint + ". Paint set to pink.", e); } }
From source file:logic.genetics.GeneticFitness.java
public static Weapon selectDad(ArrayList<Weapon> candidates) { try {/*from w w w . jav a 2 s . c om*/ if (!candidates.isEmpty()) { Random random = new Random(); Weapon weapon = candidates.get(Math.abs((random.nextInt())) % (candidates.size())); int position; for (int chances = 0; chances < PICK_CHANCES; chances++) { position = Math.abs((random.nextInt())) % (candidates.size()); if (weapon.getLaneRange() < candidates.get(position).getLaneRange()) weapon = candidates.get(position); } return weapon; } System.out.println("Lista vacia, se evito divicion por 0 y se retorno nueva arma"); return Weapon.randomWeapon(); //Esto en teoria nunca va a pasar. Pero en tal caso esta protegido. } catch (Exception e) { System.out.println(e.toString()); return new Weapon(Color.PINK, Math.abs(new Random().nextLong())); } }
From source file:logic.genetics.WeaponLogic.java
public Weapon newWeapon(Weapon pLastWeapon) { //Se llama esta funcion unicamente cuando agarra una nueva arma, //Aqui e agrega una nueva arma a la lista y luego de la lista se escoge //el padre con el cual cruar el arma actual. try {/*from w w w. ja va2 s. com*/ addWeaponToList(); Weapon dadWeapon = GeneticFitness.selectDad(_LastWeapons); long sonGenetics = GeneticOperator.crossGenetics(dadWeapon.getBinaryIdentifier(), pLastWeapon.getBinaryIdentifier()); Weapon sonWeapon = longToWeapon(sonGenetics); return sonWeapon; } catch (Exception e) { System.out.println(e.toString()); return new Weapon(Color.PINK, Math.abs(new Random().nextLong())); } }
From source file:logic.genetics.WeaponLogic.java
public static Weapon longToWeapon(long binary) { try {// w w w. ja v a 2 s . com long copy = binary; int rango = number(binary, 2); binary = binary >>> 2; int vertices = number(binary, 2); binary = binary >>> 2; int x1 = number(binary, 3); binary = binary >>> 3; int y1 = number(binary, 3); binary = binary >>> 3; int x2 = number(binary, 3); binary = binary >>> 3; int y2 = number(binary, 3); binary = binary >>> 3; int x3 = number(binary, 3); binary = binary >>> 3; int y3 = number(binary, 3); binary = binary >>> 3; int x4 = number(binary, 3); binary = binary >>> 3; int y4 = number(binary, 3); binary = binary >>> 3; int x5 = number(binary, 3); binary = binary >>> 3; int y5 = number(binary, 3); binary = binary >>> 3; int ancho = number(binary, 4); binary = binary >>> 4; int numColor = number(binary, 24); Polygon polygon = new Polygon(); Color color = new Color(numColor); Weapon weapon = new Weapon(); weapon.setLaneRange(rango); weapon.setShootingShape(null); weapon.setBeamThickness(ancho); weapon.setColor(color); weapon.setBinaryIdentifier(copy); return weapon; } catch (Exception e) { System.out.println(e.toString()); return new Weapon(Color.PINK, Math.abs(new Random().nextLong())); } }
From source file:mobi.shad.s3lib.gfx.pixmap.filter.Gradient.java
License:Apache License
/** * @param pixmap//from w w w .ja v a 2 s . com */ @Override public void generate(final Pixmap pixmap) { generate(pixmap, Color.RED, Color.YELLOW, Color.BLUE, Color.PINK, 1.0f); }