Timer based animation : Animation « 2D Graphics « C# / C Sharp

Timer based animation

Timer based animation
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

public class Form1 : System.Windows.Forms.Form{
    private System.ComponentModel.IContainer components;

  public Form1(){

  #region Windows Form Designer generated code
  private void InitializeComponent(){
      this.components = new System.ComponentModel.Container();
      this.timer1 = new System.Windows.Forms.Timer(this.components);

      this.timer1.Enabled = true;
      this.timer1.Tick += new System.EventHandler(this.timer1_Tick);

      this.AutoScaleBaseSize = new System.Drawing.Size(6, 15);
      this.ClientSize = new System.Drawing.Size(292, 260);
      this.Name = "Form1";
      this.Text = "LinearGradientBrush Demo";
      this.Load += new System.EventHandler(this.Form1_Load);
      this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);


  static void Main(){
    Application.Run(new Form1());

    private void Form1_Load(object sender, System.EventArgs e) {
      this.BackColor = Color.FromArgb(255, 0, 0, 255);  

    private System.Windows.Forms.Timer timer1;

    private float angle = 0;

    private LinearGradientBrush GetBrush()
      return new LinearGradientBrush(
        new Rectangle( 20, 20, 200, 100),

    private void Rotate( Graphics graphics, LinearGradientBrush brush )
      graphics.FillRectangle(brush, brush.Rectangle);

    private void Rotate(Graphics graphics)
      angle += 5 % 360;
      Rotate(graphics, GetBrush());

    private void timer1_Tick(object sender, System.EventArgs e)

    private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)


Related examples in the same category

1.Object collisionObject collision
2.Button click action to move a ballButton click action to move a ball
3.Animates a circleAnimates a circle
4.Uses a thread to Animate a ballUses a thread to Animate a ball
5.Animates an imageAnimates an image
6.Animation and double bufferAnimation and double buffer
7.No Flicker (Flicker Free) AnimationNo Flicker (Flicker Free) Animation
8.Animate ImageAnimate Image
9.Animate DemoAnimate Demo
10.Animate Image with ImageAnimator