Canvas for processing key code and commands : Key Event « J2ME « Java

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Java » J2ME » Key EventScreenshots 
Canvas for processing key code and commands
Canvas for processing key code and commands


/*--------------------------------------------------
* KeyCodes.java
*
* Canvas for processing key code and commands
*
* Example from the book:     Core J2ME Technology
* Copyright John W. Muchow   http://www.CoreJ2ME.com
* You may use/modify for any non-commercial purpose
*-------------------------------------------------*/  
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;

public class KeyCodes extends MIDlet
{
  private Display  display;       // The display
  private KeyCodeCanvas canvas;   // Canvas 
 
  public KeyCodes()
  {
    display = Display.getDisplay(this);
    canvas  = new KeyCodeCanvas(this);
  }
 
  protected void startApp()
  {
    display.setCurrentcanvas );
  }
 
  protected void pauseApp()
  { }

  protected void destroyAppboolean unconditional )
  { }
 
  public void exitMIDlet()
  {
    destroyApp(true);
    notifyDestroyed();
  }
}

/*--------------------------------------------------
* Class KeyCodeCanvas
*
* Key codes and commands for event handling
*-------------------------------------------------*/
class KeyCodeCanvas extends Canvas implements CommandListener
{
  private Command cmExit;          // Exit midlet
  private String keyText = null;    // Key code text
  private KeyCodes midlet;

  /*--------------------------------------------------
  * Constructor
  *-------------------------------------------------*/
  public KeyCodeCanvas(KeyCodes midlet)
  {
    this.midlet = midlet;
    
    // Create exit command & listen for events
    cmExit = new Command("Exit", Command.EXIT, 1);
    addCommand(cmExit);
    setCommandListener(this);
  

  /*--------------------------------------------------
  * Paint the text representing the key code 
  *-------------------------------------------------*/
  protected void paint(Graphics g)
  {
    // Clear the background (to white)
    g.setColor(255255255);
    g.fillRect(00, getWidth(), getHeight());
    
    // Set color and draw text
    if (keyText != null)
    {
      // Draw with black pen
      g.setColor(000);
      // Close to the center      
      g.drawString(keyText, getWidth()/2, getHeight()/2, Graphics.TOP | Graphics.HCENTER);
    }
  }

  /*--------------------------------------------------
  * Command event handling
  *-------------------------------------------------*/  
  public void commandAction(Command c, Displayable d)
  {
    if (c == cmExit)
      midlet.exitMIDlet();
  }

  /*--------------------------------------------------
  * Key code event handling
  *-------------------------------------------------*/  
  protected void keyPressed(int keyCode)
  {
    keyText = getKeyName(keyCode);
    repaint();
  }
}

           
       
Related examples in the same category
1.Key Event DemoKey Event Demo
2.Low-Level Display Canvas:Key Code Example Low-Level Display Canvas:Key Code Example
3.Event Example 1Event Example 1
4.Event Example 2Event Example 2
5.Game Key EventGame Key Event
6.Key MIDletKey MIDlet
7.Key Event with CanvasKey Event with Canvas
8.Canvas for processing game actionsCanvas for processing game actions
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