List of usage examples for com.badlogic.gdx.graphics GL20 glClear
public void glClear(int mask);
From source file:exodus.FinalScreen.java
@Override public void render(float dt) { cam3d.translate(0.0f, -dt * scrollSpeed, 0.0f); cam3d.update(false);// ww w. jav a 2 s .c om GL20 gl = Gdx.graphics.getGL20(); gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriteBatch.setProjectionMatrix(cam3d.combined); spriteBatch.begin(); bitmapFont.draw(spriteBatch, layout, -cam3d.viewportWidth / 2f, -cam3d.viewportHeight); spriteBatch.end(); }
From source file:io.developersguild.rebelinvader.screens.HighscoresScreen.java
License:Apache License
public void draw() { GL20 gl = Gdx.gl; gl.glClear(GL20.GL_COLOR_BUFFER_BIT); guiCam.update();//from w w w . j a va 2s . c om game.batch.setProjectionMatrix(guiCam.combined); game.batch.disableBlending(); game.batch.begin(); game.batch.draw(Assets.bgNebulaRegion, 0, 0, 320, 1067); game.batch.end(); game.batch.enableBlending(); game.batch.begin(); // This draws bottom to top float y = 130; for (int i = 9; i >= 0; i--) { Assets.font.draw(game.batch, highScores[i], xOffset, y); y += Assets.font.getLineHeight() * 2; } y += Assets.font.getLineHeight(); Assets.font.draw(game.batch, "Highscores", xOffset, y); game.batch.end(); }
From source file:net.saga.mmstyle.screen.IntroScene.java
License:Open Source License
@Override public void render(GL20 gl) { gl.glClearColor(1, 1, 1, 1);//from ww w . j a v a2 s . c om gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); font.draw(batch, "Hello World", 200, 200); batch.end(); }