Example usage for javax.media.j3d Background setApplicationBounds

List of usage examples for javax.media.j3d Background setApplicationBounds

Introduction

In this page you can find the example usage for javax.media.j3d Background setApplicationBounds.

Prototype

public void setApplicationBounds(Bounds region) 

Source Link

Document

Set the Background's application region to the specified bounds.

Usage

From source file:ObjLoad.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.7);/*w  w  w.j  av  a 2  s . c  om*/
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objScale.addChild(objTrans);

    int flags = ObjectFile.RESIZE;
    if (!noTriangulate)
        flags |= ObjectFile.TRIANGULATE;
    if (!noStripify)
        flags |= ObjectFile.STRIPIFY;
    ObjectFile f = new ObjectFile(flags, (float) (creaseAngle * Math.PI / 180.0));
    Scene s = null;
    try {
        s = f.load(filename);
    } catch (FileNotFoundException e) {
        System.err.println(e);
        System.exit(1);
    } catch (ParsingErrorException e) {
        System.err.println(e);
        System.exit(1);
    } catch (IncorrectFormatException e) {
        System.err.println(e);
        System.exit(1);
    }

    objTrans.addChild(s.getSceneGroup());

    bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    if (spin) {
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

        RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
                (float) Math.PI * 2.0f);
        rotator.setSchedulingBounds(bounds);
        objTrans.addChild(rotator);
    }

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
    Background bgNode = new Background(bgColor);
    bgNode.setApplicationBounds(bounds);
    objRoot.addChild(bgNode);

    return objRoot;
}

From source file:PickText3DBounds.java

public BranchGroup createSceneGraph(Canvas3D canvas) {
    Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
    Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f);
    Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);

    Transform3D t;// ww w .  ja va 2 s .c om

    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create a bounds for the background and lights
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the background
    Background bg = new Background(bgColor);
    bg.setApplicationBounds(bounds);
    objScale.addChild(bg);

    Material m = new Material(objColor, eColor, objColor, sColor, 100.0f);
    Appearance a = new Appearance();
    m.setLightingEnable(true);
    a.setMaterial(m);
    Font3D f3d = new Font3D(new Font("TestFont", Font.PLAIN, 1), new FontExtrusion());
    Text3D txt = new Text3D(f3d, new String("TEXT3D"), new Point3f(-2.0f, 0.0f, 0.0f));
    //    txt.setCapability(Geometry.ALLOW_INTERSECT);
    Shape3D s3D = new Shape3D();
    s3D.setGeometry(txt);
    s3D.setAppearance(a);

    // Create a transform group node and initialize it to the
    // identity.  Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime.
    TransformGroup spinTg = new TransformGroup();
    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    spinTg.setCapability(TransformGroup.ENABLE_PICK_REPORTING);

    spinTg.addChild(s3D);
    objScale.addChild(spinTg);

    // Create the transform group node for the each light and initialize
    // it to the identity.  Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime.  Add them to the root
    // of the subgraph.

    // Create transformations for the positional lights
    t = new Transform3D();
    Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0);
    t.set(lPos1);
    TransformGroup l1Trans = new TransformGroup(t);
    l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    l1Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
    objScale.addChild(l1Trans);

    t = new Transform3D();
    Vector3d lPos2 = new Vector3d(0.5, 0.8, 2.0);
    t.set(lPos2);
    TransformGroup l2Trans = new TransformGroup(t);
    l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    l2Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);

    objScale.addChild(l2Trans);

    // Create Geometry for point lights
    ColoringAttributes caL1 = new ColoringAttributes();
    ColoringAttributes caL2 = new ColoringAttributes();
    caL1.setColor(lColor1);
    caL2.setColor(lColor2);
    Appearance appL1 = new Appearance();
    Appearance appL2 = new Appearance();
    appL1.setColoringAttributes(caL1);
    appL2.setColoringAttributes(caL2);
    l1Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS, 15, appL1));
    l2Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS, 15, appL2));

    // Create lights
    AmbientLight aLgt = new AmbientLight(alColor);

    Light lgt1;
    Light lgt2;

    Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f);
    Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);
    lgt1 = new PointLight(lColor1, lPoint, atten);
    lgt2 = new PointLight(lColor2, lPoint, atten);

    // Set the influencing bounds
    aLgt.setInfluencingBounds(bounds);
    lgt1.setInfluencingBounds(bounds);
    lgt2.setInfluencingBounds(bounds);

    // Add the lights into the scene graph
    objScale.addChild(aLgt);
    l1Trans.addChild(lgt1);
    l2Trans.addChild(lgt2);

    PickRotateBehavior behavior1 = new PickRotateBehavior(objRoot, canvas, bounds);
    behavior1.setMode(PickTool.BOUNDS);
    objRoot.addChild(behavior1);

    PickZoomBehavior behavior2 = new PickZoomBehavior(objRoot, canvas, bounds);
    behavior2.setMode(PickTool.BOUNDS);
    objRoot.addChild(behavior2);

    PickTranslateBehavior behavior3 = new PickTranslateBehavior(objRoot, canvas, bounds);
    behavior3.setMode(PickTool.BOUNDS);
    objRoot.addChild(behavior3);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:ConicWorld.java

public BranchGroup createSceneGraph(Canvas3D c) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a bounds for the background and behaviors
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
    Background bg = new Background(bgColor);
    bg.setApplicationBounds(bounds);
    objRoot.addChild(bg);/*from   w  w w .  j a  v  a  2s  .  c o  m*/

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    // Create a bunch of objects with a behavior and add them
    // into the scene graph.

    int row, col;
    int numRows = 3, numCols = 5;
    Appearance[][] app = new Appearance[numRows][numCols];

    for (row = 0; row < numRows; row++)
        for (col = 0; col < numCols; col++)
            app[row][col] = createAppearance(row * numCols + col);

    // Space between each row/column
    double xspace = 2.0 / ((double) numCols - 1.0);
    double yspace = 2.0 / ((double) numRows - 1.0);

    for (int i = 0; i < numRows; i++) {
        double ypos = ((double) i * yspace - 1.0) * 0.6;
        for (int j = 0; j < numCols; j++) {
            double xpos = xpos = ((double) j * xspace - 1.0) * 0.6;
            objRoot.addChild(createObject(i, j, app[i][j], 0.1, xpos, ypos));
        }
    }

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:Text3DLoad.java

public BranchGroup createSceneGraph() {
    float sl = textString.length();
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    // Assuming uniform size chars, set scale to fit string in view
    t3d.setScale(1.2 / sl);/*  ww w.  ja  v a  2 s.com*/
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objScale.addChild(objTrans);

    Font3D f3d;
    if (tessellation > 0.0) {
        f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), tessellation, new FontExtrusion());
    } else {
        f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), new FontExtrusion());
    }
    Text3D txt = new Text3D(f3d, textString, new Point3f(-sl / 2.0f, -1.f, -1.f));
    Shape3D sh = new Shape3D();
    Appearance app = new Appearance();
    Material mm = new Material();
    mm.setLightingEnable(true);
    app.setMaterial(mm);
    sh.setGeometry(txt);
    sh.setAppearance(app);
    objTrans.addChild(sh);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    if (false) {
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

        RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
                (float) Math.PI * 2.0f);
        rotator.setSchedulingBounds(bounds);
        objTrans.addChild(rotator);
    }

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
    Background bgNode = new Background(bgColor);
    bgNode.setApplicationBounds(bounds);
    objRoot.addChild(bgNode);

    // Set up the ambient light
    Color3f ambientColor = new Color3f(0.3f, 0.3f, 0.3f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    objRoot.addChild(ambientLightNode);

    // Set up the directional lights
    Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
    Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);

    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(bounds);
    objRoot.addChild(light1);

    DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
    light2.setInfluencingBounds(bounds);
    objRoot.addChild(light2);

    return objRoot;
}

From source file:SimpleTest.java

public BranchGroup createBackground() {
    // create a parent BranchGroup for the Background
    BranchGroup backgroundGroup = new BranchGroup();

    // create a new Background node
    Background back = new Background();

    // set the range of influence of the background
    back.setApplicationBounds(getBoundingSphere());

    // create a BranchGroup that will hold
    // our Sphere geometry
    BranchGroup bgGeometry = new BranchGroup();

    // create an appearance for the Sphere
    Appearance app = new Appearance();

    // load a texture image using the Java 3D texture loader
    Texture tex = new TextureLoader("back.jpg", this).getTexture();

    // apply the texture to the Appearance
    app.setTexture(tex);//w  w w  .  j a  va  2s.  c o  m

    // create the Sphere geometry with radius 1.0
    // we tell the Sphere to generate texture coordinates
    // to enable the texture image to be rendered
    // and because we are *inside* the Sphere we have to generate
    // Normal coordinates inwards or the Sphere will not be visible.
    Sphere sphere = new Sphere(1.0f, Primitive.GENERATE_TEXTURE_COORDS | Primitive.GENERATE_NORMALS_INWARD,
            app);

    // start wiring everything together
    // add the Sphere to its parent BranchGroup
    bgGeometry.addChild(sphere);

    // assign the BranchGroup to the Background as geometry.
    back.setGeometry(bgGeometry);

    // add the Background node to its parent BranchGroup
    backgroundGroup.addChild(back);

    return backgroundGroup;
}

From source file:ConfigObjLoad.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.7);//w  ww  .j av a 2s .  c  o m
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objScale.addChild(objTrans);

    int flags = ObjectFile.RESIZE;
    if (!noTriangulate)
        flags |= ObjectFile.TRIANGULATE;
    if (!noStripify)
        flags |= ObjectFile.STRIPIFY;
    ObjectFile f = new ObjectFile(flags, (float) (creaseAngle * Math.PI / 180.0));
    Scene s = null;
    try {
        s = f.load(filename);
    } catch (FileNotFoundException e) {
        System.err.println(e);
        System.exit(1);
    } catch (ParsingErrorException e) {
        System.err.println(e);
        System.exit(1);
    } catch (IncorrectFormatException e) {
        System.err.println(e);
        System.exit(1);
    }

    objTrans.addChild(s.getSceneGroup());

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    if (spin) {
        Transform3D yAxis = new Transform3D();
        Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

        RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
                (float) Math.PI * 2.0f);
        rotator.setSchedulingBounds(bounds);
        objTrans.addChild(rotator);
    }

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
    Background bgNode = new Background(bgColor);
    bgNode.setApplicationBounds(bounds);
    objRoot.addChild(bgNode);

    // Set up the ambient light
    Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    objRoot.addChild(ambientLightNode);

    // Set up the directional lights
    Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
    Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f);
    Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);

    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(bounds);
    objRoot.addChild(light1);

    DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
    light2.setInfluencingBounds(bounds);
    objRoot.addChild(light2);

    return objRoot;
}

From source file:Drag.java

/**
 *  Create the scenegraph for this program.
 *//* w ww. j ava  2s.c  o m*/
public BranchGroup createSceneGraph() {

    // Define colors
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f red = new Color3f(0.80f, 0.20f, 0.2f);
    Color3f ambientRed = new Color3f(0.2f, 0.05f, 0.0f);
    Color3f ambient = new Color3f(0.2f, 0.2f, 0.2f);
    Color3f diffuse = new Color3f(0.7f, 0.7f, 0.7f);
    Color3f specular = new Color3f(0.7f, 0.7f, 0.7f);
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);

    // Create the branch group
    BranchGroup branchGroup = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);
    objScale.setTransform(t3d);
    branchGroup.addChild(objScale);

    // Create the bounding leaf node
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
    BoundingLeaf boundingLeaf = new BoundingLeaf(bounds);
    objScale.addChild(boundingLeaf);

    // Set up the background
    Background bg = new Background(bgColor);
    bg.setApplicationBounds(bounds);
    objScale.addChild(bg);

    // Create the ambient light
    AmbientLight ambLight = new AmbientLight(white);
    ambLight.setInfluencingBounds(bounds);
    objScale.addChild(ambLight);

    // Create the directional light
    Vector3f dir = new Vector3f(-1.0f, -1.0f, -1.0f);
    DirectionalLight dirLight = new DirectionalLight(white, dir);
    dirLight.setInfluencingBounds(bounds);
    objScale.addChild(dirLight);

    // Create the red appearance node
    Material redMaterial = new Material(ambientRed, black, red, specular, 75.0f);
    redMaterial.setLightingEnable(true);
    Appearance redAppearance = new Appearance();
    redAppearance.setMaterial(redMaterial);

    // Create the white appearance node
    Material whiteMaterial = new Material(ambient, black, diffuse, specular, 75.0f);
    whiteMaterial.setLightingEnable(true);
    Appearance whiteAppearance = new Appearance();
    whiteAppearance.setMaterial(whiteMaterial);

    // Create the transform node
    TransformGroup transformGroup = new TransformGroup();
    transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    transformGroup.addChild(new Cube(redAppearance).getChild());
    //   transformGroup.addChild(new Corners(whiteAppearance).getChild());
    objScale.addChild(transformGroup);

    // Create the drag behavior node
    MouseRotate behavior = new MouseRotate();
    behavior.setTransformGroup(transformGroup);
    transformGroup.addChild(behavior);
    behavior.setSchedulingBounds(bounds);

    // Create the zoom behavior node
    MouseZoom behavior2 = new MouseZoom();
    behavior2.setTransformGroup(transformGroup);
    transformGroup.addChild(behavior2);
    behavior2.setSchedulingBounds(bounds);

    // Create the zoom behavior node
    MouseTranslate behavior3 = new MouseTranslate();
    behavior3.setTransformGroup(transformGroup);
    transformGroup.addChild(behavior3);
    behavior3.setSchedulingBounds(bounds);

    // Let Java 3D perform optimizations on this scene graph.
    branchGroup.compile();

    return branchGroup;
}

From source file:TickTockCollision.java

public BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);// www.j  a  va2  s  .  com
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create a bounds for the background and behaviors
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
    Background bg = new Background(bgColor);
    bg.setApplicationBounds(bounds);
    objScale.addChild(bg);

    // Create a pair of transform group nodes and initialize them to
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behaviors can modify them at runtime. Add them to the
    // root of the subgraph.
    TransformGroup objTrans1 = new TransformGroup();
    objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objScale.addChild(objTrans1);

    TransformGroup objTrans2 = new TransformGroup();
    objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans1.addChild(objTrans2);

    // Create the positioning and scaling transform group node.
    Transform3D t = new Transform3D();
    t.set(0.3, new Vector3d(0.0, -1.5, 0.0));
    TransformGroup objTrans3 = new TransformGroup(t);
    objTrans2.addChild(objTrans3);

    // Create a simple shape leaf node, add it to the scene graph.
    objTrans3.addChild(new ColorCube());

    // Create a new Behavior object that will perform the desired
    // rotation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis1 = new Transform3D();
    yAxis1.rotX(Math.PI / 2.0);
    Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 5000, 2500,
            200, 5000, 2500, 200);

    RotationInterpolator tickTock = new RotationInterpolator(tickTockAlpha, objTrans1, yAxis1,
            -(float) Math.PI / 2.0f, (float) Math.PI / 2.0f);
    tickTock.setSchedulingBounds(bounds);
    objTrans2.addChild(tickTock);

    // Create a new Behavior object that will perform the desired
    // rotation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis2 = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans2, yAxis2, 0.0f,
            (float) Math.PI * 2.0f);
    rotator.setSchedulingBounds(bounds);
    objTrans2.addChild(rotator);

    // Now create a pair of rectangular boxes, each with a collision
    // detection behavior attached. The behavior will highlight the
    // object when it is in a state of collision.

    Group box1 = createBox(0.3, new Vector3d(-1.3, 0.0, 0.0));
    Group box2 = createBox(0.3, new Vector3d(1.3, 0.0, 0.0));

    objScale.addChild(box1);
    objScale.addChild(box2);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:PickText3DGeometry.java

public BranchGroup createSceneGraph(Canvas3D canvas) {
    Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f sColor = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f objColor = new Color3f(0.6f, 0.6f, 0.6f);
    Color3f lColor1 = new Color3f(1.0f, 0.0f, 0.0f);
    Color3f lColor2 = new Color3f(0.0f, 1.0f, 0.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);

    Transform3D t;//  w  ww  .java 2  s  . c  o  m

    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create a bounds for the background and lights
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the background
    Background bg = new Background(bgColor);
    bg.setApplicationBounds(bounds);
    objScale.addChild(bg);

    Material m = new Material(objColor, eColor, objColor, sColor, 100.0f);
    Appearance a = new Appearance();
    m.setLightingEnable(true);
    a.setMaterial(m);
    Font3D f3d = new Font3D(new Font("TestFont", Font.PLAIN, 1), new FontExtrusion());

    Text3D text3D = new Text3D(f3d, new String("TEXT3D"), new Point3f(-2.0f, 0.7f, 0.0f));
    text3D.setCapability(Geometry.ALLOW_INTERSECT);
    Shape3D s3D1 = new Shape3D();
    s3D1.setGeometry(text3D);
    s3D1.setAppearance(a);

    // Create a transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime.
    TransformGroup spinTg1 = new TransformGroup();
    spinTg1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    spinTg1.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    spinTg1.setCapability(TransformGroup.ENABLE_PICK_REPORTING);

    spinTg1.addChild(s3D1);
    objScale.addChild(spinTg1);

    Text3D pick = new Text3D(f3d, new String("Pick me"), new Point3f(-2.0f, -0.7f, 0.0f));
    pick.setCapability(Geometry.ALLOW_INTERSECT);
    Shape3D s3D2 = new Shape3D();
    s3D2.setGeometry(pick);
    s3D2.setAppearance(a);

    // Create a transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime.
    TransformGroup spinTg2 = new TransformGroup();
    spinTg2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    spinTg2.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    spinTg2.setCapability(TransformGroup.ENABLE_PICK_REPORTING);

    spinTg2.addChild(s3D2);
    objScale.addChild(spinTg2);

    // Create the transform group node for the each light and initialize
    // it to the identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add them to the root
    // of the subgraph.

    // Create transformations for the positional lights
    t = new Transform3D();
    Vector3d lPos1 = new Vector3d(0.0, 0.0, 2.0);
    t.set(lPos1);
    TransformGroup l1Trans = new TransformGroup(t);
    l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    l1Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    l1Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
    objScale.addChild(l1Trans);

    t = new Transform3D();
    Vector3d lPos2 = new Vector3d(0.5, 1.2, 2.0);
    t.set(lPos2);
    TransformGroup l2Trans = new TransformGroup(t);
    l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    l2Trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    l2Trans.setCapability(TransformGroup.ENABLE_PICK_REPORTING);
    objScale.addChild(l2Trans);

    // Create Geometry for point lights
    ColoringAttributes caL1 = new ColoringAttributes();
    ColoringAttributes caL2 = new ColoringAttributes();
    caL1.setColor(lColor1);
    caL2.setColor(lColor2);
    Appearance appL1 = new Appearance();
    Appearance appL2 = new Appearance();
    appL1.setColoringAttributes(caL1);
    appL2.setColoringAttributes(caL2);
    l1Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS | Sphere.ENABLE_GEOMETRY_PICKING, 15, appL1));
    l2Trans.addChild(new Sphere(0.05f, Sphere.GENERATE_NORMALS | Sphere.ENABLE_GEOMETRY_PICKING, 15, appL2));

    // Create lights
    AmbientLight aLgt = new AmbientLight(alColor);

    Light lgt1;
    Light lgt2;

    Point3f lPoint = new Point3f(0.0f, 0.0f, 0.0f);
    Point3f atten = new Point3f(1.0f, 0.0f, 0.0f);
    lgt1 = new PointLight(lColor1, lPoint, atten);
    lgt2 = new PointLight(lColor2, lPoint, atten);

    // Set the influencing bounds
    aLgt.setInfluencingBounds(bounds);
    lgt1.setInfluencingBounds(bounds);
    lgt2.setInfluencingBounds(bounds);

    // Add the lights into the scene graph
    objScale.addChild(aLgt);
    l1Trans.addChild(lgt1);
    l2Trans.addChild(lgt2);

    PickRotateBehavior behavior1 = new PickRotateBehavior(objRoot, canvas, bounds);
    behavior1.setMode(PickTool.GEOMETRY);
    behavior1.setTolerance(0.0f);
    objRoot.addChild(behavior1);

    PickZoomBehavior behavior2 = new PickZoomBehavior(objRoot, canvas, bounds);
    behavior2.setMode(PickTool.GEOMETRY);
    behavior2.setTolerance(0.0f);
    objRoot.addChild(behavior2);

    PickTranslateBehavior behavior3 = new PickTranslateBehavior(objRoot, canvas, bounds);
    behavior3.setMode(PickTool.GEOMETRY);
    behavior3.setTolerance(0.0f);
    objRoot.addChild(behavior3);

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:LightScopeApp.java

BranchGroup createScene() {
    BranchGroup scene = new BranchGroup();
    TransformGroup tableTG = new TransformGroup();
    TransformGroup lampTG = new TransformGroup();
    TransformGroup litBoxTG = new TransformGroup();
    TransformGroup unLitBoxTG = new TransformGroup();

    scene.addChild(tableTG);/*from   w w  w  .  j a  v a  2  s  .co  m*/
    tableTG.addChild(lampTG);
    tableTG.addChild(litBoxTG);
    tableTG.addChild(unLitBoxTG);

    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f red = new Color3f(1.0f, 0.0f, 0.0f);
    Color3f blue = new Color3f(0.0f, 1.0f, 0.0f);
    Color3f green = new Color3f(0.0f, 0.0f, 1.0f);
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);

    Vector3f transVector = new Vector3f();
    Transform3D transTransform = new Transform3D();

    transVector.set(0.0f, -0.4f, 0.5f);
    transTransform.setTranslation(transVector);
    tableTG.setTransform(transTransform);

    transVector.set(-0.4f, 0.001f, 0.1f);
    transTransform.setTranslation(transVector);
    lampTG.setTransform(transTransform);

    transVector.set(-0.2f, 0.1f, 0.2f);
    transTransform.setTranslation(transVector);
    litBoxTG.setTransform(transTransform);

    transVector.set(0.3f, 0.1f, -0.4f);
    transTransform.setTranslation(transVector);
    unLitBoxTG.setTransform(transTransform);

    Shape3D tablePlane = createXZPlane(new Point3f(-1.0f, 0.0f, -1.0f), new Point3f(-1.0f, 0.0f, 1.0f),
            new Point3f(1.0f, 0.0f, 1.0f), new Point3f(1.0f, 0.0f, -1.0f));
    tablePlane.setAppearance(createMaterialAppearance(white));
    tableTG.addChild(tablePlane);
    litBoxTG.addChild(new Box(0.1f, 0.1f, 0.1f, Box.GENERATE_NORMALS, createMaterialAppearance(red)));
    Shape3D shadowPlane = createXZPlane(new Point3f(0.1f, -0.095f, -0.1f), new Point3f(0.1f, -0.095f, 0.1f),
            new Point3f(0.2f, -0.095f, 0.15f), new Point3f(0.2f, -0.095f, -0.15f));
    shadowPlane.setAppearance(createMaterialAppearance(black));
    litBoxTG.addChild(shadowPlane);

    Appearance redGlowMat = createMaterialAppearance(red);
    //    redGlowMat.getMaterial().setEmissiveColor(0.5f, 0.5f, 0.5f);
    unLitBoxTG.addChild(new Box(0.1f, 0.1f, 0.1f, Box.GENERATE_NORMALS, redGlowMat));

    Shape3D lamp = createLampShape();
    Appearance lampAppearance = createMaterialAppearance(blue);
    PolygonAttributes polyAttrib = new PolygonAttributes();
    polyAttrib.setCullFace(PolygonAttributes.CULL_NONE);
    polyAttrib.setBackFaceNormalFlip(true);
    lampAppearance.setPolygonAttributes(polyAttrib);
    lamp.setAppearance(lampAppearance);
    lampTG.addChild(lamp);

    PointLight lampLight = new PointLight();
    lampLight.setPosition(0.1f, 0.5f, -0.1f);
    lampLight.setInfluencingBounds(new BoundingSphere());
    lampTG.addChild(lampLight);

    Shape3D litPlane = createXZPlane(new Point3f(-0.4f, 0.0f, -0.4f), new Point3f(-0.4f, 0.0f, 0.4f),
            new Point3f(0.4f, 0.0f, 0.4f), new Point3f(0.4f, 0.0f, -0.4f));
    litPlane.setAppearance(createMaterialAppearance(white));
    lampTG.addChild(litPlane);

    lampLight.addScope(lampTG);
    lampLight.addScope(litBoxTG);

    AmbientLight lightA = new AmbientLight();
    lightA.setInfluencingBounds(new BoundingSphere());
    scene.addChild(lightA);

    DirectionalLight lightD1 = new DirectionalLight();
    lightD1.setInfluencingBounds(new BoundingSphere());
    lightD1.setColor(new Color3f(0.4f, 0.4f, 0.4f));
    Vector3f lightDir = new Vector3f(-1.0f, -1.0f, -1.0f);
    lightDir.normalize();
    lightD1.setDirection(lightDir);
    scene.addChild(lightD1);

    DirectionalLight lightD2 = new DirectionalLight();
    lightD2.setInfluencingBounds(new BoundingSphere());
    lightD2.setColor(new Color3f(0.2f, 0.2f, 0.2f));
    lightDir.set(1.0f, -1.0f, -1.0f);
    lightDir.normalize();
    lightD2.setDirection(lightDir);
    scene.addChild(lightD2);

    Background bg = new Background();
    bg.setColor(1.0f, 1.0f, 1.0f);
    bg.setApplicationBounds(new BoundingSphere());
    scene.addChild(bg);

    return scene;
}