Android Open Source - DiceInDark Main Menu Screen






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Back to project page DiceInDark.

License

The source code is released under:

GNU General Public License

If you think the Android project DiceInDark listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/*    Dice in the dark. D & D app for the blind and seeing impaired,
*    Copyright (C) 2013  Lovisa Irpa Helgadottir
*//w ww  . ja v a  2 s  . c  o  m
*    This program is free software: you can redistribute it and/or modify
*    it under the terms of the GNU General Public License as published by
*    the Free Software Foundation, either version 3 of the License, or
*    (at your option) any later version.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU General Public License for more details.
*
*    You should have received a copy of the GNU General Public License
*    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
package com.plovergames.diceindark;

import java.util.List;

import javax.microedition.khronos.opengles.GL10;



import com.plovergames.framework.Game;
import com.plovergames.framework.Input.GestureEvent;
import com.plovergames.framework.gl.Camera2D;
import com.plovergames.framework.gl.SpriteBatcher;
import com.plovergames.framework.impl.GLScreen;



public class MainMenuScreen extends GLScreen {
  static final int GAME_STARTING  =0;
  static final int GAME_RUNNING =1;
  static final int GAME_HELP =2;
  static final int GAME_LEVEL_END =3;
  
  Camera2D guiCam;
  SpriteBatcher batcher;
  int state; 
  public MainMenuScreen(Game game) {
    super(game);
    guiCam = new Camera2D(glGraphics, 320, 480);
    batcher = new SpriteBatcher(glGraphics, 100);
    state = GAME_STARTING;
  }

  @Override
  public void update(float deltaTime) {

      try{  
        switch(state) {
        case GAME_STARTING:
          welcomeMessage();
          break;        
        case GAME_RUNNING:
            updateGesture();
            break;
        case GAME_HELP:
            updateHelp();
            break;


        }
        }catch (Exception e) {
          e.printStackTrace();
        }
  }
  
  private void welcomeMessage(){
    game.getAudio().speakOut("Welcome To, Dice In Dark. Double Tap for help");
    state = GAME_RUNNING;
  }
  private void updateGesture(){
    
  List<GestureEvent> gestureEvents = game.getInput().getGestureEvents();
      game.getInput().getKeyEvents();
      int len = gestureEvents.size();
      for(int i = 0; i<len; i++){
        GestureEvent event = gestureEvents.get(i);    
        if(event.type == GestureEvent.FLING_RIGHT || event.type == GestureEvent.FLING_LEFT)
          game.setScreen(new DiceScreen(game));
        if(event.type == GestureEvent.SINGLE_TAP){
          state = GAME_STARTING;
          return;
        }
        if(event.type == GestureEvent.DOUBLE_TAP){
          state =  GAME_HELP;   
          return;
       }
             
       }

        
        }

    private void updateHelp(){
      
      game.getAudio().speakOut("Fling right, or left to select die. Skrol up, or down to increase, or decrease number of dice. Shake to juggle die. " +
          "Stop Shaking to roll die. Tap screen for repetition of result. Double tap for main menu ");
      state = GAME_RUNNING;
    }
    
  @Override
  public void present(float deltaTime) {
       GL10 gl = glGraphics.getGL();        
          gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
          guiCam.setViewportAndMatrices();
          
          gl.glEnable(GL10.GL_TEXTURE_2D);
          
          batcher.beginBatch(Assets.mainMenuScreen);
          batcher.drawSprite(160, 240, 320, 480, Assets.mainMenuScreenRegion);
          batcher.endBatch();
          
          
          gl.glDisable(GL10.GL_BLEND);
  }

  @Override
  public void pause() {

  }

  @Override
  public void resume() {
    // TODO Auto-generated method stub

  }

  @Override
  public void dispose() {
    // TODO Auto-generated method stub

  }

}




Java Source Code List

com.example.diceindark.Assets.java
com.example.diceindark.DiceInDark.java
com.example.diceindark.DiceRender.java
com.example.diceindark.DiceScreen.java
com.example.diceindark.Die.java
com.example.diceindark.MainMenuScreen.java
com.example.framework.AndroidFileIO.java
com.example.framework.Audio.java
com.example.framework.FileIO.java
com.example.framework.GameObject.java
com.example.framework.Game.java
com.example.framework.Graphics.java
com.example.framework.Input.java
com.example.framework.Pixmap.java
com.example.framework.Pool.java
com.example.framework.Screen.java
com.example.framework.Sound.java
com.example.framework.gl.Animation.java
com.example.framework.gl.BindableVertices.java
com.example.framework.gl.Camera2D.java
com.example.framework.gl.Font.java
com.example.framework.gl.SpriteBatcher.java
com.example.framework.gl.TextureRegion.java
com.example.framework.gl.Texture.java
com.example.framework.gl.Vertices.java
com.example.framework.impl.AccelerometerHandler.java
com.example.framework.impl.AndroidAudio.java
com.example.framework.impl.AndroidGraphics.java
com.example.framework.impl.AndroidInput.java
com.example.framework.impl.AndroidPixmap.java
com.example.framework.impl.AndroidSound.java
com.example.framework.impl.GLGame.java
com.example.framework.impl.GLGraphics.java
com.example.framework.impl.GLScreen.java
com.example.framework.impl.GestureHandler.java
com.example.framework.impl.KeyboardHandler.java
com.example.framework.impl.TouchHandler.java
com.example.framework.math.Circle.java
com.example.framework.math.OverlapTester.java
com.example.framework.math.Rectangle.java
com.example.framework.math.Vector2.java
com.plovergames.diceindark.Assets.java
com.plovergames.diceindark.DiceInDark.java
com.plovergames.diceindark.DiceRender.java
com.plovergames.diceindark.DiceScreen.java
com.plovergames.diceindark.Die.java
com.plovergames.diceindark.MainMenuScreen.java
com.plovergames.framework.AndroidFileIO.java
com.plovergames.framework.Audio.java
com.plovergames.framework.FileIO.java
com.plovergames.framework.GameObject.java
com.plovergames.framework.Game.java
com.plovergames.framework.Graphics.java
com.plovergames.framework.Input.java
com.plovergames.framework.Pixmap.java
com.plovergames.framework.Pool.java
com.plovergames.framework.Screen.java
com.plovergames.framework.Sound.java
com.plovergames.framework.gl.Animation.java
com.plovergames.framework.gl.BindableVertices.java
com.plovergames.framework.gl.Camera2D.java
com.plovergames.framework.gl.Font.java
com.plovergames.framework.gl.SpriteBatcher.java
com.plovergames.framework.gl.TextureRegion.java
com.plovergames.framework.gl.Texture.java
com.plovergames.framework.gl.Vertices.java
com.plovergames.framework.impl.AccelerometerHandler.java
com.plovergames.framework.impl.AndroidAudio.java
com.plovergames.framework.impl.AndroidGraphics.java
com.plovergames.framework.impl.AndroidInput.java
com.plovergames.framework.impl.AndroidPixmap.java
com.plovergames.framework.impl.AndroidSound.java
com.plovergames.framework.impl.GLGame.java
com.plovergames.framework.impl.GLGraphics.java
com.plovergames.framework.impl.GLScreen.java
com.plovergames.framework.impl.GestureHandler.java
com.plovergames.framework.impl.TouchHandler.java
com.plovergames.framework.math.Rectangle.java
com.plovergames.framework.math.Vector2.java