Setup Viewport3D.Camera : 3D « Windows Presentation Foundation « VB.Net






Setup Viewport3D.Camera

Setup Viewport3D.Camera
     
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
      xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
      HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Viewport3D>
  <Viewport3D.Camera>
    <PerspectiveCamera Position="0,0,10" LookDirection="0,0,-1" UpDirection="0,1,0" FieldOfView="45" />
  </Viewport3D.Camera>

  <ModelVisual3D>
    <ModelVisual3D.Content>
      <Model3DGroup>
        <DirectionalLight Direction="0,0,-1" />
        <GeometryModel3D>
          <GeometryModel3D.Geometry>
            <MeshGeometry3D Positions="0,1,0  1,-1,0  -1,-1,0" Normals="0,0,1  0,0,1  0,0,1" TriangleIndices="0,2,1" />
          </GeometryModel3D.Geometry>
          <GeometryModel3D.Material>
            <DiffuseMaterial Brush="Red" />
          </GeometryModel3D.Material>

          <GeometryModel3D.BackMaterial>
            <DiffuseMaterial Brush="Green" />
          </GeometryModel3D.BackMaterial>
        </GeometryModel3D>
      </Model3DGroup>
    </ModelVisual3D.Content>
  </ModelVisual3D>
</Viewport3D>
</Page>

   
    
    
    
    
  








Related examples in the same category

1.Define light and Material for 3D objectDefine light and Material for 3D object
2.Use 3D in Your ApplicationUse 3D in Your Application
3.A simple 3D modelA simple 3D model
4.MeshGeometry3DMeshGeometry3D
5.GeometryModel3D with MeshGeometry3DGeometryModel3D with MeshGeometry3D
6.GeometryModel3D Geometry MaterialGeometryModel3D Geometry Material
7.DiffuseMaterial DemoDiffuseMaterial Demo
8.AmbientLight DemoAmbientLight Demo
9.Draw a 3D ModelDraw a 3D Model
10.Point lightPoint light
11.Directional lightDirectional light
12.Spot lightSpot light
13.Ambient lightAmbient light
14.Specular MaterialSpecular Material
15.Diffuse MaterialDiffuse Material
16.Interact with 3D ObjectsInteract with 3D Objects