List of usage examples for com.badlogic.gdx.graphics GL20 GL_BLEND
int GL_BLEND
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From source file:tools.SpriteBatch.java
License:Apache License
private void renderMesh() { if (idx == 0) { return;/* w ww . j a v a 2 s .c o m*/ } renderCalls++; totalRenderCalls++; int spritesInBatch = idx / 24; if (spritesInBatch > maxSpritesInBatch) { maxSpritesInBatch = spritesInBatch; } lastTexture.bind(); mesh.setVertices(vertices, 0, idx); mesh.getIndicesBuffer().position(0); mesh.getIndicesBuffer().limit(spritesInBatch * 6); if (blendingDisabled) { Gdx.gl.glDisable(GL20.GL_BLEND); } else { Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(blendSrcFunc, blendDstFunc); } if (customShader != null) { mesh.render(customShader, GL20.GL_TRIANGLES, 0, spritesInBatch * 6); } else { mesh.render(shader, GL20.GL_TRIANGLES, 0, spritesInBatch * 6); } idx = 0; currBufferIdx++; if (currBufferIdx == buffers.length) { currBufferIdx = 0; } mesh = buffers[currBufferIdx]; }
From source file:vault.clockwork.controllers.CameraController.java
License:Open Source License
/** * Wykonuje sie przed rysowaniem debug screena. * @param gizmo //from w w w. j av a 2 s.c om */ @Override public void preDebug(ShapeRenderer gizmo) { gizmo.setProjectionMatrix(camera.combined); // enable alpha channel usage Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); // draw scene regions gizmo.begin(ShapeRenderer.ShapeType.Line); gizmo.setColor(1.f, 0.1f, 0.f, 0.5f); gizmo.rect(CameraController.SCREEN_BOUNDS.x, CameraController.SCREEN_BOUNDS.y, CameraController.SCREEN_BOUNDS.width, CameraController.SCREEN_BOUNDS.height); gizmo.end(); }
From source file:vault.clockwork.editor.gui.GUIFieldElement.java
License:Open Source License
/** * Draw the field input.//from w w w . j a v a 2 s. c o m * @param shape * @param batch */ @Override public void draw(ShapeRenderer shape, SpriteBatch batch) { text = value + (focused && ticks % 20 > 10 ? "|" : ""); if (focused) { ticks++; } // calculate label text bounds Rectangle bounds = getBounds(); // enable alpha channel usage Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); // draw the shape shape.begin(ShapeRenderer.ShapeType.Filled); shape.setColor(0, 0, 0, .5f); shape.rect(bounds.x - 2, bounds.y - 2, bounds.width + 4, bounds.height + 4); shape.end(); // draw the label batch.begin(); { font.setColor(!focused ? (overed ? Color.PINK : Color.WHITE) : Color.RED); font.draw(batch, field.getName() + ": " + text, bounds.x, bounds.y + bounds.height); } batch.end(); }
From source file:vault.clockwork.editor.gui.GUILabelElement.java
License:Open Source License
/** * Draw the label.//from ww w .j a va 2 s .c om * @param shape * @param batch */ @Override public void draw(ShapeRenderer shape, SpriteBatch batch) { // calculate label text bounds Rectangle bounds = getBounds(); // enable alpha channel usage Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); // draw the shape shape.begin(ShapeRenderer.ShapeType.Filled); shape.setColor(0, 0, 0, .5f); shape.rect(bounds.x - 2, bounds.y - 2, bounds.width + 4, bounds.height + 4); shape.end(); // draw the label batch.begin(); { font.setColor(!focused ? (overed ? Color.PINK : Color.WHITE) : Color.RED); font.draw(batch, text, bounds.x, bounds.y + bounds.height); } batch.end(); }
From source file:vault.clockwork.system.Console.java
License:Open Source License
/** * Render the console.// w w w. ja v a 2 s .c o m * @see System#postPerform() */ @Override public void postPerform() { if (!visible) { return; } float scwidth = (float) Gdx.graphics.getWidth(), scheight = (float) Gdx.graphics.getHeight(); // assign projection to the renderers Matrix4 ortho = new Matrix4().setToOrtho2D(0.f, 0.f, scwidth, scheight); renderer.setProjectionMatrix(ortho); batch.setProjectionMatrix(ortho); // draw the console background Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); renderer.begin(ShapeRenderer.ShapeType.Filled); renderer.setColor(color); renderer.rect(0.f, scheight - height, scwidth, height); renderer.end(); // crop the logs list while (logs.size > (int) (height / 19.f) - 1) { logs.removeIndex(0); } // draw the console logs batch.begin(); for (int i = 0; i < logs.size; i++) { font.draw(batch, logs.get(logs.size - i - 1), 5.f, scheight - height + 25.f + 19.f * (i + 1)); } font.draw(batch, input + ((tickness % 30 < 15) ? "|" : ""), 5.f, scheight - height + 25.f); batch.end(); }