List of usage examples for com.badlogic.gdx.graphics Color PINK
Color PINK
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From source file:vault.q_bounce.controllers.EditorController.java
License:Open Source License
/** * Draw the editor elements./* ww w .jav a 2s . c o m*/ * @param batch */ public void draw(SpriteBatch batch) { // draw editor simple shapes gizmo.begin(ShapeRenderer.ShapeType.Line); // draw-up the editor props for (PropSerialized prop : propHolder.props) { // draw-up the prop bounds prop.draw(gizmo); // draw the prop indicator if (nearly == prop || selected == prop) { gizmo.setColor(Color.RED); } else { gizmo.setColor(Color.PINK); } gizmo.circle(prop.position.x, prop.position.y, 16.f); } gizmo.end(); // draw-up the props names batch.begin(); font.setColor(Color.WHITE); font.setScale(Game.mainCamera.zoom); for (PropSerialized prop : propHolder.props) { // fetch for prop name String name = prop.getClass().getSimpleName() + ": " + prop.id; // layer name switch (prop.layer) { case 1: name += " (ACTION_1)"; break; case 2: name += " (ACTION_2)"; break; case 3: name += " (ACTION_3)"; break; case 4: name += " (FOREGROUND)"; break; case 5: name += " (GUI)"; break; case 6: name += " (DEBUG)"; break; default: name += " (BACKGROUND)"; } // text bounds BitmapFont.TextBounds bounds = font.getBounds(name); // draw-up the prop name font.draw(batch, name, prop.position.x - bounds.width / 2, prop.position.y + bounds.height + 24.f); } font.setScale(1); batch.end(); }