Android Open Source - jmini3d Cubes Scene






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Back to project page jmini3d.

License

The source code is released under:

Copyright 2012 Mobialia http://www.mobialia.com/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to ...

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Java Source Code

package jmini3d.demo;
/*  ww w. j  a  v  a  2  s. com*/
import java.util.Random;

import jmini3d.Color4;
import jmini3d.Object3d;
import jmini3d.Vector3;
import jmini3d.geometry.BoxGeometry;
import jmini3d.geometry.Geometry;
import jmini3d.light.AmbientLight;
import jmini3d.light.PointLight;
import jmini3d.material.PhongMaterial;

public class CubesScene extends ParentScene {

  public CubesScene() {
    super("Multiple cubes with a light");

    Random r = new Random();

    addLight(new AmbientLight(new Color4(255, 255, 255), 0f));
    addLight(new PointLight(new Vector3(0, 0, 0), new Color4(255, 255, 255), 1.1f));

    Color4 ambient = new Color4(255, 255, 255, 255);
    Color4 red = new Color4(255, 0, 0, 255);
    Color4 green = new Color4(0, 255, 0, 255);
    Color4 blue = new Color4(0, 0, 255, 255);
    PhongMaterial material1 = new PhongMaterial(ambient, red, red);
    PhongMaterial material2 = new PhongMaterial(ambient, green, green);
    PhongMaterial material3 = new PhongMaterial(ambient, blue, blue);

    for (int i = 0; i < 200; i++) {
      float x = r.nextFloat() * 50 - 25;
      float y = r.nextFloat() * 50 - 25;
      float z = r.nextFloat() * 50 - 25;
      Geometry geometry = new BoxGeometry(1);
      Object3d o3d;
      if (i % 3 == 0) {
        o3d = new Object3d(geometry, material1);
      } else if (i % 3 == 1) {
        o3d = new Object3d(geometry, material2);
      } else {
        o3d = new Object3d(geometry, material3);
      }
      o3d.setPosition(x, y, z);
      addChild(o3d);
    }
  }
}




Java Source Code List

cocoonjs.CocoonJsLinker.java
jmini3d.Blending.java
jmini3d.Camera.java
jmini3d.Color4.java
jmini3d.CubeMapTexture.java
jmini3d.Font.java
jmini3d.GpuObjectStatus.java
jmini3d.MatrixUtils.java
jmini3d.Object3d.java
jmini3d.Rect.java
jmini3d.SceneController.java
jmini3d.Scene.java
jmini3d.Texture.java
jmini3d.Utils.java
jmini3d.Vector3.java
jmini3d.android.Activity3d.java
jmini3d.android.GeometryBuffers.java
jmini3d.android.GlSurfaceView3d.java
jmini3d.android.GpuUploader.java
jmini3d.android.Program.java
jmini3d.android.Renderer3d.java
jmini3d.android.ResourceLoader.java
jmini3d.android.compat.CompatibilityWrapper5.java
jmini3d.android.demo.DemoActivity.java
jmini3d.android.input.InputController.java
jmini3d.demo.ArialFont.java
jmini3d.demo.CubeScene.java
jmini3d.demo.CubesScene.java
jmini3d.demo.DemoSceneController.java
jmini3d.demo.EnvMapCubeScene.java
jmini3d.demo.NormalMapScene.java
jmini3d.demo.ParentScene.java
jmini3d.demo.TeapotGeometry.java
jmini3d.demo.TeapotScene.java
jmini3d.geometry.BoxGeometry.java
jmini3d.geometry.Geometry.java
jmini3d.geometry.PlaneGeometry.java
jmini3d.geometry.SkyboxGeometry.java
jmini3d.geometry.SpriteGeometry.java
jmini3d.geometry.VariableGeometry.java
jmini3d.gwt.Canvas3d.java
jmini3d.gwt.EngineResources.java
jmini3d.gwt.EntryPoint3d.java
jmini3d.gwt.GeometryBuffers.java
jmini3d.gwt.GpuUploader.java
jmini3d.gwt.MyInt16Array.java
jmini3d.gwt.Program.java
jmini3d.gwt.Renderer3d.java
jmini3d.gwt.ResourceLoader.java
jmini3d.gwt.TextureLoadedListener.java
jmini3d.gwt.demo.DemoEntryPoint.java
jmini3d.gwt.input.InputController.java
jmini3d.input.KeyListener.java
jmini3d.input.TouchListener.java
jmini3d.input.TouchPointer.java
jmini3d.light.AmbientLight.java
jmini3d.light.DirectionalLight.java
jmini3d.light.Light.java
jmini3d.light.PointLight.java
jmini3d.material.Material.java
jmini3d.material.PhongMaterial.java
jmini3d.material.SpriteMaterial.java
jmini3d.utils.Fnt2Class.java
jmini3d.utils.Obj2Class.java