Canvas for processing game actions : Key Event « J2ME « Java

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Java » J2ME » Key EventScreenshots 
Canvas for processing game actions
Canvas for processing game actions

/*--------------------------------------------------
* GameActions.java
*
* Canvas for processing game actions
*
* Example from the book:     Core J2ME Technology
* Copyright John W. Muchow   http://www.CoreJ2ME.com
* You may use/modify for any non-commercial purpose
*-------------------------------------------------*/  
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;

public class GameActions extends MIDlet
{
  private Display  display;       // The display
  private GameActionCanvas canvas;   // Canvas 
 
  public GameActions()
  {
    display = Display.getDisplay(this);
    canvas  = new GameActionCanvas(this);
  }
 
  protected void startApp()
  {
    display.setCurrentcanvas );
  }
 
  protected void pauseApp()
  { }

  protected void destroyAppboolean unconditional )
  { }
 
  public void exitMIDlet()
  {
    destroyApp(true);
    notifyDestroyed();
  }
}

/*--------------------------------------------------
* GameActionCanvas.java
*
* Game action event handling
*-------------------------------------------------*/
class GameActionCanvas extends Canvas implements CommandListener
{
  private Command cmExit;          // Exit midlet
  private String keyText = null;    // Key code text
  private GameActions midlet;

  /*--------------------------------------------------
  * Constructor
  *-------------------------------------------------*/
  public GameActionCanvas(GameActions midlet)
  {
    this.midlet = midlet;
    
    // Create exit command & listen for events
    cmExit = new Command("Exit", Command.EXIT, 1);
    addCommand(cmExit);
    setCommandListener(this);
  

  /*--------------------------------------------------
  * Paint the text representing the key code 
  *-------------------------------------------------*/
  protected void paint(Graphics g)
  {
    // Clear the background (to white)
    g.setColor(255255255);
    g.fillRect(00, getWidth(), getHeight());
    
    // Set color and draw text
    if (keyText != null)
    {
      // Draw with black pen
      g.setColor(000);
      // Center the text
      g.drawString(keyText, getWidth()/2, getHeight()/2, Graphics.TOP | Graphics.HCENTER);
    }
  }

  /*--------------------------------------------------
  * Command event handling
  *-------------------------------------------------*/  
  public void commandAction(Command c, Displayable d)
  {
    if (c == cmExit)
      midlet.exitMIDlet();
  }

  /*--------------------------------------------------
  * Game action event handling
  * A game action will be converted into a key code 
  * and handed off to this method
  *-------------------------------------------------*/  
  protected void keyPressed(int keyCode)
  {
    switch (getGameAction(keyCode))
    {
      // Place logic of each action inside the case
      case FIRE:
      case UP: 
      case DOWN:
      case LEFT:
      case RIGHT:
      case GAME_A:
      case GAME_B:
      case GAME_C:
      case GAME_D:
      default:
        // Print the text of the game action
        keyText = getKeyName(keyCode);
    }        
    repaint();
  }
}



           
       
Related examples in the same category
1. Key Event DemoKey Event Demo
2. Low-Level Display Canvas:Key Code Example Low-Level Display Canvas:Key Code Example
3. Event Example 1Event Example 1
4. Event Example 2Event Example 2
5. Game Key EventGame Key Event
6. Key MIDletKey MIDlet
7. Key Event with CanvasKey Event with Canvas
8. Canvas for processing key code and commandsCanvas for processing key code and commands
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