Example usage for Java com.badlogic.gdx.scenes.scene2d Event fields, constructors, methods, implement or subclass
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void | cancel() Marks this event cancelled. |
boolean | getBubbles() |
Actor | getListenerActor() Returns the actor that this listener is attached to. |
Stage | getStage() The stage for the actor the event was fired on. |
Actor | getTarget() Returns the actor that the event originated from. |
void | handle() Marks this event as handled. |
boolean | isCapture() If true, the event was fired during the capture phase. |
void | setBubbles(boolean bubbles) If true, after the event is fired on the target actor, it will also be fired on each of the parent actors, all the way to the root. |
void | setCapture(boolean capture) |
void | setListenerActor(Actor listenerActor) |
void | setStage(Stage stage) |
void | setTarget(Actor targetActor) |
void | stop() Marks this event has being stopped. |