List of usage examples for com.badlogic.gdx.graphics GL20 GL_ONE_MINUS_SRC_ALPHA
int GL_ONE_MINUS_SRC_ALPHA
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From source file:com.shatteredpixel.shatteredpixeldungeon.scenes.WelcomeScene.java
License:Open Source License
@Override public void create() { super.create(); final int previousVersion = ShatteredPixelDungeon.version(); if (ShatteredPixelDungeon.versionCode == previousVersion) { ShatteredPixelDungeon.switchNoFade(TitleScene.class); return;/*from w w w.j av a 2 s.c o m*/ } uiCamera.visible = false; int w = Camera.main.width; int h = Camera.main.height; Image title = BannerSprites.get(BannerSprites.Type.PIXEL_DUNGEON); title.brightness(0.6f); add(title); float height = title.height + (ShatteredPixelDungeon.landscape() ? 48 : 96); title.x = (w - title.width()) / 2; title.y = (h - height) / 2; placeTorch(title.x + 18, title.y + 20); placeTorch(title.x + title.width - 18, title.y + 20); Image signs = new Image(BannerSprites.get(BannerSprites.Type.PIXEL_DUNGEON_SIGNS)) { private float time = 0; @Override public void update() { super.update(); am = (float) Math.sin(-(time += Game.elapsed)); } @Override public void draw() { Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE); super.draw(); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); } }; signs.x = title.x; signs.y = title.y; add(signs); DarkRedButton okay = new DarkRedButton(Messages.get(this, "continue")) { @Override protected void onClick() { super.onClick(); updateVersion(previousVersion); ShatteredPixelDungeon.switchScene(TitleScene.class); } }; if (previousVersion != 0) { DarkRedButton changes = new DarkRedButton(Messages.get(this, "changelist")) { @Override protected void onClick() { super.onClick(); updateVersion(previousVersion); ShatteredPixelDungeon.switchScene(ChangesScene.class); } }; okay.setRect(title.x, h - 20, (title.width() / 2) - 2, 16); okay.textColor(0xBBBB33); add(okay); changes.setRect(okay.right() + 2, h - 20, (title.width() / 2) - 2, 16); changes.textColor(0xBBBB33); add(changes); } else { okay.setRect(title.x, h - 20, title.width(), 16); okay.textColor(0xBBBB33); add(okay); } RenderedTextMultiline text = PixelScene.renderMultiline(6); String message; if (previousVersion == 0) { message = Messages.get(this, "welcome_msg"); } else if (previousVersion <= ShatteredPixelDungeon.versionCode) { if (previousVersion < LATEST_UPDATE) { message = Messages.get(this, "update_intro"); message += "\n\n" + Messages.get(this, "update_msg"); } else { //TODO: change the messages here in accordance with the type of patch. message = Messages.get(this, "patch_intro"); message += "\n\n" + Messages.get(this, "patch_bugfixes"); message += "\n" + Messages.get(this, "patch_translations"); message += "\n" + Messages.get(this, "patch_balance"); } } else { message = Messages.get(this, "what_msg"); } text.text(message, w - 20); float textSpace = h - title.y - (title.height() - 10) - okay.height() - 2; text.setPos(10, title.y + (title.height() - 10) + ((textSpace - text.height()) / 2)); add(text); }
From source file:com.shatteredpixel.shatteredpixeldungeon.ui.Archs.java
License:Open Source License
@Override protected void createChildren() { arcsBg = new SkinnedBlock(1, 1, Assets.ARCS_BG) { @Override/*from ww w . j ava 2 s . com*/ protected NoosaScript script() { return NoosaScriptNoLighting.get(); } @Override public void draw() { //arch bg has no alpha component, this improves performance Gdx.gl.glBlendFunc(GL20.GL_ONE, GL20.GL_ZERO); super.draw(); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); } }; arcsBg.autoAdjust = true; arcsBg.offsetTo(0, offsB); add(arcsBg); arcsFg = new SkinnedBlock(1, 1, Assets.ARCS_FG) { @Override protected NoosaScript script() { return NoosaScriptNoLighting.get(); } }; arcsFg.autoAdjust = true; arcsFg.offsetTo(0, offsF); add(arcsFg); }
From source file:com.strategames.ui.helpers.FilledRectangleImage.java
License:Open Source License
@Override public void draw(Batch batch, float parentAlpha) { batch.end();/*from w w w . ja v a 2s .co m*/ Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); this.shapeRendererColor.a = this.color.a; this.shapeRendererColor.r = this.color.r; this.shapeRendererColor.g = this.color.g; this.shapeRendererColor.b = this.color.b; this.shapeRenderer.begin(ShapeType.Filled); this.shapeRenderer.rect(getX(), getY(), getWidth(), getHeight()); this.shapeRenderer.end(); Gdx.gl.glDisable(GL20.GL_BLEND); batch.begin(); }
From source file:com.thetruthbeyond.gui.utility.gl.GlUtils.java
License:Open Source License
public static void setDefaultBlendMode(SmartSpriteBatch batch) { batch.setBlendFunction(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); }
From source file:com.tnf.ptm.common.CommonDrawer.java
License:Apache License
public void setAdditive(boolean additive) { int dstFunc = additive ? GL20.GL_ONE : GL20.GL_ONE_MINUS_SRC_ALPHA; mySpriteBatch.setBlendFunction(GL20.GL_SRC_ALPHA, dstFunc); }
From source file:com.torrosoft.sopistan.SopistanMain.java
License:Open Source License
@Override public void render() { if (istate == 5) return;/* w w w.j a v a 2 s . c om*/ batch.begin(); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); cam.update(); batch.setProjectionMatrix(cam.combined); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); tex.bind(); // the end cap scale tris.setEndCap(5F); // the thickness of the line tris.setThickness(30F); // generate the triangle strip from our path tris.update(swipe.getPath()); // the vertex color for tinting, i.e. for opacity tris.setColor(Color.RED); // render the triangles to the screen tris.draw(cam); int idx = 0; for (int y = 0; y < Position.MAX_Y; y++) { for (int x = 0; x < Position.MAX_X; x++) { ((Sprite) group_sprites.get(idx)).draw(batch); idx++; } } // uncomment to see debug lines //drawDebug(); batch.end(); istate = 1; }
From source file:com.uwsoft.editor.gdx.ui.components.ItemPhysicsEditor.java
License:Apache License
@Override public void draw(Batch batch, float parentAlpha) { //super.draw(batch, parentAlpha); if (isTransform()) applyTransform(batch, computeTransform()); Rectangle calculatedScissorBounds = Pools.obtain(Rectangle.class); getStage().calculateScissors(new Rectangle(0, 0, getWidth(), getHeight()), calculatedScissorBounds); // Enable scissors. if (ScissorStack.pushScissors(calculatedScissorBounds)) { drawChildren(batch, parentAlpha); ScissorStack.popScissors();//from w w w .j av a2s . c o m if (isTransform()) resetTransform(batch); } batch.end(); Gdx.gl.glLineWidth(2); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); // shapeRenderer.setProjectionMatrix(stage.getCamera().combined); Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); Gdx.gl.glScissor((int) calculatedScissorBounds.x, (int) calculatedScissorBounds.y, (int) getWidth(), (int) getHeight()); Pools.free(calculatedScissorBounds); if (currentMode == EditMode.Create) { drawOutlines(); drawPoints(); drawNextLine(); } if (currentMode == EditMode.Edit) { drawPolygon(); drawOutlines(); drawPoints(); } Gdx.gl.glDisable(GL20.GL_SCISSOR_TEST); Gdx.gl.glDisable(GL20.GL_BLEND); if (currentMode == EditMode.Test) { box2dRenderer.render(physicsEditorWorld, stage.getCamera().combined.scl(1 / PhysicsBodyLoader.SCALE)); } batch.begin(); }
From source file:com.vlaaad.dice.ui.components.Rain.java
License:Open Source License
@Override public void draw(Batch batch, float parentAlpha) { validate();//w ww . jav a 2 s . co m batch.end(); Gdx.gl.glClearColor(0, 0, 0, 0); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); ShapeRenderer renderer = Config.shapeRenderer; renderer.setProjectionMatrix(batch.getProjectionMatrix()); renderer.setTransformMatrix(batch.getTransformMatrix()); renderer.begin(ShapeRenderer.ShapeType.Filled); renderer.setColor(style.color.r, style.color.g, style.color.b, style.color.a * parentAlpha); float usedWidth = getWidth() - style.pad; int count = (int) (usedWidth / (style.dropWidth + style.pad)); if (count == 0) return; float step = usedWidth / ((float) count); float x = style.pad; for (int i = 0, n = rows.size; i < n; i++) { Row row = rows.get(i); drawRow(x, row); x += step; } renderer.end(); Gdx.gl.glDisable(GL20.GL_BLEND); batch.begin(); }
From source file:com.watabou.noosa.Game.java
License:Open Source License
public void onSurfaceCreated() { Gdx.gl.glEnable(GL20.GL_BLEND);//from w w w . ja v a 2s.c o m // For premultiplied alpha: // Gdx.gl.glBlendFunc( GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA ); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST); TextureCache.reload(); }
From source file:com.watabou.noosa.particles.Emitter.java
License:Open Source License
@Override public void draw() { if (lightMode) { Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE); super.draw(); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); } else {/* w w w . ja v a2s .c o m*/ super.draw(); } }