Android Open Source - gameengine Contact Impulse






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Back to project page gameengine.

License

The source code is released under:

Apache License

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Java Source Code

/*******************************************************************************
 * Copyright 2011 See AUTHORS file./*www.  j  a  v  a  2s.  c o m*/
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.physics.box2d;

/**
 * Contact impulses for reporting. Impulses are used instead of forces because
 * sub-step forces may approach infinity for rigid body collisions. These match
 * up one-to-one with the contact points in b2Manifold.
 * 
 * @author mzechner
 */
public class ContactImpulse {
    /*
     * JNI #include <Box2D/Box2D.h>
     */

    final World world;
    long addr;
    float[] tmp = new float[2];
    final float[] normalImpulses = new float[2];
    final float[] tangentImpulses = new float[2];

    protected ContactImpulse(World world, long addr) {
        this.world = world;
        this.addr = addr;
    }

    public float[] getNormalImpulses() {
        jniGetNormalImpulses(addr, normalImpulses);
        return normalImpulses;
    }

    private native void jniGetNormalImpulses(long addr, float[] values); /*
                                                                          * b2ContactImpulse
                                                                          * *
                                                                          * contactImpulse
                                                                          * = (
                                                                          * b2ContactImpulse
                                                                          * *
                                                                          * )addr
                                                                          * ;
                                                                          * values
                                                                          * [0]
                                                                          * =
                                                                          * contactImpulse
                                                                          * ->
                                                                          * normalImpulses
                                                                          * [0];
                                                                          * values
                                                                          * [1]
                                                                          * =
                                                                          * contactImpulse
                                                                          * ->
                                                                          * normalImpulses
                                                                          * [1];
                                                                          */

    public float[] getTangentImpulses() {
        jniGetTangentImpulses(addr, tangentImpulses);
        return tangentImpulses;
    }

    private native void jniGetTangentImpulses(long addr, float[] values); /*
                                                                           * b2ContactImpulse
                                                                           * *
                                                                           * contactImpulse
                                                                           * = (
                                                                           * b2ContactImpulse
                                                                           * *
                                                                           * )addr
                                                                           * ;
                                                                           * values
                                                                           * [0]
                                                                           * =
                                                                           * contactImpulse
                                                                           * ->
                                                                           * tangentImpulses
                                                                           * [
                                                                           * 0];
                                                                           * values
                                                                           * [1]
                                                                           * =
                                                                           * contactImpulse
                                                                           * ->
                                                                           * tangentImpulses
                                                                           * [
                                                                           * 1];
                                                                           */

    public int getCount() {
        return jniGetCount(addr);
    }

    private native int jniGetCount(long addr); /*
                                                * b2ContactImpulse*
                                                * contactImpulse =
                                                * (b2ContactImpulse*)addr;
                                                * return contactImpulse->count;
                                                */
}




Java Source Code List

com.badlogic.gdx.math.MathUtils.java
com.badlogic.gdx.math.Matrix3.java
com.badlogic.gdx.math.Matrix4.java
com.badlogic.gdx.math.Quaternion.java
com.badlogic.gdx.math.Vector2.java
com.badlogic.gdx.math.Vector3.java
com.badlogic.gdx.physics.box2d.BodyDef.java
com.badlogic.gdx.physics.box2d.Body.java
com.badlogic.gdx.physics.box2d.ChainShape.java
com.badlogic.gdx.physics.box2d.CircleShape.java
com.badlogic.gdx.physics.box2d.ContactFilter.java
com.badlogic.gdx.physics.box2d.ContactImpulse.java
com.badlogic.gdx.physics.box2d.ContactListener.java
com.badlogic.gdx.physics.box2d.Contact.java
com.badlogic.gdx.physics.box2d.DestructionListener.java
com.badlogic.gdx.physics.box2d.EdgeShape.java
com.badlogic.gdx.physics.box2d.Filter.java
com.badlogic.gdx.physics.box2d.FixtureDef.java
com.badlogic.gdx.physics.box2d.Fixture.java
com.badlogic.gdx.physics.box2d.JointDef.java
com.badlogic.gdx.physics.box2d.JointEdge.java
com.badlogic.gdx.physics.box2d.Joint.java
com.badlogic.gdx.physics.box2d.Manifold.java
com.badlogic.gdx.physics.box2d.MassData.java
com.badlogic.gdx.physics.box2d.PolygonShape.java
com.badlogic.gdx.physics.box2d.QueryCallback.java
com.badlogic.gdx.physics.box2d.RayCastCallback.java
com.badlogic.gdx.physics.box2d.Shape.java
com.badlogic.gdx.physics.box2d.Transform.java
com.badlogic.gdx.physics.box2d.WorldManifold.java
com.badlogic.gdx.physics.box2d.World.java
com.badlogic.gdx.physics.box2d.joints.DistanceJointDef.java
com.badlogic.gdx.physics.box2d.joints.DistanceJoint.java
com.badlogic.gdx.physics.box2d.joints.FrictionJointDef.java
com.badlogic.gdx.physics.box2d.joints.FrictionJoint.java
com.badlogic.gdx.physics.box2d.joints.GearJointDef.java
com.badlogic.gdx.physics.box2d.joints.GearJoint.java
com.badlogic.gdx.physics.box2d.joints.MouseJointDef.java
com.badlogic.gdx.physics.box2d.joints.MouseJoint.java
com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef.java
com.badlogic.gdx.physics.box2d.joints.PrismaticJoint.java
com.badlogic.gdx.physics.box2d.joints.PulleyJointDef.java
com.badlogic.gdx.physics.box2d.joints.PulleyJoint.java
com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef.java
com.badlogic.gdx.physics.box2d.joints.RevoluteJoint.java
com.badlogic.gdx.physics.box2d.joints.RopeJointDef.java
com.badlogic.gdx.physics.box2d.joints.RopeJoint.java
com.badlogic.gdx.physics.box2d.joints.WeldJointDef.java
com.badlogic.gdx.physics.box2d.joints.WeldJoint.java
com.badlogic.gdx.physics.box2d.joints.WheelJointDef.java
com.badlogic.gdx.physics.box2d.joints.WheelJoint.java
com.badlogic.gdx.utils.Array.java
com.badlogic.gdx.utils.ComparableTimSort.java
com.badlogic.gdx.utils.Disposable.java
com.badlogic.gdx.utils.GdxRuntimeException.java
com.badlogic.gdx.utils.LongArray.java
com.badlogic.gdx.utils.LongMap.java
com.badlogic.gdx.utils.NumberUtils.java
com.badlogic.gdx.utils.Pool.java
com.badlogic.gdx.utils.Sort.java
com.badlogic.gdx.utils.StringBuilder.java
com.badlogic.gdx.utils.TimSort.java
com.garrapeta.MathUtils.java
com.garrapeta.gameengine.Actor.java
com.garrapeta.gameengine.AsyncGameMessage.java
com.garrapeta.gameengine.BitmapManager.java
com.garrapeta.gameengine.Box2DActor.java
com.garrapeta.gameengine.Box2DWorld.java
com.garrapeta.gameengine.GameMessage.java
com.garrapeta.gameengine.GameView.java
com.garrapeta.gameengine.GameWorld.java
com.garrapeta.gameengine.ShapeDrawer.java
com.garrapeta.gameengine.SyncGameMessage.java
com.garrapeta.gameengine.Viewport.java
com.garrapeta.gameengine.actor.Box2DAtomicActor.java
com.garrapeta.gameengine.actor.Box2DCircleActor.java
com.garrapeta.gameengine.actor.Box2DEdgeActor.java
com.garrapeta.gameengine.actor.Box2DLoopActor.java
com.garrapeta.gameengine.actor.Box2DOpenChainActor.java
com.garrapeta.gameengine.actor.Box2DPolygonActor.java
com.garrapeta.gameengine.actor.IAtomicActor.java
com.garrapeta.gameengine.actor.SimpleActor.java
com.garrapeta.gameengine.module.LevelActionsModule.java
com.garrapeta.gameengine.module.LoadedLevelActionsModule.java
com.garrapeta.gameengine.module.SoundModule.java
com.garrapeta.gameengine.module.VibrationModule.java
com.garrapeta.gameengine.utils.IOUtils.java
com.garrapeta.gameengine.utils.LogX.java
com.garrapeta.gameengine.utils.PhysicsUtils.java
com.garrapeta.gameengine.utils.Pool.java