Android Open Source - DiceInDark Dice In Dark






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Back to project page DiceInDark.

License

The source code is released under:

GNU General Public License

If you think the Android project DiceInDark listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/*    Dice in the dark. D & D app for the blind and seeing impaired,
*    Copyright (C) <2013r>  <Lovisa Irpa Helgadottir>
*//w w  w.  j  av a 2s.  c o  m
*    This program is free software: you can redistribute it and/or modify
*    it under the terms of the GNU General Public License as published by
*    the Free Software Foundation, either version 3 of the License, or
*    (at your option) any later version.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU General Public License for more details.
*
*    You should have received a copy of the GNU General Public License
*    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
package com.example.diceindark;



import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;



import android.content.Intent;
import android.speech.tts.TextToSpeech;

import com.example.framework.Screen;
import com.example.framework.impl.GLGame;
import com.example.diceindark.Assets;
import com.example.diceindark.MainMenuScreen;
//import com.example.diceindark.Settings;

public class DiceInDark extends GLGame {

  boolean firstTimeCreate = true;
  @Override
  public Screen getStartScreen() {
       /*Intent installIntent = new Intent();
           installIntent.setAction(
               TextToSpeech.Engine.ACTION_INSTALL_TTS_DATA);
           startActivity(installIntent);*/
    // TODO Auto-generated method stub
    return new MainMenuScreen(this);
  }

  
  public void onSurfaceCreated(GL10 gl, EGLConfig config){
    super.onSurfaceCreated(gl, config);
    if(firstTimeCreate){
      Assets.load(this);
      firstTimeCreate = false;
    }
    else
      Assets.reload();
  }
  
  @Override
  public void onPause(){
    super.onPause();


  }
  
  
  
}




Java Source Code List

com.example.diceindark.Assets.java
com.example.diceindark.DiceInDark.java
com.example.diceindark.DiceRender.java
com.example.diceindark.DiceScreen.java
com.example.diceindark.Die.java
com.example.diceindark.MainMenuScreen.java
com.example.framework.AndroidFileIO.java
com.example.framework.Audio.java
com.example.framework.FileIO.java
com.example.framework.GameObject.java
com.example.framework.Game.java
com.example.framework.Graphics.java
com.example.framework.Input.java
com.example.framework.Pixmap.java
com.example.framework.Pool.java
com.example.framework.Screen.java
com.example.framework.Sound.java
com.example.framework.gl.Animation.java
com.example.framework.gl.BindableVertices.java
com.example.framework.gl.Camera2D.java
com.example.framework.gl.Font.java
com.example.framework.gl.SpriteBatcher.java
com.example.framework.gl.TextureRegion.java
com.example.framework.gl.Texture.java
com.example.framework.gl.Vertices.java
com.example.framework.impl.AccelerometerHandler.java
com.example.framework.impl.AndroidAudio.java
com.example.framework.impl.AndroidGraphics.java
com.example.framework.impl.AndroidInput.java
com.example.framework.impl.AndroidPixmap.java
com.example.framework.impl.AndroidSound.java
com.example.framework.impl.GLGame.java
com.example.framework.impl.GLGraphics.java
com.example.framework.impl.GLScreen.java
com.example.framework.impl.GestureHandler.java
com.example.framework.impl.KeyboardHandler.java
com.example.framework.impl.TouchHandler.java
com.example.framework.math.Circle.java
com.example.framework.math.OverlapTester.java
com.example.framework.math.Rectangle.java
com.example.framework.math.Vector2.java
com.plovergames.diceindark.Assets.java
com.plovergames.diceindark.DiceInDark.java
com.plovergames.diceindark.DiceRender.java
com.plovergames.diceindark.DiceScreen.java
com.plovergames.diceindark.Die.java
com.plovergames.diceindark.MainMenuScreen.java
com.plovergames.framework.AndroidFileIO.java
com.plovergames.framework.Audio.java
com.plovergames.framework.FileIO.java
com.plovergames.framework.GameObject.java
com.plovergames.framework.Game.java
com.plovergames.framework.Graphics.java
com.plovergames.framework.Input.java
com.plovergames.framework.Pixmap.java
com.plovergames.framework.Pool.java
com.plovergames.framework.Screen.java
com.plovergames.framework.Sound.java
com.plovergames.framework.gl.Animation.java
com.plovergames.framework.gl.BindableVertices.java
com.plovergames.framework.gl.Camera2D.java
com.plovergames.framework.gl.Font.java
com.plovergames.framework.gl.SpriteBatcher.java
com.plovergames.framework.gl.TextureRegion.java
com.plovergames.framework.gl.Texture.java
com.plovergames.framework.gl.Vertices.java
com.plovergames.framework.impl.AccelerometerHandler.java
com.plovergames.framework.impl.AndroidAudio.java
com.plovergames.framework.impl.AndroidGraphics.java
com.plovergames.framework.impl.AndroidInput.java
com.plovergames.framework.impl.AndroidPixmap.java
com.plovergames.framework.impl.AndroidSound.java
com.plovergames.framework.impl.GLGame.java
com.plovergames.framework.impl.GLGraphics.java
com.plovergames.framework.impl.GLScreen.java
com.plovergames.framework.impl.GestureHandler.java
com.plovergames.framework.impl.TouchHandler.java
com.plovergames.framework.math.Rectangle.java
com.plovergames.framework.math.Vector2.java