List of usage examples for org.lwjgl.opengl GL20 glGetUniformLocation
@NativeType("GLint") public static int glGetUniformLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") CharSequence name)
From source file:com.opengrave.og.Util.java
License:Open Source License
public static void setUniformMat44(int pID, String string, FloatBuffer matrix44) { // System.out.println("Program "+pID); Util.checkErr();//from ww w .j a v a 2s . co m int i = GL20.glGetUniformLocation(pID, string); Util.checkErr(); if (i == -1) { // System.out.println("Cannot find uniform '"+string+"'"); // Thread.dumpStack(); } else { GL20.glUniformMatrix4fv(i, false, matrix44); Util.checkErr(); } }
From source file:com.opengrave.og.Util.java
License:Open Source License
public static void setUniformMat33(int pID, String string, FloatBuffer matrix33) { // System.out.println("Program "+pID); Util.checkErr();/*from ww w . j a va 2 s. c o m*/ int i = GL20.glGetUniformLocation(pID, string); Util.checkErr(); if (i == -1) { // System.out.println("Cannot find uniform '"+string+"'"); // Thread.dumpStack(); } else { GL20.glUniformMatrix3fv(i, false, matrix33); Util.checkErr(); } }
From source file:com.opengrave.og.Util.java
License:Open Source License
public static void setUniform(int pID, String string, Vector4f color) { // System.out.println("Program "+pID); Util.checkErr();//from w w w.ja va 2 s .c o m int i = GL20.glGetUniformLocation(pID, string); Util.checkErr(); if (i == -1) { // System.out.println("Cannot find uniform '"+string+"'"); // Thread.dumpStack(); } else { GL20.glUniform4f(i, color.x, color.y, color.z, color.w); Util.checkErr(); } }
From source file:com.opengrave.og.Util.java
License:Open Source License
public static void loadMaterials(MaterialList matList, int pID) { int i = 0;// w w w . j ava 2s . c o m for (Material m : matList.all()) { int locCol1 = GL20.glGetUniformLocation(pID, "material[" + i + "].colour"); int locTex = GL20.glGetUniformLocation(pID, "material[" + i + "].textureindex"); int locDTex = GL20.glGetUniformLocation(pID, "material[" + i + "].texturedataindex"); /* * if (locCol == -1) { throw new * RuntimeException("No Material Colour location"); } if (locTex == * -1) { throw new RuntimeException("No Material Texture location"); * } */ GL20.glUniform4f(locCol1, m.getColour().x, m.getColour().y, m.getColour().z, m.getColour().w); GL20.glUniform1f(locTex, (float) m.getTextureIndex()); GL20.glUniform1f(locDTex, (float) m.getTextureDataIndex()); i++; } }
From source file:com.opengrave.og.Util.java
License:Open Source License
public static void setRenderStyle(int pID, RenderStyle style) { int i = 0;//from w w w . j a v a 2s.co m if (style == RenderStyle.GRAYSCALE) { i = 1; } else if (style == RenderStyle.SEPIA) { i = 2; } else if (style == RenderStyle.HALO) { i = 3; } GL20.glUniform1i(GL20.glGetUniformLocation(pID, "renderStyle"), i); }
From source file:com.redthirddivision.quad.rendering.shaders.Shader.java
License:Apache License
protected int getUniformLocation(String name) { if (name.equals("yes")) System.out.println(GL20.glGetUniformLocation(programID, name)); return GL20.glGetUniformLocation(programID, name); }
From source file:com.samrj.devil.gl.ShaderProgram.java
License:Open Source License
/** * Returns the location of the uniform with the given name, or -1 if none * with the given name exists./*from w w w .jav a 2s . c om*/ * * @param name The name of the uniform to find. * @return The location of a uniform. */ public int getUniformLocation(String name) { if (DGL.currentProgram() != this) throw new IllegalStateException("Program must be in use."); return GL20.glGetUniformLocation(id, name); }
From source file:com.samrj.devil.gl.ShaderProgram.java
License:Open Source License
/** * Specifies the value of a uniform variable for this program. Program must * be in use. Returns true if and only if the uniform exists and is active. * //w w w . j ava 2 s. co m * @param name The name of the uniform to specify. * @param x The value to set the uniform to. * @return Whether or not the uniform exists and is active. */ public boolean uniform1i(String name, int x) { if (DGL.currentProgram() != this) throw new IllegalStateException("Program must be in use."); int loc = GL20.glGetUniformLocation(id, name); if (loc < 0) return false; GL20.glUniform1i(loc, x); return true; }
From source file:com.samrj.devil.gl.ShaderProgram.java
License:Open Source License
/** * Specifies the values of a uniform variable array for this program. Must * be in use. Returns true if and only if the uniform exists and is active. * /* w w w . j a va 2 s . c o m*/ * @param name The name of the uniform array to specify. * @param array An array of values to set the uniform to. * @return Whether or not the uniform exists and is active. */ public boolean uniform1iv(String name, int... array) { if (DGL.currentProgram() != this) throw new IllegalStateException("Program must be in use."); int loc = GL20.glGetUniformLocation(id, name); if (loc < 0) return false; long address = MemStack.wrapi(array); GL20.nglUniform1iv(loc, array.length, address); MemStack.pop(); return true; }
From source file:com.samrj.devil.gl.ShaderProgram.java
License:Open Source License
/** * Specifies the value of a uniform variable for this program. Program must * be in use. Returns true if and only if the uniform exists and is active. * /* w ww . jav a2 s . c o m*/ * @param name The name of the uniform to specify. * @param x The value to set the uniform to. * @return Whether or not the uniform exists and is active. */ public boolean uniform1f(String name, float x) { if (DGL.currentProgram() != this) throw new IllegalStateException("Program must be in use."); int loc = GL20.glGetUniformLocation(id, name); if (loc < 0) return false; GL20.glUniform1f(loc, x); return true; }