List of usage examples for org.lwjgl.opengl GL20 glGetUniformLocation
@NativeType("GLint") public static int glGetUniformLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") CharSequence name)
From source file:org.terasology.rendering.physics.BulletPhysicsRenderer.java
License:Apache License
public void render() { _discreteDynamicsWorld.stepSimulation(Terasology.getInstance().getDelta() / 1000f); TextureManager.getInstance().bindTexture("terrain"); ShaderManager.getInstance().enableShader("block"); FloatBuffer colorBuffer = BufferUtils.createFloatBuffer(3); colorBuffer.put(1).put(1).put(1);//from w ww .j a v a 2 s .c om colorBuffer.flip(); int textured = GL20.glGetUniformLocation(ShaderManager.getInstance().getShader("block"), "textured"); GL20.glUniform1i(textured, 1); int colorOffset = GL20.glGetUniformLocation(ShaderManager.getInstance().getShader("block"), "colorOffset"); GL20.glUniform3(colorOffset, colorBuffer); int lightRef = GL20.glGetUniformLocation(ShaderManager.getInstance().getShader("block"), "light"); Player player = Terasology.getInstance().getActiveWorldRenderer().getPlayer(); FloatBuffer mBuffer = BufferUtils.createFloatBuffer(16); float[] mFloat = new float[16]; GL11.glPushMatrix(); GL11.glTranslated(-player.getPosition().x, -player.getPosition().y, -player.getPosition().z); for (BlockRigidBody b : _blocks) { Transform t = new Transform(); b.getMotionState().getWorldTransform(t); t.getOpenGLMatrix(mFloat); mBuffer.put(mFloat); mBuffer.flip(); GL11.glPushMatrix(); GL11.glMultMatrix(mBuffer); GL11.glScalef(0.5f, 0.5f, 0.5f); float lightValue = Terasology.getInstance().getActiveWorldRenderer() .getRenderingLightValueAt(new Vector3d(t.origin)); GL20.glUniform1f(lightRef, lightValue); BlockManager.getInstance().getBlock(b.getType()).render(); GL11.glPopMatrix(); } GL11.glPopMatrix(); ShaderManager.getInstance().enableShader(null); }
From source file:org.terasology.rendering.shader.ShaderProgram.java
License:Apache License
public void setFloat(String desc, float f) { enable(); int id = GL20.glGetUniformLocation(shaderProgram, desc); GL20.glUniform1f(id, f); }
From source file:org.terasology.rendering.shader.ShaderProgram.java
License:Apache License
public void setFloat3(String desc, float f1, float f2, float f3) { enable();//from w w w.j a v a 2s . c om int id = GL20.glGetUniformLocation(shaderProgram, desc); GL20.glUniform3f(id, f1, f2, f3); }
From source file:org.terasology.rendering.shader.ShaderProgram.java
License:Apache License
public void setFloat4(String desc, float f1, float f2, float f3, float f4) { enable();//from w w w . j a v a 2s . co m int id = GL20.glGetUniformLocation(shaderProgram, desc); GL20.glUniform4f(id, f1, f2, f3, f4); }
From source file:org.terasology.rendering.shader.ShaderProgram.java
License:Apache License
public void setInt(String desc, int i) { enable(); int id = GL20.glGetUniformLocation(shaderProgram, desc); GL20.glUniform1i(id, i); }
From source file:org.terasology.rendering.shader.ShaderProgram.java
License:Apache License
public void setFloat2(String desc, FloatBuffer buffer) { enable(); int id = GL20.glGetUniformLocation(shaderProgram, desc); GL20.glUniform2(id, buffer); }
From source file:org.terasology.rendering.shader.ShaderProgram.java
License:Apache License
public void setFloat1(String desc, FloatBuffer buffer) { enable(); int id = GL20.glGetUniformLocation(shaderProgram, desc); GL20.glUniform1(id, buffer); }
From source file:org.terasology.rendering.shader.ShaderProgram.java
License:Apache License
public void setMatrix4(String desc, Matrix4f m) { enable();//w w w .j a v a 2 s.com int id = GL20.glGetUniformLocation(shaderProgram, desc); GL20.glUniformMatrix4(id, false, TeraMath.matrixToFloatBuffer(m)); }
From source file:org.terasology.rendering.shader.ShaderProgram.java
License:Apache License
public void setMatrix3(String desc, Matrix3f m) { enable();//from www . j a v a 2 s . c o m int id = GL20.glGetUniformLocation(shaderProgram, desc); GL20.glUniformMatrix3(id, false, TeraMath.matrixToFloatBuffer(m)); }
From source file:ovh.tgrhavoc.gameengine.core.Shader.java
License:Open Source License
public void addUniform(String uniform) { int uniformLoc = GL20.glGetUniformLocation(pointer, uniform); if (uniformLoc == 0xFFFFFF) { System.err.println("Error: Could not find uniform " + uniform); new Exception().printStackTrace(); System.exit(-1);/*from w w w . j a va2 s. c o m*/ } uniforms.put(uniform, uniformLoc); }