Android Open Source - gameengine Joint Def






From Project

Back to project page gameengine.

License

The source code is released under:

Apache License

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Java Source Code

/*******************************************************************************
 * Copyright 2011 See AUTHORS file./*from  w  w  w.  ja va2 s. c  o  m*/
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.physics.box2d;

public class JointDef {
    public enum JointType {
        Unknown(0),
        RevoluteJoint(1),
        PrismaticJoint(2),
        DistanceJoint(3),
        PulleyJoint(4),
        MouseJoint(5),
        GearJoint(6),
        WheelJoint(7),
        WeldJoint(8),
        FrictionJoint(9),
        RopeJoint(10);

        public static JointType[] valueTypes = new JointType[] {
                Unknown,
                RevoluteJoint,
                PrismaticJoint,
                DistanceJoint,
                PulleyJoint,
                MouseJoint,
                GearJoint,
                WheelJoint,
                WeldJoint,
                FrictionJoint,
                RopeJoint };
        private int value;

        JointType(int value) {
            this.value = value;
        }

        public int getValue() {
            return value;
        }
    }

    /** The joint type is set automatically for concrete joint types. **/
    public JointType type = JointType.Unknown;

    /** The first attached body. **/
    public Body bodyA = null;

    /** The second attached body **/
    public Body bodyB = null;

    /** Set this flag to true if the attached bodies should collide. **/
    public boolean collideConnected = false;
}




Java Source Code List

com.badlogic.gdx.math.MathUtils.java
com.badlogic.gdx.math.Matrix3.java
com.badlogic.gdx.math.Matrix4.java
com.badlogic.gdx.math.Quaternion.java
com.badlogic.gdx.math.Vector2.java
com.badlogic.gdx.math.Vector3.java
com.badlogic.gdx.physics.box2d.BodyDef.java
com.badlogic.gdx.physics.box2d.Body.java
com.badlogic.gdx.physics.box2d.ChainShape.java
com.badlogic.gdx.physics.box2d.CircleShape.java
com.badlogic.gdx.physics.box2d.ContactFilter.java
com.badlogic.gdx.physics.box2d.ContactImpulse.java
com.badlogic.gdx.physics.box2d.ContactListener.java
com.badlogic.gdx.physics.box2d.Contact.java
com.badlogic.gdx.physics.box2d.DestructionListener.java
com.badlogic.gdx.physics.box2d.EdgeShape.java
com.badlogic.gdx.physics.box2d.Filter.java
com.badlogic.gdx.physics.box2d.FixtureDef.java
com.badlogic.gdx.physics.box2d.Fixture.java
com.badlogic.gdx.physics.box2d.JointDef.java
com.badlogic.gdx.physics.box2d.JointEdge.java
com.badlogic.gdx.physics.box2d.Joint.java
com.badlogic.gdx.physics.box2d.Manifold.java
com.badlogic.gdx.physics.box2d.MassData.java
com.badlogic.gdx.physics.box2d.PolygonShape.java
com.badlogic.gdx.physics.box2d.QueryCallback.java
com.badlogic.gdx.physics.box2d.RayCastCallback.java
com.badlogic.gdx.physics.box2d.Shape.java
com.badlogic.gdx.physics.box2d.Transform.java
com.badlogic.gdx.physics.box2d.WorldManifold.java
com.badlogic.gdx.physics.box2d.World.java
com.badlogic.gdx.physics.box2d.joints.DistanceJointDef.java
com.badlogic.gdx.physics.box2d.joints.DistanceJoint.java
com.badlogic.gdx.physics.box2d.joints.FrictionJointDef.java
com.badlogic.gdx.physics.box2d.joints.FrictionJoint.java
com.badlogic.gdx.physics.box2d.joints.GearJointDef.java
com.badlogic.gdx.physics.box2d.joints.GearJoint.java
com.badlogic.gdx.physics.box2d.joints.MouseJointDef.java
com.badlogic.gdx.physics.box2d.joints.MouseJoint.java
com.badlogic.gdx.physics.box2d.joints.PrismaticJointDef.java
com.badlogic.gdx.physics.box2d.joints.PrismaticJoint.java
com.badlogic.gdx.physics.box2d.joints.PulleyJointDef.java
com.badlogic.gdx.physics.box2d.joints.PulleyJoint.java
com.badlogic.gdx.physics.box2d.joints.RevoluteJointDef.java
com.badlogic.gdx.physics.box2d.joints.RevoluteJoint.java
com.badlogic.gdx.physics.box2d.joints.RopeJointDef.java
com.badlogic.gdx.physics.box2d.joints.RopeJoint.java
com.badlogic.gdx.physics.box2d.joints.WeldJointDef.java
com.badlogic.gdx.physics.box2d.joints.WeldJoint.java
com.badlogic.gdx.physics.box2d.joints.WheelJointDef.java
com.badlogic.gdx.physics.box2d.joints.WheelJoint.java
com.badlogic.gdx.utils.Array.java
com.badlogic.gdx.utils.ComparableTimSort.java
com.badlogic.gdx.utils.Disposable.java
com.badlogic.gdx.utils.GdxRuntimeException.java
com.badlogic.gdx.utils.LongArray.java
com.badlogic.gdx.utils.LongMap.java
com.badlogic.gdx.utils.NumberUtils.java
com.badlogic.gdx.utils.Pool.java
com.badlogic.gdx.utils.Sort.java
com.badlogic.gdx.utils.StringBuilder.java
com.badlogic.gdx.utils.TimSort.java
com.garrapeta.MathUtils.java
com.garrapeta.gameengine.Actor.java
com.garrapeta.gameengine.AsyncGameMessage.java
com.garrapeta.gameengine.BitmapManager.java
com.garrapeta.gameengine.Box2DActor.java
com.garrapeta.gameengine.Box2DWorld.java
com.garrapeta.gameengine.GameMessage.java
com.garrapeta.gameengine.GameView.java
com.garrapeta.gameengine.GameWorld.java
com.garrapeta.gameengine.ShapeDrawer.java
com.garrapeta.gameengine.SyncGameMessage.java
com.garrapeta.gameengine.Viewport.java
com.garrapeta.gameengine.actor.Box2DAtomicActor.java
com.garrapeta.gameengine.actor.Box2DCircleActor.java
com.garrapeta.gameengine.actor.Box2DEdgeActor.java
com.garrapeta.gameengine.actor.Box2DLoopActor.java
com.garrapeta.gameengine.actor.Box2DOpenChainActor.java
com.garrapeta.gameengine.actor.Box2DPolygonActor.java
com.garrapeta.gameengine.actor.IAtomicActor.java
com.garrapeta.gameengine.actor.SimpleActor.java
com.garrapeta.gameengine.module.LevelActionsModule.java
com.garrapeta.gameengine.module.LoadedLevelActionsModule.java
com.garrapeta.gameengine.module.SoundModule.java
com.garrapeta.gameengine.module.VibrationModule.java
com.garrapeta.gameengine.utils.IOUtils.java
com.garrapeta.gameengine.utils.LogX.java
com.garrapeta.gameengine.utils.PhysicsUtils.java
com.garrapeta.gameengine.utils.Pool.java