Android Open Source - jmini3d Cube Scene






From Project

Back to project page jmini3d.

License

The source code is released under:

Copyright 2012 Mobialia http://www.mobialia.com/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to ...

If you think the Android project jmini3d listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package jmini3d.demo;
/*from  w ww. j a v a  2s.c  o m*/
import jmini3d.Color4;
import jmini3d.Object3d;
import jmini3d.Texture;
import jmini3d.Vector3;
import jmini3d.geometry.BoxGeometry;
import jmini3d.geometry.Geometry;
import jmini3d.light.AmbientLight;
import jmini3d.light.DirectionalLight;
import jmini3d.light.PointLight;
import jmini3d.material.Material;
import jmini3d.material.PhongMaterial;

public class CubeScene extends ParentScene {

  public CubeScene() {
    super("A simple cube with different lights");

    Texture map = new Texture("texture.png");
    Color4 white = new Color4(255, 255, 255, 255);
    Material material1 = new PhongMaterial(map, white, white, white);
    Geometry geometry = new BoxGeometry(1);
    Object3d o3d = new Object3d(geometry, material1);

    addChild(o3d);

    addLight(new AmbientLight(new Color4(100, 100, 100), 0.5f));
    addLight(new PointLight(new Vector3(0, 50, 0), new Color4(0, 0, 255)));
    addLight(new PointLight(new Vector3(0, -1.1f, 0), new Color4(255, 0, 0), 1.1f));
    addLight(new DirectionalLight(new Vector3(1, 0, 0), new Color4(0, 255, 0)));
  }
}




Java Source Code List

cocoonjs.CocoonJsLinker.java
jmini3d.Blending.java
jmini3d.Camera.java
jmini3d.Color4.java
jmini3d.CubeMapTexture.java
jmini3d.Font.java
jmini3d.GpuObjectStatus.java
jmini3d.MatrixUtils.java
jmini3d.Object3d.java
jmini3d.Rect.java
jmini3d.SceneController.java
jmini3d.Scene.java
jmini3d.Texture.java
jmini3d.Utils.java
jmini3d.Vector3.java
jmini3d.android.Activity3d.java
jmini3d.android.GeometryBuffers.java
jmini3d.android.GlSurfaceView3d.java
jmini3d.android.GpuUploader.java
jmini3d.android.Program.java
jmini3d.android.Renderer3d.java
jmini3d.android.ResourceLoader.java
jmini3d.android.compat.CompatibilityWrapper5.java
jmini3d.android.demo.DemoActivity.java
jmini3d.android.input.InputController.java
jmini3d.demo.ArialFont.java
jmini3d.demo.CubeScene.java
jmini3d.demo.CubesScene.java
jmini3d.demo.DemoSceneController.java
jmini3d.demo.EnvMapCubeScene.java
jmini3d.demo.NormalMapScene.java
jmini3d.demo.ParentScene.java
jmini3d.demo.TeapotGeometry.java
jmini3d.demo.TeapotScene.java
jmini3d.geometry.BoxGeometry.java
jmini3d.geometry.Geometry.java
jmini3d.geometry.PlaneGeometry.java
jmini3d.geometry.SkyboxGeometry.java
jmini3d.geometry.SpriteGeometry.java
jmini3d.geometry.VariableGeometry.java
jmini3d.gwt.Canvas3d.java
jmini3d.gwt.EngineResources.java
jmini3d.gwt.EntryPoint3d.java
jmini3d.gwt.GeometryBuffers.java
jmini3d.gwt.GpuUploader.java
jmini3d.gwt.MyInt16Array.java
jmini3d.gwt.Program.java
jmini3d.gwt.Renderer3d.java
jmini3d.gwt.ResourceLoader.java
jmini3d.gwt.TextureLoadedListener.java
jmini3d.gwt.demo.DemoEntryPoint.java
jmini3d.gwt.input.InputController.java
jmini3d.input.KeyListener.java
jmini3d.input.TouchListener.java
jmini3d.input.TouchPointer.java
jmini3d.light.AmbientLight.java
jmini3d.light.DirectionalLight.java
jmini3d.light.Light.java
jmini3d.light.PointLight.java
jmini3d.material.Material.java
jmini3d.material.PhongMaterial.java
jmini3d.material.SpriteMaterial.java
jmini3d.utils.Fnt2Class.java
jmini3d.utils.Obj2Class.java