Android Open Source - DiceInDark Accelerometer Handler






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Back to project page DiceInDark.

License

The source code is released under:

GNU General Public License

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Java Source Code

/*    Dice in the dark. D & D app for the blind and seeing impaired,
*    Copyright (C) <2013r>  <Lovisa Irpa Helgadottir>
*/*from   w  ww  .  jav  a 2  s  .  com*/
*    This program is free software: you can redistribute it and/or modify
*    it under the terms of the GNU General Public License as published by
*    the Free Software Foundation, either version 3 of the License, or
*    (at your option) any later version.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU General Public License for more details.
*
*    You should have received a copy of the GNU General Public License
*    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
package com.plovergames.framework.impl;

import android.content.Context;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;

public class AccelerometerHandler implements SensorEventListener {
    float accelX;
    float accelY;
    float accelZ;

    public AccelerometerHandler(Context context) {
        SensorManager manager = (SensorManager) context
                .getSystemService(Context.SENSOR_SERVICE);
        if (manager.getSensorList(Sensor.TYPE_ACCELEROMETER).size() != 0) {
            Sensor accelerometer = manager.getSensorList(
                    Sensor.TYPE_ACCELEROMETER).get(0);
            manager.registerListener(this, accelerometer,
                    SensorManager.SENSOR_DELAY_GAME);
        }
    }

    public void onAccuracyChanged(Sensor sensor, int accuracy) {
        // nothing to do here
    }

    public void onSensorChanged(SensorEvent event) {
        accelX = event.values[0];
        accelY = event.values[1];
        accelZ = event.values[2];
    }

    public float getAccelX() {
        return accelX;
    }

    public float getAccelY() {
        return accelY;
    }

    public float getAccelZ() {
        return accelZ;
    }
}




Java Source Code List

com.example.diceindark.Assets.java
com.example.diceindark.DiceInDark.java
com.example.diceindark.DiceRender.java
com.example.diceindark.DiceScreen.java
com.example.diceindark.Die.java
com.example.diceindark.MainMenuScreen.java
com.example.framework.AndroidFileIO.java
com.example.framework.Audio.java
com.example.framework.FileIO.java
com.example.framework.GameObject.java
com.example.framework.Game.java
com.example.framework.Graphics.java
com.example.framework.Input.java
com.example.framework.Pixmap.java
com.example.framework.Pool.java
com.example.framework.Screen.java
com.example.framework.Sound.java
com.example.framework.gl.Animation.java
com.example.framework.gl.BindableVertices.java
com.example.framework.gl.Camera2D.java
com.example.framework.gl.Font.java
com.example.framework.gl.SpriteBatcher.java
com.example.framework.gl.TextureRegion.java
com.example.framework.gl.Texture.java
com.example.framework.gl.Vertices.java
com.example.framework.impl.AccelerometerHandler.java
com.example.framework.impl.AndroidAudio.java
com.example.framework.impl.AndroidGraphics.java
com.example.framework.impl.AndroidInput.java
com.example.framework.impl.AndroidPixmap.java
com.example.framework.impl.AndroidSound.java
com.example.framework.impl.GLGame.java
com.example.framework.impl.GLGraphics.java
com.example.framework.impl.GLScreen.java
com.example.framework.impl.GestureHandler.java
com.example.framework.impl.KeyboardHandler.java
com.example.framework.impl.TouchHandler.java
com.example.framework.math.Circle.java
com.example.framework.math.OverlapTester.java
com.example.framework.math.Rectangle.java
com.example.framework.math.Vector2.java
com.plovergames.diceindark.Assets.java
com.plovergames.diceindark.DiceInDark.java
com.plovergames.diceindark.DiceRender.java
com.plovergames.diceindark.DiceScreen.java
com.plovergames.diceindark.Die.java
com.plovergames.diceindark.MainMenuScreen.java
com.plovergames.framework.AndroidFileIO.java
com.plovergames.framework.Audio.java
com.plovergames.framework.FileIO.java
com.plovergames.framework.GameObject.java
com.plovergames.framework.Game.java
com.plovergames.framework.Graphics.java
com.plovergames.framework.Input.java
com.plovergames.framework.Pixmap.java
com.plovergames.framework.Pool.java
com.plovergames.framework.Screen.java
com.plovergames.framework.Sound.java
com.plovergames.framework.gl.Animation.java
com.plovergames.framework.gl.BindableVertices.java
com.plovergames.framework.gl.Camera2D.java
com.plovergames.framework.gl.Font.java
com.plovergames.framework.gl.SpriteBatcher.java
com.plovergames.framework.gl.TextureRegion.java
com.plovergames.framework.gl.Texture.java
com.plovergames.framework.gl.Vertices.java
com.plovergames.framework.impl.AccelerometerHandler.java
com.plovergames.framework.impl.AndroidAudio.java
com.plovergames.framework.impl.AndroidGraphics.java
com.plovergames.framework.impl.AndroidInput.java
com.plovergames.framework.impl.AndroidPixmap.java
com.plovergames.framework.impl.AndroidSound.java
com.plovergames.framework.impl.GLGame.java
com.plovergames.framework.impl.GLGraphics.java
com.plovergames.framework.impl.GLScreen.java
com.plovergames.framework.impl.GestureHandler.java
com.plovergames.framework.impl.TouchHandler.java
com.plovergames.framework.math.Rectangle.java
com.plovergames.framework.math.Vector2.java