Example usage for com.badlogic.gdx.graphics GL20 glClear

List of usage examples for com.badlogic.gdx.graphics GL20 glClear

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics GL20 glClear.

Prototype

public void glClear(int mask);

Source Link

Usage

From source file:com.bss.game.HelpScreen.java

License:Apache License

public void draw() {
    GL20 gl = Gdx.gl;
    gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    guiCam.update();//from  w  w w. j  a  v a2 s . com

    guiCam.update();
    game.batcher.setProjectionMatrix(guiCam.combined);
    game.batcher.disableBlending();
    game.batcher.begin();
    game.batcher.draw(helpRegion, 0, 0, 480, 800);
    game.batcher.end();

    game.batcher.enableBlending();
    game.batcher.begin();
    game.batcher.draw(Assets.arrow, 480, 100, -150, 100);
    game.batcher.end();
}

From source file:com.bss.game.HelpScreen5.java

License:Apache License

public void draw() {
    GL20 gl = Gdx.gl;
    gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    guiCam.update();//from www.  j  a va 2  s. c  o  m

    game.batcher.setProjectionMatrix(guiCam.combined);
    game.batcher.disableBlending();
    game.batcher.begin();
    game.batcher.draw(helpRegion, 0, 0, 480, 800);
    game.batcher.end();

    game.batcher.enableBlending();
    game.batcher.begin();
    game.batcher.draw(Assets.arrow, 480, 100, -150, 100);
    game.batcher.end();

    gl.glDisable(GL20.GL_BLEND);
}

From source file:com.bss.game.HighscoresScreen.java

License:Apache License

public void draw() {
    GL20 gl = Gdx.gl;
    gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    guiCam.update();/*from   www .  j a v a2  s  .c  om*/

    game.batcher.setProjectionMatrix(guiCam.combined);
    game.batcher.disableBlending();
    game.batcher.begin();
    game.batcher.draw(Assets.backgroundRegion, 0, 0, 480f, 800f);
    game.batcher.end();

    game.batcher.enableBlending();
    game.batcher.begin();
    /*game.batcher.draw(Assets.highScoresRegion, 10, 360 - 16, 300, 33);
            
    float y = 230;
    for (int i = 4; i >= 0; i--) {
       Assets.font.draw(game.batcher, highScores[i], xOffset, y);
       y += Assets.font.getLineHeight();
    }
            
    */
    game.batcher.draw(Assets.arrowFlipped, 0f, 100f, 150f, 50f);
    Assets.font.draw(game.batcher, glyphLayout, 350f, 600f);
    game.batcher.end();
}

From source file:com.bss.game.MainMenuScreen.java

License:Apache License

public void draw() {
    GL20 gl = Gdx.gl;
    gl.glClearColor(0f, 0f, 0f, 1);//from w w  w  . j a  v  a2 s. c  o m
    gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    guiCam.update();
    game.batcher.setProjectionMatrix(guiCam.combined);

    game.batcher.disableBlending();
    game.batcher.begin();
    game.batcher.draw(Assets.backgroundRegion, 0, 0, 480, 800);
    game.batcher.end();

    game.batcher.enableBlending();
    game.batcher.begin();
    game.batcher.draw(Assets.logo, 90, 600, 300, 200);
    game.batcher.draw(Assets.play, 160, 400, 160, 100);
    game.batcher.draw(Assets.highscores, 80, 250, 320, 100);
    game.batcher.draw(Assets.help, 35, 100, 400, 100);
    //turn into help button
    game.batcher.draw(Assets.getSound() ? Assets.soundOn : Assets.soundOff, 240 - 32, 550, 64, 64);
    game.batcher.end();
}

From source file:com.cyphercove.doublehelix.MainRenderer.java

License:Apache License

@Override
public void draw(float deltaTime, float xOffsetFake, float xOffsetLooping, float xOffsetSmooth, float yOffset) {
    deltaTime = Math.min(deltaTime, MAX_FRAME_TIME);
    if (screenshotPause)
        deltaTime = 0;//from w  ww  .jav a  2 s.co m

    float _xOffset = isPreview ? 0.5f
            : (Settings.pseudoScrolling ? xOffsetFake
                    : (Settings.smoothScrolling ? xOffsetSmooth : xOffsetLooping));

    GL20 gl = Gdx.gl;

    if (!firstFrameDrawn) {
        gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
        gl.glClearColor(0, 0, 0, 1);
        gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
        firstFrameDrawn = true;
        return;
    }

    if (needFinishCreate) {
        finishCreate();
        //film grain wasn't created til now so need to initialize its size
        filmGrain.resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
        filmGrainForBloom.resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    }

    if (settingsAdapter != null)
        settingsAdapter.updateInLoop(deltaTime);

    //UPDATES
    Texture.TextureFilter particleMinFilter = Settings.trilinearParticles
            ? Texture.TextureFilter.MipMapLinearLinear
            : Texture.TextureFilter.MipMapLinearNearest;
    particleATexture.setFilter(particleMinFilter, Texture.TextureFilter.Linear);
    particlePointTexture.setFilter(particleMinFilter, Texture.TextureFilter.Linear);

    mainHelixTransformManager.localEulers.z += deltaTime * MAIN_HELIX_ROTATION_DPS * Settings.speed;
    mainHelixTransformManager.apply();
    rearHelixTransformManager.localEulers.z += deltaTime * 0.5f * MAIN_HELIX_ROTATION_DPS * Settings.speed;
    rearHelixTransformManager.apply();

    cam.up.set(0, 1, 0);
    cam.direction.set(0, 0, -1);
    cam.rotate(-41.998f, 1, 0, 0);
    cam.rotate(146.964f, 0, 1, 0);
    cam.rotate(18.503f, 0, 0, 1);

    camPosition.set(0.45617f, 4.11359f, 0.14467f); //set it here and reapply when needed.
    if (cam.viewportWidth > cam.viewportHeight) {//landscape
        camPosition.rotate(Vector3.Z, -(_xOffset - 0.5f) * 47.5f - 15.0f);
    } else {//portrait
        camPosition.rotate(Vector3.Z, -(_xOffset - 0.5f) * 65f);
    }
    cam.position.set(camPosition); //temporarily apply it to get correct direction with lookAt
    cam.lookAt(-.4703f, 0f, 3.5032f);

    sssShader.lightDirection.set(1, 0, 0).rotate(Vector3.Y, lightH).rotate(Vector3.X, lightV);

    particles.update(deltaTime, sssShader.lightDirection); //MUST BE DONE WHILE CAM IS IN POSITION

    backgroundShader.color.set(Settings.backgroundColor);

    //BLOOM SURFACE DRAWING
    if (Settings.bloom) {
        bloom.begin();
        cam.position.set(0, 0, 0);
        cam.update();
        modelBatch.begin(cam);
        modelBatch.render(backgroundBloomModelInstance, unlitShader);
        modelBatch.end();

        cam.position.set(camPosition);
        cam.update();
        modelBatch.begin(cam);
        modelBatch.render(mainHelixModelInstance, blackShader);
        modelBatch.render(rearHelixModelInstance, blackShader);
        modelBatch.end();

        bloom.end();
    }

    //BLUR SURFACE DRAWING
    if (Settings.dof) {
        rearDOFBlur.setClearColor(tmpColor.set(Settings.backgroundColor).mul(AMBIENT_BRIGHTNESS));
        rearDOFBlur.begin();
        modelBatch.begin(cam);
        modelBatch.render(backgroundModelInstance, backgroundShader);
        modelBatch.end();

        cam.position.set(camPosition);
        cam.update();

        sssShader.setShouldFadeEnds(true);
        modelBatch.begin(cam);
        modelBatch.render(rearHelixModelInstance, sssShader);
        modelBatch.end();
        rearDOFBlur.end();
    }

    //MAIN DRAWING
    Gdx.gl.glClearColor(Settings.backgroundColor.r, Settings.backgroundColor.g, Settings.backgroundColor.b, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);

    if (Settings.dof) {
        rearDOFBlur.render();
    } else {
        modelBatch.begin(cam);
        modelBatch.render(backgroundModelInstance, backgroundShader);
        modelBatch.end();
    }

    cam.position.set(camPosition);
    cam.update();

    sssShader.setShouldFadeEnds(false);
    modelBatch.begin(cam);
    modelBatch.render(mainHelixModelInstance, sssShader);
    modelBatch.end();

    if (!Settings.dof) {
        sssShader.setShouldFadeEnds(true);
        modelBatch.begin(cam);
        modelBatch.render(rearHelixModelInstance, sssShader);
        modelBatch.end();
    }

    boolean doFilmGrain = Settings.filmGrain || Settings.scanLines || Settings.vignette;

    if (Settings.bloom) {
        if (doFilmGrain) {
            bloom.setCustomShaderPreparer(filmGrainForBloom);
            bloom.render(filmGrainForBloom.filmGrainShaderProgram);
        } else {
            bloom.setCustomShaderPreparer(null);
            bloom.render(bloomShaderProgram);
        }
    } else if (doFilmGrain) {
        filmGrain.render();
    }

    particles.draw(decalBatch, billboardDecalBatch);

    fader.render(deltaTime);
}

From source file:com.gamecell.spacecraft.Screens.InfoScreen.java

License:Creative Commons License

@Override
public void render(float delta) {
    float dt = Gdx.graphics.getDeltaTime();

    cam3d.translate(0.0f, -dt * scrollSpeed, 0.0f);
    cam3d.update(false);/*from w  w  w .  jav  a 2  s.co m*/

    GL20 gl = Gdx.graphics.getGL20();
    gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    spriteBatch.setProjectionMatrix(cam3d.combined);
    spriteBatch.begin();
    bitmapFont.draw(spriteBatch, text, -cam3d.viewportWidth / 2f, -cam3d.viewportHeight, cam3d.viewportWidth,
            Align.center, true);
    spriteBatch.end();
}

From source file:com.github.fauu.helix.core.Renderer.java

License:Open Source License

public void render(Camera camera, Array<RenderableProvider> renderableProviders, Array<Decal> decals) {
    final GL20 gl = Gdx.graphics.getGL20();

    gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    gl.glClearColor(0.1f, 0.1f, 0.1f, 1);
    gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
    gl.glEnable(GL20.GL_BLEND);//from ww w  .j  av  a2 s.  c  o m
    gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);

    if (decalBatch == null) {
        defaultCameraGroupStrategy = new CameraGroupStrategy(camera);
        waterCameraGroupStrategy = new CameraGroupStrategy(waterCamera);

        decalBatch = new DecalBatch(defaultCameraGroupStrategy);
    }

    //waterCamera.moveTo(new Vector2(13, 19));
    /* Render objects to framebuffer */
    fb.begin();
    gl.glClearColor(0, 0, 0, 0);
    gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
    gl.glEnable(GL20.GL_BLEND);
    gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);

    renderContext.begin();
    modelBatch.begin(waterCamera);
    for (int i = 1; i < renderableProviders.size - 1; i++) {
        modelBatch.render(renderableProviders.get(i));
    }
    modelBatch.end();
    renderContext.end();

    decalBatch.setGroupStrategy(waterCameraGroupStrategy);
    if (decals != null) {
        decals.first().rotateX(50);
        decalBatch.add(decals.first());
        decalBatch.flush();
        decals.first().rotateX(-50);
    }

    //    Vector3 waterPos = waterCamera.project(new Vector3(8, 0, 19));
    //    reflectionPixmap = ScreenUtils.getFrameBufferPixmap((int) waterPos.x, (int) waterPos.y, 348, 261);
    //    reflectionPixmap = ScreenUtils.getFrameBufferPixmap(0, 0, 800, 600);

    fb.end();

    //    if (reflectionTexture == null) {
    //      reflectionTexture = new Texture(reflectionPixmap);
    //    } else {
    //      reflectionTexture.draw(reflectionPixmap, 0, 0);
    //    }

    ((WaterData) ((ModelInstance) renderableProviders
            .get(renderableProviders.size - 1)).userData).reflectionTexture = fb.getColorBufferTexture();

    /* Render objects and terrain to the screen */
    renderContext.begin();
    modelBatch.begin(camera);
    modelBatch.render(renderableProviders);
    modelBatch.end();
    renderContext.end();
    decalBatch.setGroupStrategy(defaultCameraGroupStrategy);
    if (decals != null) {
        decalBatch.add(decals.first());
    }
    decalBatch.flush();

    spriteBatch.begin();
    spriteBatch.enableBlending();
    spriteBatch.draw(fb.getColorBufferTexture(), 0, 0, 800, 600);
    spriteBatch.end();

}

From source file:com.github.fauu.helix.system.RenderingSystem.java

License:Open Source License

@Override
protected void processEntities(IntBag entities) {
    camera.update();//from   ww  w .  ja  va2s .  com

    Ambience ambience = localAmbienceManager.getAmbience();
    Bloom bloom = ambience.getBloom();
    ParticleEffect particleEffect = ambience.getParticleEffect();

    GL20 gl = Gdx.graphics.getGL20();

    gl.glClearColor(0, 0, 0, 1);
    gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);

    if (bloom != null) {
        bloom.capture();
    }

    renderContext.begin();
    modelBatch.begin(camera);

    modelBatch.render(modelDisplayables, ambience.getEnvironment());

    modelBatch.end();
    renderContext.end();

    for (DecalDisplayable displayable : decalDisplayables) {
        for (Decal d : displayable.getDecals()) {
            decalBatch.add(d);
        }
    }

    decalBatch.flush();

    spriteBatch.begin();
    if (particleEffect != null) {
        particleEffect.draw(spriteBatch, Gdx.graphics.getDeltaTime());
    }
    spriteBatch.end();

    if (bloom != null) {
        bloom.render();
    }
}

From source file:com.mangecailloux.pebble.screens.loading.MangeCaillouxSplashScreen.java

License:Apache License

protected void onRender(float _fDt) {
    GL20 gl = Gdx.gl;
    gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);

    stage.act(_fDt);/*from   www. j a v a  2s . c o m*/
    stage.draw();
    //      Table.drawDebug(stage);
}

From source file:com.mob.client.Game.java

License:Open Source License

@Override
public void render() {
    GL20 gl = Gdx.gl;
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    if (ScreenHandler.getCurrent() != null) {
        ScreenHandler.getCurrent().render(Gdx.graphics.getDeltaTime());
    }//from www  . jav a2 s .co  m
}