Diffuse Material : 3D « Windows Presentation Foundation « VB.Net






Diffuse Material

Diffuse Material
  


<Window x:Class="WpfApplication1.Window1"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="" Height="300" Width="800" Loaded="Window1_Loaded">
    <Window.Resources>
        <MeshGeometry3D
      x:Key="triangleMesh"
      Positions="-1,-1,0 1,-1,-2 1,1,0" 
      TriangleIndices="0 1 2" />

        <DiffuseMaterial x:Key="diffuseMaterial" Brush="Firebrick" />

        <MaterialGroup x:Key="specularMaterial">
            <StaticResource ResourceKey="diffuseMaterial" />
            <SpecularMaterial 
        Brush="White" 
        SpecularPower="5" />
        </MaterialGroup>

        <MaterialGroup x:Key="emissiveMaterial">
            <StaticResource ResourceKey="diffuseMaterial" />
            <EmissiveMaterial Color="Yellow" />
        </MaterialGroup>
    </Window.Resources>
    <Viewport3D x:Name="vp1">
        <Viewport3D.Camera>
           <PerspectiveCamera LookDirection="0,0,-1" Position="0,0,5" />
        </Viewport3D.Camera>
        <ModelVisual3D>
            <ModelVisual3D.Content>
                <PointLight Position="0,-1,2" Color="White" />
            </ModelVisual3D.Content>
        </ModelVisual3D>
    </Viewport3D>
</Window>
//File:Window.xaml.vb
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media.Media3D

Namespace WpfApplication1
  Public Partial Class Window1
    Inherits Window
    Public Sub New()
      InitializeComponent()
    End Sub

    Private Sub Window1_Loaded(sender As Object, e As RoutedEventArgs)
      Dim triangleMesh As MeshGeometry3D = DirectCast(TryFindResource("triangleMesh"), MeshGeometry3D)
      CreateTriangles(vp1, 4, triangleMesh, DirectCast(TryFindResource("diffuseMaterial"), Material))
    End Sub

    Private Sub CreateTriangles(viewport3D As Viewport3D, triangleCount As Integer, triangleMesh As MeshGeometry3D, material As Material)
      Dim modelVisual3D As New ModelVisual3D()
      Dim geometryModel3D As New GeometryModel3D()
      geometryModel3D.Geometry = triangleMesh
      geometryModel3D.Material = material
      modelVisual3D.Content = geometryModel3D
      Dim rotateTransform As New RotateTransform3D()
      rotateTransform.Rotation = New AxisAngleRotation3D(New Vector3D(0, 0, -1), 90)
      modelVisual3D.Transform = rotateTransform
      viewport3D.Children.Add(modelVisual3D)
    End Sub
  End Class
End Namespace

   
    
  








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