Android Open Source - jmini3d Gpu Uploader






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License

The source code is released under:

Copyright 2012 Mobialia http://www.mobialia.com/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to ...

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Java Source Code

package jmini3d.android;
//w  w w . ja v a  2 s.  c  o m
import android.graphics.Bitmap;
import android.opengl.GLES20;
import android.opengl.GLUtils;
import android.util.Log;

import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.ArrayList;
import java.util.HashMap;

import jmini3d.CubeMapTexture;
import jmini3d.GpuObjectStatus;
import jmini3d.Scene;
import jmini3d.Texture;
import jmini3d.geometry.Geometry;
import jmini3d.material.Material;

public class GpuUploader {
  static final String TAG = "GpuUploader";

  // Use our Axis system
  static final int[] CUBE_MAP_SIDES = {GLES20.GL_TEXTURE_CUBE_MAP_POSITIVE_X, GLES20.GL_TEXTURE_CUBE_MAP_NEGATIVE_X, //
      GLES20.GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GLES20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, //
      GLES20.GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GLES20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y};

  ResourceLoader resourceLoader;

  HashMap<Geometry, GeometryBuffers> geometryBuffers = new HashMap<Geometry, GeometryBuffers>();
  HashMap<Texture, Integer> textures = new HashMap<Texture, Integer>();
  HashMap<CubeMapTexture, Integer> cubeMapTextures = new HashMap<CubeMapTexture, Integer>();
  ArrayList<Program> shaderPrograms = new ArrayList<Program>();

  public GpuUploader(ResourceLoader resourceLoader) {
    this.resourceLoader = resourceLoader;
  }

  public Program getProgram(Scene scene, Material material) {
    if (scene.shaderKey == -1) {
      scene.shaderKey = Program.getSceneKey(scene);
    }
    if (material.shaderKey == -1) {
      material.shaderKey = Program.getMaterialKey(material);
    }
    int key = scene.shaderKey & material.shaderKey;
    Program program = null;
    // Use ArrayList instead HashMap to avoid Integer creation
    for (int i = 0; i < shaderPrograms.size(); i++) {
      if (key == shaderPrograms.get(i).key) {
        program = shaderPrograms.get(i);
      }
    }
    if (program == null) {
      program = new Program();
      program.key = key;
      program.init(scene, material, resourceLoader);
      shaderPrograms.add(program);
    }
    return program;
  }

  public GeometryBuffers upload(Geometry geometry3d) {
    GeometryBuffers buffers = geometryBuffers.get(geometry3d);
    if (buffers == null) {
      buffers = new GeometryBuffers();
      geometryBuffers.put(geometry3d, buffers);
    }

    if ((geometry3d.status & GpuObjectStatus.VERTICES_UPLOADED) == 0) {
      geometry3d.status |= GpuObjectStatus.VERTICES_UPLOADED;
      float[] vertex = geometry3d.vertex();
      if (vertex != null) {
        if (buffers.vertexBufferId == null) {
          int[] vboId = new int[1];
          GLES20.glGenBuffers(1, vboId, 0);
          buffers.vertexBufferId = vboId[0];
        }
        GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, buffers.vertexBufferId);
        GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, vertex.length * 4, FloatBuffer.wrap(vertex), GLES20.GL_STATIC_DRAW);
      }
    }

    if ((geometry3d.status & GpuObjectStatus.NORMALS_UPLOADED) == 0) {
      geometry3d.status |= GpuObjectStatus.NORMALS_UPLOADED;
      float[] normals = geometry3d.normals();
      if (normals != null) {
        if (buffers.normalsBufferId == null) {
          int[] vboId = new int[1];
          GLES20.glGenBuffers(1, vboId, 0);
          buffers.normalsBufferId = vboId[0];
        }
        GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, buffers.normalsBufferId);
        GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, normals.length * 4, FloatBuffer.wrap(normals), GLES20.GL_STATIC_DRAW);
      }
    }

    if ((geometry3d.status & GpuObjectStatus.UVS_UPLOADED) == 0) {
      geometry3d.status |= GpuObjectStatus.UVS_UPLOADED;
      float[] uvs = geometry3d.uvs();
      if (uvs != null) {
        if (buffers.uvsBufferId == null) {
          int[] vboId = new int[1];
          GLES20.glGenBuffers(1, vboId, 0);
          buffers.uvsBufferId = vboId[0];
        }
        GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, buffers.uvsBufferId);
        GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, uvs.length * 4, FloatBuffer.wrap(uvs), GLES20.GL_STATIC_DRAW);
      }
    }

    if ((geometry3d.status & GpuObjectStatus.FACES_UPLOADED) == 0) {
      geometry3d.status |= GpuObjectStatus.FACES_UPLOADED;
      short[] faces = geometry3d.faces();
      if (faces != null) {
        geometry3d.facesLength = faces.length;
        if (buffers.facesBufferId == null) {
          int[] vboId = new int[1];
          GLES20.glGenBuffers(1, vboId, 0);
          buffers.facesBufferId = vboId[0];
        }

        GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, buffers.facesBufferId);
        GLES20.glBufferData(GLES20.GL_ELEMENT_ARRAY_BUFFER, faces.length * 2, ShortBuffer.wrap(faces), GLES20.GL_STATIC_DRAW);
      }
    }

    return buffers;
  }

  public void upload(Renderer3d renderer3d, Texture texture, int activeTexture) {
    if ((texture.status & GpuObjectStatus.TEXTURE_UPLOADED) == 0) {
      texture.status |= GpuObjectStatus.TEXTURE_UPLOADED;

      Bitmap bitmap;
      try {
        bitmap = resourceLoader.getImage(texture.image);
      } catch (Exception e) {
        return;
      }
      Integer textureId = textures.get(texture);
      if (textureId == null) {
        int[] texturesIds = new int[1];
        GLES20.glGenTextures(1, texturesIds, 0);
        textureId = texturesIds[0];
        textures.put(texture, textureId);
      }

      if (renderer3d.activeTexture != activeTexture) {
        GLES20.glActiveTexture(activeTexture);
        renderer3d.activeTexture = activeTexture;
      }
      GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureId);
      renderer3d.mapTextureId = textureId;

      GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);

      resourceLoader.freeBitmap(texture.image, bitmap);
    }
  }

  public void upload(Renderer3d renderer3d, CubeMapTexture cubeMapTexture, int activeTexture) {
    if ((cubeMapTexture.status & GpuObjectStatus.TEXTURE_UPLOADED) == 0) {
      cubeMapTexture.status |= GpuObjectStatus.TEXTURE_UPLOADED;

      Integer textureId = textures.get(cubeMapTexture);
      if (textureId == null) {
        int[] texturesIds = new int[1];
        GLES20.glGenTextures(1, texturesIds, 0);
        textureId = texturesIds[0];
        cubeMapTextures.put(cubeMapTexture, textureId);
      }
      cubeMapTextures.put(cubeMapTexture, textureId);

      if (renderer3d.activeTexture != activeTexture) {
        GLES20.glActiveTexture(activeTexture);
        renderer3d.activeTexture = activeTexture;
      }
      GLES20.glBindTexture(GLES20.GL_TEXTURE_CUBE_MAP, textureId);
      renderer3d.envMapTextureId = textureId;

      for (int i = 0; i < 6; i++) {
        Bitmap bitmap;
        try {
          bitmap = resourceLoader.getImage(cubeMapTexture.images[i]);
        } catch (Exception e) {
          Log.e(TAG, "Texture image not found in resources: " + cubeMapTexture.images[i]);
          return;
        }

        GLUtils.texImage2D(CUBE_MAP_SIDES[i], 0, bitmap, 0);

        resourceLoader.freeBitmap(null, bitmap);
      }
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_CUBE_MAP, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_CUBE_MAP, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_CUBE_MAP, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
      GLES20.glTexParameteri(GLES20.GL_TEXTURE_CUBE_MAP, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
    }
  }

  public void unload(Object o) {
    if (o instanceof Geometry) {
      if (geometryBuffers.containsKey(o)) {
        ((Geometry) o).status = 0;
        GeometryBuffers buffers = geometryBuffers.get(o);

        if (buffers.vertexBufferId != null) {
          GLES20.glDeleteBuffers(1, IntBuffer.wrap(new int[]{buffers.vertexBufferId}));
        }
        if (buffers.normalsBufferId != null) {
          GLES20.glDeleteBuffers(1, IntBuffer.wrap(new int[]{buffers.normalsBufferId}));
        }
        if (buffers.uvsBufferId != null) {
          GLES20.glDeleteBuffers(1, IntBuffer.wrap(new int[]{buffers.uvsBufferId}));
        }
        if (buffers.facesBufferId != null) {
          GLES20.glDeleteBuffers(1, IntBuffer.wrap(new int[]{buffers.facesBufferId}));
        }

        geometryBuffers.remove(o);
      }
    } else if (o instanceof Texture) {
      if (textures.containsKey(o)) {
        ((Texture) o).status = 0;
        GLES20.glDeleteTextures(1, IntBuffer.wrap(new int[]{textures.get(o)}));
        textures.remove(o);
      }
    } else if (o instanceof CubeMapTexture) {
      if (cubeMapTextures.containsKey(o)) {
        ((Texture) o).status = 0;
        GLES20.glDeleteTextures(1, IntBuffer.wrap(new int[]{cubeMapTextures.get(o)}));
        textures.remove(o);
      }
    }
  }

  public void reset() {
    // Now force re-upload of all objects
    for (Geometry geometry : geometryBuffers.keySet()) {
      geometry.status = 0;
    }
    for (Texture texture : textures.keySet()) {
      texture.status = 0;
    }
    for (CubeMapTexture texture : cubeMapTextures.keySet()) {
      texture.status = 0;
    }
    geometryBuffers.clear();
    textures.clear();
    cubeMapTextures.clear();
    shaderPrograms.clear();
  }
}




Java Source Code List

cocoonjs.CocoonJsLinker.java
jmini3d.Blending.java
jmini3d.Camera.java
jmini3d.Color4.java
jmini3d.CubeMapTexture.java
jmini3d.Font.java
jmini3d.GpuObjectStatus.java
jmini3d.MatrixUtils.java
jmini3d.Object3d.java
jmini3d.Rect.java
jmini3d.SceneController.java
jmini3d.Scene.java
jmini3d.Texture.java
jmini3d.Utils.java
jmini3d.Vector3.java
jmini3d.android.Activity3d.java
jmini3d.android.GeometryBuffers.java
jmini3d.android.GlSurfaceView3d.java
jmini3d.android.GpuUploader.java
jmini3d.android.Program.java
jmini3d.android.Renderer3d.java
jmini3d.android.ResourceLoader.java
jmini3d.android.compat.CompatibilityWrapper5.java
jmini3d.android.demo.DemoActivity.java
jmini3d.android.input.InputController.java
jmini3d.demo.ArialFont.java
jmini3d.demo.CubeScene.java
jmini3d.demo.CubesScene.java
jmini3d.demo.DemoSceneController.java
jmini3d.demo.EnvMapCubeScene.java
jmini3d.demo.NormalMapScene.java
jmini3d.demo.ParentScene.java
jmini3d.demo.TeapotGeometry.java
jmini3d.demo.TeapotScene.java
jmini3d.geometry.BoxGeometry.java
jmini3d.geometry.Geometry.java
jmini3d.geometry.PlaneGeometry.java
jmini3d.geometry.SkyboxGeometry.java
jmini3d.geometry.SpriteGeometry.java
jmini3d.geometry.VariableGeometry.java
jmini3d.gwt.Canvas3d.java
jmini3d.gwt.EngineResources.java
jmini3d.gwt.EntryPoint3d.java
jmini3d.gwt.GeometryBuffers.java
jmini3d.gwt.GpuUploader.java
jmini3d.gwt.MyInt16Array.java
jmini3d.gwt.Program.java
jmini3d.gwt.Renderer3d.java
jmini3d.gwt.ResourceLoader.java
jmini3d.gwt.TextureLoadedListener.java
jmini3d.gwt.demo.DemoEntryPoint.java
jmini3d.gwt.input.InputController.java
jmini3d.input.KeyListener.java
jmini3d.input.TouchListener.java
jmini3d.input.TouchPointer.java
jmini3d.light.AmbientLight.java
jmini3d.light.DirectionalLight.java
jmini3d.light.Light.java
jmini3d.light.PointLight.java
jmini3d.material.Material.java
jmini3d.material.PhongMaterial.java
jmini3d.material.SpriteMaterial.java
jmini3d.utils.Fnt2Class.java
jmini3d.utils.Obj2Class.java