Android Open Source - gameengine Distance Joint






From Project

Back to project page gameengine.

License

The source code is released under:

Apache License

If you think the Android project gameengine listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/*******************************************************************************
 * Copyright 2011 See AUTHORS file.//  w  w w .  ja va2 s  .co m
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.physics.box2d.joints;

import com.badlogic.gdx.physics.box2d.Joint;
import com.badlogic.gdx.physics.box2d.World;

/**
 * A distance joint constrains two points on two bodies to remain at a fixed
 * distance from each other. You can view this as a massless, rigid rod.
 */
public class DistanceJoint extends Joint {
    /*
     * JNI #include <Box2D/Box2D.h>
     */

    public DistanceJoint(World world, long addr) {
        super(world, addr);
    }

    /**
     * Set/get the natural length. Manipulating the length can lead to
     * non-physical behavior when the frequency is zero.
     */
    public void setLength(float length) {
        jniSetLength(addr, length);
    }

    private native void jniSetLength(long addr, float length); /*
                                                                * b2DistanceJoint*
                                                                * joint =
                                                                * (b2DistanceJoint
                                                                * *)addr;
                                                                * joint->
                                                                * SetLength(
                                                                * length );
                                                                */

    /**
     * Set/get the natural length. Manipulating the length can lead to
     * non-physical behavior when the frequency is zero.
     */
    public float getLength() {
        return jniGetLength(addr);
    }

    private native float jniGetLength(long addr); /*
                                                   * b2DistanceJoint* joint =
                                                   * (b2DistanceJoint*)addr;
                                                   * return joint->GetLength();
                                                   */

    /** Set/get frequency in Hz. */
    public void setFrequency(float hz) {
        jniSetFrequency(addr, hz);
    }

    private native void jniSetFrequency(long addr, float hz); /*
                                                               * b2DistanceJoint*
                                                               * joint =
                                                               * (b2DistanceJoint
                                                               * *)addr;
                                                               * joint->SetFrequency
                                                               * ( hz );
                                                               */

    /** Set/get frequency in Hz. */
    public float getFrequency() {
        return jniGetFrequency(addr);
    }

    private native float jniGetFrequency(long addr); /*
                                                      * b2DistanceJoint* joint =
                                                      * (b2DistanceJoint*)addr;
                                                      * return
                                                      * joint->GetFrequency();
                                                      */

    /** Set/get damping ratio. */
    public void setDampingRatio(float ratio) {
        jniSetDampingRatio(addr, ratio);
    }

    private native void jniSetDampingRatio(long addr, float ratio); /*
                                                                     * b2DistanceJoint
                                                                     * * joint =
                                                                     * (
                                                                     * b2DistanceJoint
                                                                     * *)addr;
                                                                     * joint->
                                                                     * SetDampingRatio
                                                                     * ( ratio
                                                                     * );
                                                                     */

    /** Set/get damping ratio. */
    public float getDampingRatio() {
        return jniGetDampingRatio(addr);
    }

    private native float jniGetDampingRatio(long addr); /*
                                                         * b2DistanceJoint*
                                                         * joint =
                                                         * (b2DistanceJoint
                                                         * *)addr; return
                                                         * joint->
                                                         * GetDampingRatio();
                                                         */
}




Java Source Code List

com.badlogic.gdx.math.MathUtils.java
com.badlogic.gdx.math.Matrix3.java
com.badlogic.gdx.math.Matrix4.java
com.badlogic.gdx.math.Quaternion.java
com.badlogic.gdx.math.Vector2.java
com.badlogic.gdx.math.Vector3.java
com.badlogic.gdx.physics.box2d.BodyDef.java
com.badlogic.gdx.physics.box2d.Body.java
com.badlogic.gdx.physics.box2d.ChainShape.java
com.badlogic.gdx.physics.box2d.CircleShape.java
com.badlogic.gdx.physics.box2d.ContactFilter.java
com.badlogic.gdx.physics.box2d.ContactImpulse.java
com.badlogic.gdx.physics.box2d.ContactListener.java
com.badlogic.gdx.physics.box2d.Contact.java
com.badlogic.gdx.physics.box2d.DestructionListener.java
com.badlogic.gdx.physics.box2d.EdgeShape.java
com.badlogic.gdx.physics.box2d.Filter.java
com.badlogic.gdx.physics.box2d.FixtureDef.java
com.badlogic.gdx.physics.box2d.Fixture.java
com.badlogic.gdx.physics.box2d.JointDef.java
com.badlogic.gdx.physics.box2d.JointEdge.java
com.badlogic.gdx.physics.box2d.Joint.java
com.badlogic.gdx.physics.box2d.Manifold.java
com.badlogic.gdx.physics.box2d.MassData.java
com.badlogic.gdx.physics.box2d.PolygonShape.java
com.badlogic.gdx.physics.box2d.QueryCallback.java
com.badlogic.gdx.physics.box2d.RayCastCallback.java
com.badlogic.gdx.physics.box2d.Shape.java
com.badlogic.gdx.physics.box2d.Transform.java
com.badlogic.gdx.physics.box2d.WorldManifold.java
com.badlogic.gdx.physics.box2d.World.java
com.badlogic.gdx.physics.box2d.joints.DistanceJointDef.java
com.badlogic.gdx.physics.box2d.joints.DistanceJoint.java
com.badlogic.gdx.physics.box2d.joints.FrictionJointDef.java
com.badlogic.gdx.physics.box2d.joints.FrictionJoint.java
com.badlogic.gdx.physics.box2d.joints.GearJointDef.java
com.badlogic.gdx.physics.box2d.joints.GearJoint.java
com.badlogic.gdx.physics.box2d.joints.MouseJointDef.java
com.badlogic.gdx.physics.box2d.joints.MouseJoint.java
com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef.java
com.badlogic.gdx.physics.box2d.joints.PrismaticJoint.java
com.badlogic.gdx.physics.box2d.joints.PulleyJointDef.java
com.badlogic.gdx.physics.box2d.joints.PulleyJoint.java
com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef.java
com.badlogic.gdx.physics.box2d.joints.RevoluteJoint.java
com.badlogic.gdx.physics.box2d.joints.RopeJointDef.java
com.badlogic.gdx.physics.box2d.joints.RopeJoint.java
com.badlogic.gdx.physics.box2d.joints.WeldJointDef.java
com.badlogic.gdx.physics.box2d.joints.WeldJoint.java
com.badlogic.gdx.physics.box2d.joints.WheelJointDef.java
com.badlogic.gdx.physics.box2d.joints.WheelJoint.java
com.badlogic.gdx.utils.Array.java
com.badlogic.gdx.utils.ComparableTimSort.java
com.badlogic.gdx.utils.Disposable.java
com.badlogic.gdx.utils.GdxRuntimeException.java
com.badlogic.gdx.utils.LongArray.java
com.badlogic.gdx.utils.LongMap.java
com.badlogic.gdx.utils.NumberUtils.java
com.badlogic.gdx.utils.Pool.java
com.badlogic.gdx.utils.Sort.java
com.badlogic.gdx.utils.StringBuilder.java
com.badlogic.gdx.utils.TimSort.java
com.garrapeta.MathUtils.java
com.garrapeta.gameengine.Actor.java
com.garrapeta.gameengine.AsyncGameMessage.java
com.garrapeta.gameengine.BitmapManager.java
com.garrapeta.gameengine.Box2DActor.java
com.garrapeta.gameengine.Box2DWorld.java
com.garrapeta.gameengine.GameMessage.java
com.garrapeta.gameengine.GameView.java
com.garrapeta.gameengine.GameWorld.java
com.garrapeta.gameengine.ShapeDrawer.java
com.garrapeta.gameengine.SyncGameMessage.java
com.garrapeta.gameengine.Viewport.java
com.garrapeta.gameengine.actor.Box2DAtomicActor.java
com.garrapeta.gameengine.actor.Box2DCircleActor.java
com.garrapeta.gameengine.actor.Box2DEdgeActor.java
com.garrapeta.gameengine.actor.Box2DLoopActor.java
com.garrapeta.gameengine.actor.Box2DOpenChainActor.java
com.garrapeta.gameengine.actor.Box2DPolygonActor.java
com.garrapeta.gameengine.actor.IAtomicActor.java
com.garrapeta.gameengine.actor.SimpleActor.java
com.garrapeta.gameengine.module.LevelActionsModule.java
com.garrapeta.gameengine.module.LoadedLevelActionsModule.java
com.garrapeta.gameengine.module.SoundModule.java
com.garrapeta.gameengine.module.VibrationModule.java
com.garrapeta.gameengine.utils.IOUtils.java
com.garrapeta.gameengine.utils.LogX.java
com.garrapeta.gameengine.utils.PhysicsUtils.java
com.garrapeta.gameengine.utils.Pool.java