List of usage examples for com.badlogic.gdx.graphics GL20 GL_BLEND
int GL_BLEND
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From source file:de.r2soft.empires.client.maps.hex.R2HexMapRenderer.java
License:Apache License
/** Invalidates batch and flushes all resources */ private void invalidate() { logger.info("Invalidating batch resources!"); Gdx.gl.glEnable(GL20.GL_BLEND); batch.flush();/*w w w .j a va2 s . co m*/ batch.dispose(); batch = new SpriteBatch(); }
From source file:de.r2soft.empires.client.screens.gameplay.HexMapScreen.java
License:Open Source License
@Override public void render(float delta) { // TODO: Move this into the game core? Gdx.gl20.glEnable(GL20.GL_BLEND); shapeRenderer.setProjectionMatrix(uiCam.combined); shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(0, 0, 0, 0.75f); shapeRenderer.rect(Values.HEX_MAP_BASE_OFFSET.x, Values.HEX_MAP_BASE_OFFSET.y, Values.HEX_MAP_BASE_SIZE.x, Values.HEX_MAP_BASE_SIZE.y); shapeRenderer.end();/*from ww w . j ava 2 s .c o m*/ /** Sets up map view */ Gdx.gl.glViewport(Values.HEX_MAP_BASE_OFFSET.x, Values.HEX_MAP_BASE_OFFSET.y, Values.HEX_MAP_BASE_SIZE.x, Values.HEX_MAP_BASE_SIZE.y); mapCam.update(); mapCamController.update(); r2HexRenderer.setView(mapCam); r2HexRenderer.checkDebugRendering(); r2HexRenderer.render(); /** Sets up stage view */ Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); uiCam.update(); shapeRenderer.begin(ShapeType.Line); shapeRenderer.setColor(1, 1, 1, 0.5f); /** Draws debug frame around map view */ shapeRenderer.rect(Values.HEX_MAP_BASE_OFFSET.x, Values.HEX_MAP_BASE_OFFSET.y, Values.HEX_MAP_BASE_SIZE.x, Values.HEX_MAP_BASE_SIZE.y); shapeRenderer.end(); stage.act(); stage.draw(); }
From source file:de.r2soft.empires.client.screens.gameplay.SolMapScreen.java
License:Open Source License
@Override public void render(float arg0) { Gdx.gl20.glEnable(GL20.GL_BLEND); /* Background colour drop for map */ shapeRenderer.setProjectionMatrix(uiCam.combined); shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(0, 0, 0, 0.75f); shapeRenderer.rect(Values.HEX_MAP_BASE_OFFSET.x, Values.HEX_MAP_BASE_OFFSET.y, Values.HEX_MAP_BASE_SIZE.x, Values.HEX_MAP_BASE_SIZE.y); shapeRenderer.end();//from w ww . jav a2s . c o m Gdx.gl.glViewport(Values.SOL_MAP_BASE_OFFSET.x, Values.SOL_MAP_BASE_OFFSET.y, Values.SOL_MAP_BASE_SIZE.x, Values.SOL_MAP_BASE_SIZE.y); mapCam.update(); solRenderer.setView(mapCam); solRenderer.render(); /** Sets up stage view */ Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); uiCam.update(); /* Draws debug frame around map view */ shapeRenderer.begin(ShapeType.Line); shapeRenderer.setColor(1, 1, 1, 0.5f); shapeRenderer.rect(Values.SOL_MAP_BASE_OFFSET.x, Values.SOL_MAP_BASE_OFFSET.y, Values.SOL_MAP_BASE_SIZE.x, Values.SOL_MAP_BASE_SIZE.y); shapeRenderer.end(); stage.act(); stage.draw(); }
From source file:dorkbox.tweenengine.demo.Launcher.java
License:Apache License
public void render() { tweenManager.update(Gdx.graphics.getDeltaTime()); GL20 gl = Gdx.gl20;/*from www . j a v a 2 s . c om*/ gl.glClearColor(1, 1, 1, 1); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); gl.glEnable(GL20.GL_BLEND); gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); int w = Gdx.graphics.getWidth(); int h = Gdx.graphics.getHeight(); if (selectedTile == null) { batch.getProjectionMatrix().setToOrtho2D(0, 0, w, h); batch.begin(); batch.disableBlending(); background.draw(batch); batch.end(); batch.setProjectionMatrix(camera.combined); batch.begin(); batch.enableBlending(); for (int i = 0; i < tiles.size(); i++) { tiles.get(i).draw(batch); } batch.end(); batch.getProjectionMatrix().setToOrtho2D(0, 0, w, h); batch.begin(); batch.disableBlending(); title.draw(batch); titleLeft.draw(batch); titleRight.draw(batch); batch.enableBlending(); if (veil.getColor().a > 0.1f) { veil.draw(batch); } batch.end(); } else { selectedTile.getTest().render(); } }
From source file:dorkbox.tweenengine.demo.SplashScreen.java
License:Apache License
public void render() { tweenManager.update(Gdx.graphics.getDeltaTime()); if (gdx.getRotation() > 360 * 15 - 20) { gdx.setRegion(gdxTex);/*from w w w.ja v a2 s . c om*/ } GL20 gl = Gdx.gl20; gl.glClearColor(0, 0, 0, 1); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); gl.glEnable(GL20.GL_BLEND); gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); batch.setProjectionMatrix(camera.combined); batch.begin(); strip.draw(batch); universal.draw(batch); tween.draw(batch); engine.draw(batch); logo.draw(batch); powered.draw(batch); gdx.draw(batch); if (veil.getColor().a > 0.1f) { veil.draw(batch); } batch.end(); if (finishedAnimation) { callback.onEvent(null); } }
From source file:es.eucm.ead.editor.components.EditorImageActor.java
License:Open Source License
protected void drawCollider(Batch batch) { if (getCollider() != null) { batch.end();//from ww w . ja va 2 s. c o m Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_ONE, GL20.GL_DST_COLOR); Gdx.gl.glBlendEquation(GL20.GL_FUNC_SUBTRACT); shapeRenderer.setProjectionMatrix(batch.getProjectionMatrix()); shapeRenderer.setTransformMatrix(batch.getTransformMatrix()); shapeRenderer.begin(ShapeType.Line); shapeRenderer.setColor(Color.WHITE); for (Polygon polygon : getCollider()) { float[] vertices = polygon.getVertices(); shapeRenderer.polygon(vertices); } shapeRenderer.end(); Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD); Gdx.gl.glDisable(GL20.GL_BLEND); batch.begin(); } }
From source file:es.eucm.ead.editor.view.widgets.groupeditor.GroupEditor.java
License:Open Source License
@Override protected void drawChildren(Batch batch, float parentAlpha) { if (background != null) { background.draw(batch, 0, 0, getWidth(), getHeight()); }/* w ww .j av a2 s.c om*/ super.drawChildren(batch, parentAlpha); if (selection.getWidth() != 0 && selection.getHeight() != 0) { batch.end(); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); shapeRenderer.setProjectionMatrix(batch.getProjectionMatrix()); shapeRenderer.setTransformMatrix(batch.getTransformMatrix()); drawSelectionRectangle(); Gdx.gl.glDisable(GL20.GL_BLEND); batch.begin(); } }
From source file:es.eucm.ead.editor.view.widgets.groupeditor.Grouper.java
License:Open Source License
@Override protected void drawChildren(Batch batch, float parentAlpha) { batch.end();//from ww w . j a va 2s . c om Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_ONE, GL20.GL_DST_COLOR); Gdx.gl.glBlendEquation(GL20.GL_FUNC_SUBTRACT); shapeRenderer.setColor(Color.WHITE); shapeRenderer.begin(ShapeType.Line); super.drawChildren(batch, parentAlpha); shapeRenderer.end(); Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD); Gdx.gl.glDisable(GL20.GL_BLEND); batch.begin(); }
From source file:es.eucm.ead.editor.view.widgets.groupeditor.Handles.java
License:Open Source License
@Override protected void drawChildren(Batch batch, float parentAlpha) { batch.end();/* w w w . j a v a 2s . co m*/ Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_ONE, GL20.GL_DST_COLOR); Gdx.gl.glBlendEquation(GL20.GL_FUNC_SUBTRACT); shapeRenderer.setProjectionMatrix(batch.getProjectionMatrix()); shapeRenderer.setTransformMatrix(batch.getTransformMatrix()); shapeRenderer.begin(ShapeType.Line); shapeRenderer.setColor(Color.WHITE); shapeRenderer.line(handles[0].getX(), handles[0].getY(), handles[2].getX(), handles[2].getY()); shapeRenderer.line(handles[0].getX(), handles[0].getY(), handles[6].getX(), handles[6].getY()); shapeRenderer.line(handles[2].getX(), handles[2].getY(), handles[8].getX(), handles[8].getY()); shapeRenderer.line(handles[8].getX(), handles[8].getY(), handles[6].getX(), handles[6].getY()); shapeRenderer.end(); super.drawChildren(batch, parentAlpha); Gdx.gl.glBlendEquation(GL20.GL_FUNC_ADD); Gdx.gl.glDisable(GL20.GL_BLEND); batch.begin(); }
From source file:es.eucm.eadmockup.prototypes.camera.postprocessing.effects.Bloom.java
License:Apache License
@Override public void render(final FrameBuffer src, final FrameBuffer dest) { Texture texsrc = src.getColorBufferTexture(); boolean blendingWasEnabled = PostProcessor.isStateEnabled(GL20.GL_BLEND); Gdx.gl.glDisable(GL20.GL_BLEND);//w w w .ja v a 2s . c o m pingPongBuffer.begin(); { // threshold / high-pass filter // only areas with pixels >= threshold are blit to smaller fbo threshold.setInput(texsrc).setOutput(pingPongBuffer.getSourceBuffer()).render(); // blur pass blur.render(pingPongBuffer); } pingPongBuffer.end(); if (blending || blendingWasEnabled) { Gdx.gl.glEnable(GL20.GL_BLEND); } if (blending) { Gdx.gl.glBlendFunc(sfactor, dfactor); } restoreViewport(dest); // mix original scene and blurred threshold, modulate via // set(Base|Bloom)(Saturation|Intensity) combine.setOutput(dest).setInput(texsrc, pingPongBuffer.getResultTexture()).render(); }