Example usage for Java com.badlogic.gdx.scenes.scene2d InputEvent fields, constructors, methods, implement or subclass
The text is from its open source code.
int | getButton() The index for the mouse button pressed. |
char | getCharacter() The character for the key that was type. |
int | getKeyCode() The key code of the key that was pressed. |
int | getPointer() The pointer index for the event. |
Actor | getRelatedActor() The actor related to the event. |
int | getScrollAmount() The amount the mouse was scrolled. |
float | getStageX() The stage x coordinate where the event occurred. |
float | getStageY() The stage x coordinate where the event occurred. |
Type | getType() The type of input event. |
void | setButton(int button) |
void | setCharacter(char character) |
void | setKeyCode(int keyCode) |
void | setPointer(int pointer) |
void | setRelatedActor(Actor relatedActor) |
void | setScrollAmount(int scrollAmount) |
void | setStageX(float stageX) |
void | setStageY(float stageY) |
void | setType(Type type) |
String | toString() |