Java com.badlogic.gdx.scenes.scene2d Event fields, constructors, methods, implement or subclass

Example usage for Java com.badlogic.gdx.scenes.scene2d Event fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for com.badlogic.gdx.scenes.scene2d Event.

The text is from its open source code.

Subclass

com.badlogic.gdx.scenes.scene2d.Event has subclasses.
Click this link to see all its subclasses.

Method

voidcancel()
Marks this event cancelled.
booleangetBubbles()
ActorgetListenerActor()
Returns the actor that this listener is attached to.
StagegetStage()
The stage for the actor the event was fired on.
ActorgetTarget()
Returns the actor that the event originated from.
voidhandle()
Marks this event as handled.
booleanisCapture()
If true, the event was fired during the capture phase.
voidsetBubbles(boolean bubbles)
If true, after the event is fired on the target actor, it will also be fired on each of the parent actors, all the way to the root.
voidsetCapture(boolean capture)
voidsetListenerActor(Actor listenerActor)
voidsetStage(Stage stage)
voidsetTarget(Actor targetActor)
voidstop()
Marks this event has being stopped.