Android Open Source - Schooner-3D Basic Material






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Back to project page Schooner-3D.

License

The source code is released under:

Apache License

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Java Source Code

/*
 * Copyright 2012 Dan Mercer//from  w w w.j a va 2 s.  com
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *     http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.supermercerbros.gameengine.objects;

import com.supermercerbros.gameengine.engine.shaders.Material;
import com.supermercerbros.gameengine.shaders.ProgramSource;

/**
 * Renders vertex-colored, shadeless triangles.
 */
public class BasicMaterial extends Material {
  private static final int STRIDE = 6;
  private static final String VARYINGS = 
      "varying vec3 v_color;\n";
  
  private static final String VERTEX_VARS =
      "uniform mat4 u_viewProj;\n" + 
  
      "uniform mat4 u_model;\n" + 
      "attribute vec3 a_pos;\n" + 
      "attribute vec3 a_mtl;\n";
  
  private static final String VERTEX_MAIN = 
      "gl_Position = (u_viewProj * u_model) * vec4(a_pos, 1.0);\n" + 
      "v_color = a_mtl;\n";
  
  private static final String FRAGMENT_MAIN = 
      "gl_FragColor = vec4(v_color.rgb, 1.0);\n";

  @Override
  public void onAttachAttribs() {
    attachAttrib(a_pos, 3); // Vertex position data
    attachAttrib(a_mtl, 3); // Vertex color data
  }

  @Override
  public void onLoadObject(GameObject obj, float[] vbo, int vertCount) {
    loadArrayToVbo(obj.verts, vbo, 3, vertCount); // Vertex position data
    loadArrayToVbo(obj.mtl, vbo, 3, vertCount);   // Vertex color data
  }
  
  @Override
  public void makeProgram() {
    super.setProgram(new ProgramSource(VARYINGS, null, VERTEX_VARS, VERTEX_MAIN, null, null, FRAGMENT_MAIN), STRIDE);
  }

}




Java Source Code List

com.supermercerbros.gameengine.GameActivity.java
com.supermercerbros.gameengine.GameView.java
com.supermercerbros.gameengine.Schooner3D.java
com.supermercerbros.gameengine.TestActivity.java
com.supermercerbros.gameengine.TestMaterials.java
com.supermercerbros.gameengine.TestObjects.java
com.supermercerbros.gameengine.animation.AnimationData.java
com.supermercerbros.gameengine.animation.Keyframe.java
com.supermercerbros.gameengine.animation.MeshAnimation.java
com.supermercerbros.gameengine.armature.ActionData.java
com.supermercerbros.gameengine.armature.Action.java
com.supermercerbros.gameengine.armature.BinarySkeletalVertexModifier.java
com.supermercerbros.gameengine.armature.Bone.java
com.supermercerbros.gameengine.armature.SkeletalVertexModifier.java
com.supermercerbros.gameengine.armature.Skeleton.java
com.supermercerbros.gameengine.collision.Bounds.java
com.supermercerbros.gameengine.collision.Collider.java
com.supermercerbros.gameengine.collision.CollisionDetector.java
com.supermercerbros.gameengine.collision.Collision.java
com.supermercerbros.gameengine.collision.DebugListener.java
com.supermercerbros.gameengine.collision.Edge.java
com.supermercerbros.gameengine.collision.Face.java
com.supermercerbros.gameengine.collision.Feature.java
com.supermercerbros.gameengine.collision.Intersection.java
com.supermercerbros.gameengine.collision.Line.java
com.supermercerbros.gameengine.collision.LocalDistMinimum.java
com.supermercerbros.gameengine.collision.Matrix.java
com.supermercerbros.gameengine.collision.OnCollisionCheckFinishedListener.java
com.supermercerbros.gameengine.collision.Plane.java
com.supermercerbros.gameengine.collision.Point.java
com.supermercerbros.gameengine.collision.Polyhedron.java
com.supermercerbros.gameengine.collision.SphereBounds.java
com.supermercerbros.gameengine.collision.Vector.java
com.supermercerbros.gameengine.collision.Vertex.java
com.supermercerbros.gameengine.debug.JankCatcher.java
com.supermercerbros.gameengine.debug.LoopLog.java
com.supermercerbros.gameengine.engine.Camera.java
com.supermercerbros.gameengine.engine.DataPipe.java
com.supermercerbros.gameengine.engine.EGLContextLostHandler.java
com.supermercerbros.gameengine.engine.Engine.java
com.supermercerbros.gameengine.engine.GameRenderer.java
com.supermercerbros.gameengine.engine.Light.java
com.supermercerbros.gameengine.engine.Normals.java
com.supermercerbros.gameengine.engine.RenderData.java
com.supermercerbros.gameengine.engine.Scene.java
com.supermercerbros.gameengine.engine.Time.java
com.supermercerbros.gameengine.engine.shaders.Material.java
com.supermercerbros.gameengine.engine.shaders.Program.java
com.supermercerbros.gameengine.engine.shaders.ShaderLib.java
com.supermercerbros.gameengine.engine.shaders.Shader.java
com.supermercerbros.gameengine.engine.shaders.VertexModifier.java
com.supermercerbros.gameengine.handlers.OnAnimationCompleteDispatcher.java
com.supermercerbros.gameengine.handlers.OnAnimationCompleteListener.java
com.supermercerbros.gameengine.hud.CoordsConverter.java
com.supermercerbros.gameengine.hud.GameHud.java
com.supermercerbros.gameengine.hud.HudElement.java
com.supermercerbros.gameengine.material.CelShadedMaterial.java
com.supermercerbros.gameengine.material.TexturedMaterial.java
com.supermercerbros.gameengine.math.BezierCurve.java
com.supermercerbros.gameengine.math.Curve.java
com.supermercerbros.gameengine.math.MatrixUtils.java
com.supermercerbros.gameengine.math.Quaternion.java
com.supermercerbros.gameengine.motion.CurveMovement.java
com.supermercerbros.gameengine.motion.MovementData.java
com.supermercerbros.gameengine.motion.Movement.java
com.supermercerbros.gameengine.objects.AnimatedMeshObject.java
com.supermercerbros.gameengine.objects.BasicMaterial.java
com.supermercerbros.gameengine.objects.BonedObject.java
com.supermercerbros.gameengine.objects.GameObject.java
com.supermercerbros.gameengine.objects.Metadata.java
com.supermercerbros.gameengine.parsers.ConstantCurve.java
com.supermercerbros.gameengine.parsers.GameFactory.java
com.supermercerbros.gameengine.parsers.PreBoneData.java
com.supermercerbros.gameengine.parsers.PreObjectData.java
com.supermercerbros.gameengine.parsers.Sch3D.java
com.supermercerbros.gameengine.render.Compositor.java
com.supermercerbros.gameengine.shaders.ProgramSource.java
com.supermercerbros.gameengine.texture.BitmapTexture.java
com.supermercerbros.gameengine.texture.ETC1CompressedTexture.java
com.supermercerbros.gameengine.texture.Texture.java
com.supermercerbros.gameengine.util.BetterDataInputStream.java
com.supermercerbros.gameengine.util.DelayedRunnable.java
com.supermercerbros.gameengine.util.GLES2.java
com.supermercerbros.gameengine.util.IPO.java
com.supermercerbros.gameengine.util.LoopingThread.java
com.supermercerbros.gameengine.util.Toggle.java
com.supermercerbros.gameengine.util.Utils.java