Android Open Source - Schooner-3D Mesh Animation






From Project

Back to project page Schooner-3D.

License

The source code is released under:

Apache License

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Java Source Code

/*
 * Copyright 2012 Dan Mercer//  w w  w .j av a2s .c  o m
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.supermercerbros.gameengine.animation;

import java.util.List;

import com.supermercerbros.gameengine.objects.AnimatedMeshObject;
import com.supermercerbros.gameengine.util.IPO;
import android.util.Log;

/**
 * Contains the data of one animation of an {@link AnimatedMeshObject}.
 */
public class MeshAnimation {
  private static final String TAG = "com.supermercerbros.gameengine.objects.MeshAnimation";
  
  /**
   * Contains the unique identifier for this Animation
   */
  public final String id; 
  private final List<Keyframe> keyframes;
  private final int numOfKeyframes;
  private float[] times;

  /**
   * @param keyframes
   * @param ratios
   */
  public MeshAnimation(List<Keyframe> keyframes, float[] ratios, String id) {
    this.id = id;
    times = new float[ratios.length];
    float last = ratios[ratios.length - 1];
    if (last > 1.0) {
      for (int i = 0; i < ratios.length; i++) {
        times[i] = ratios[i] / last;
      }
    } else {
      this.times = ratios;
    }

    this.numOfKeyframes = keyframes.size();
    this.keyframes = keyframes;
  }

  public void getFrame(long frameTime, AnimationData data,
      AnimatedMeshObject object) { // frameTime is world time
    Log.d(TAG, "MeshAnimation.getFrame() was called.");

    double framePoint = ((float) (frameTime - data.startTime)) / (float) data.duration;
    Log.d(TAG, framePoint + " = (" + (frameTime - data.startTime) + ") / " + data.duration);

    if (framePoint < 0.0) {
      framePoint = (frameTime - data.callTime)
          / (data.startTime - data.callTime);
      IPO.mesh(object.verts, data.initialState, keyframes.get(0).verts,
          framePoint);

    } else if (framePoint >= data.loop && data.loop > 0) {
      keyframes.get(numOfKeyframes - 1).loadTo(object.verts);
      object.clearAnimation();

    } else {
      framePoint %= 1.0;
      int nextKey, lastKey = times.length - 1;
      
      while (framePoint < times[lastKey]) {
        lastKey--;
      }
      
      if (lastKey < times.length - 1) {
        nextKey = lastKey + 1;
        framePoint = (framePoint - times[lastKey])
            / (times[nextKey] - times[lastKey]);
      } else {
        nextKey = 0;
        framePoint = (framePoint - times[lastKey])
            / (1 + times[0] - times[lastKey]);
      }

      IPO.mesh(object.verts, keyframes.get(lastKey).verts, keyframes
          .get(nextKey).verts, framePoint);
    }

  }

  public int getCount() {
    return keyframes.get(0).count();
  }
}




Java Source Code List

com.supermercerbros.gameengine.GameActivity.java
com.supermercerbros.gameengine.GameView.java
com.supermercerbros.gameengine.Schooner3D.java
com.supermercerbros.gameengine.TestActivity.java
com.supermercerbros.gameengine.TestMaterials.java
com.supermercerbros.gameengine.TestObjects.java
com.supermercerbros.gameengine.animation.AnimationData.java
com.supermercerbros.gameengine.animation.Keyframe.java
com.supermercerbros.gameengine.animation.MeshAnimation.java
com.supermercerbros.gameengine.armature.ActionData.java
com.supermercerbros.gameengine.armature.Action.java
com.supermercerbros.gameengine.armature.BinarySkeletalVertexModifier.java
com.supermercerbros.gameengine.armature.Bone.java
com.supermercerbros.gameengine.armature.SkeletalVertexModifier.java
com.supermercerbros.gameengine.armature.Skeleton.java
com.supermercerbros.gameengine.collision.Bounds.java
com.supermercerbros.gameengine.collision.Collider.java
com.supermercerbros.gameengine.collision.CollisionDetector.java
com.supermercerbros.gameengine.collision.Collision.java
com.supermercerbros.gameengine.collision.DebugListener.java
com.supermercerbros.gameengine.collision.Edge.java
com.supermercerbros.gameengine.collision.Face.java
com.supermercerbros.gameengine.collision.Feature.java
com.supermercerbros.gameengine.collision.Intersection.java
com.supermercerbros.gameengine.collision.Line.java
com.supermercerbros.gameengine.collision.LocalDistMinimum.java
com.supermercerbros.gameengine.collision.Matrix.java
com.supermercerbros.gameengine.collision.OnCollisionCheckFinishedListener.java
com.supermercerbros.gameengine.collision.Plane.java
com.supermercerbros.gameengine.collision.Point.java
com.supermercerbros.gameengine.collision.Polyhedron.java
com.supermercerbros.gameengine.collision.SphereBounds.java
com.supermercerbros.gameengine.collision.Vector.java
com.supermercerbros.gameengine.collision.Vertex.java
com.supermercerbros.gameengine.debug.JankCatcher.java
com.supermercerbros.gameengine.debug.LoopLog.java
com.supermercerbros.gameengine.engine.Camera.java
com.supermercerbros.gameengine.engine.DataPipe.java
com.supermercerbros.gameengine.engine.EGLContextLostHandler.java
com.supermercerbros.gameengine.engine.Engine.java
com.supermercerbros.gameengine.engine.GameRenderer.java
com.supermercerbros.gameengine.engine.Light.java
com.supermercerbros.gameengine.engine.Normals.java
com.supermercerbros.gameengine.engine.RenderData.java
com.supermercerbros.gameengine.engine.Scene.java
com.supermercerbros.gameengine.engine.Time.java
com.supermercerbros.gameengine.engine.shaders.Material.java
com.supermercerbros.gameengine.engine.shaders.Program.java
com.supermercerbros.gameengine.engine.shaders.ShaderLib.java
com.supermercerbros.gameengine.engine.shaders.Shader.java
com.supermercerbros.gameengine.engine.shaders.VertexModifier.java
com.supermercerbros.gameengine.handlers.OnAnimationCompleteDispatcher.java
com.supermercerbros.gameengine.handlers.OnAnimationCompleteListener.java
com.supermercerbros.gameengine.hud.CoordsConverter.java
com.supermercerbros.gameengine.hud.GameHud.java
com.supermercerbros.gameengine.hud.HudElement.java
com.supermercerbros.gameengine.material.CelShadedMaterial.java
com.supermercerbros.gameengine.material.TexturedMaterial.java
com.supermercerbros.gameengine.math.BezierCurve.java
com.supermercerbros.gameengine.math.Curve.java
com.supermercerbros.gameengine.math.MatrixUtils.java
com.supermercerbros.gameengine.math.Quaternion.java
com.supermercerbros.gameengine.motion.CurveMovement.java
com.supermercerbros.gameengine.motion.MovementData.java
com.supermercerbros.gameengine.motion.Movement.java
com.supermercerbros.gameengine.objects.AnimatedMeshObject.java
com.supermercerbros.gameengine.objects.BasicMaterial.java
com.supermercerbros.gameengine.objects.BonedObject.java
com.supermercerbros.gameengine.objects.GameObject.java
com.supermercerbros.gameengine.objects.Metadata.java
com.supermercerbros.gameengine.parsers.ConstantCurve.java
com.supermercerbros.gameengine.parsers.GameFactory.java
com.supermercerbros.gameengine.parsers.PreBoneData.java
com.supermercerbros.gameengine.parsers.PreObjectData.java
com.supermercerbros.gameengine.parsers.Sch3D.java
com.supermercerbros.gameengine.render.Compositor.java
com.supermercerbros.gameengine.shaders.ProgramSource.java
com.supermercerbros.gameengine.texture.BitmapTexture.java
com.supermercerbros.gameengine.texture.ETC1CompressedTexture.java
com.supermercerbros.gameengine.texture.Texture.java
com.supermercerbros.gameengine.util.BetterDataInputStream.java
com.supermercerbros.gameengine.util.DelayedRunnable.java
com.supermercerbros.gameengine.util.GLES2.java
com.supermercerbros.gameengine.util.IPO.java
com.supermercerbros.gameengine.util.LoopingThread.java
com.supermercerbros.gameengine.util.Toggle.java
com.supermercerbros.gameengine.util.Utils.java