Do Audio Capture : Media « 2D Graphics GUI « Java

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Java » 2D Graphics GUI » MediaScreenshots 
Do Audio Capture

/*

Java Media APIs: Cross-Platform Imaging, Media and Visualization
Alejandro Terrazas
Sams, Published November 2002, 
ISBN 0672320940
*/

import javax.media.*;
import javax.media.format.*;
import javax.media.protocol.*;

public class DoAudioCapture {

  public static void main(String[] args) {

    Location2Location capture;
    CaptureDeviceInfo audioDevice;
    MediaLocator audioLocation;
    MediaLocator destination;

    audioDevice = CaptureDeviceManager.getDevice("DirectSoundCapture");
    audioLocation = audioDevice.getLocator();

    Format[] format = new Format[1];
    format[0new AudioFormat(AudioFormat.LINEAR);
    ContentDescriptor container = new ContentDescriptor(
        FileTypeDescriptor.WAVE);
    destination = new MediaLocator(
        "file://d:\\jmf\\book\\media\\capturedSound.wav");

    capture = new Location2Location(audioLocation, destination, format,
        container, 1.0);
    System.out.println("Started recording...");
    capture.setStopTime(new Time(10.0));
    int waited = capture.transfer(35000);

    int state = capture.getState();
    System.out.println("Waited " + waited + " milliseconds. State now "
        + state);

    waited /= 1000;
    while (state != Location2Location.FINISHED
        && state != Location2Location.FAILED) {
      try {
        Thread.sleep(10000);
      catch (InterruptedException ie) {
      }
      System.out.println("Waited another 10 seconds, state = "
          + capture.getState());
      waited += 10;
    }
    System.out.println("Waited a total of " + waited + " seconds");
    System.exit(0);
  }
}

           
       
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3. Show the Location2Location class in actionShow the Location2Location class in action
4. Capture audio or video through devices connected to the PC
5. Choose the media they wish to playChoose the media they wish to play
6. Statistics about the tracks that compose a media object
7. Play the media object
8. A Bare Bones Player: play the media object
9. Play the media object 3
10. List all capture devices currently known to the JMFList all capture devices currently known to the JMF
11. Transfer media from one location to another carrying out the specified
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