Android Open Source - RollOverSphere---a-simple-libgdx-game Box Object






From Project

Back to project page RollOverSphere---a-simple-libgdx-game.

License

The source code is released under:

MIT License

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Java Source Code

package com.igorcrevar.rolloverchuck.objects;
//w  ww. j  av a  2 s .c  om
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShaderProgram;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Vector3;
import com.igorcrevar.rolloverchuck.GameConsts;
import com.igorcrevar.rolloverchuck.GameData;
import com.igorcrevar.rolloverchuck.GameManager;
import com.igorcrevar.rolloverchuck.mesh.IMesh;
import com.igorcrevar.rolloverchuck.objects.boxes.IBoxRegion;
import com.igorcrevar.rolloverchuck.objects.boxes.IBoxType;
import com.igorcrevar.rolloverchuck.utils.Mathf;

public class BoxObject {
  private static final float MinAlpha = 0.2f;
  private static final float MaxAlpha = 0.9f;
  
  private IMesh mesh;
  private ShaderProgram sp;
  private Matrix4 modelMatrix;
  private Color color = new Color();
  private Vector3 position = new Vector3();
  private float angle;
  private float currentTime;
  private float timeToLive;
  
  private IBoxRegion boxRegion;
  private IBoxType boxType;
  private float baseScale;
  
  public BoxObject(GameManager gameManager) {
    mesh = gameManager.getMesh("cube_with_normals");
    sp = gameManager.getShader("light");
    modelMatrix = new Matrix4();
    baseScale = gameManager.getGameData().CubeScale;
  }
  
  public void init(IBoxRegion boxRegion, float timeToLive, IBoxType boxType) {
    this.boxRegion = boxRegion;
    this.boxRegion.populatePosition(this.position);
    this.boxRegion.take();
    
    this.color.set(boxType.getColor());
    this.color.a = MaxAlpha;
    this.timeToLive = timeToLive;
    this.boxType = boxType;
    this.currentTime = 0.0f;
  }
  
  public boolean update(float deltaTime) {
    color.a = Mathf.lerp(MaxAlpha, MinAlpha, currentTime / timeToLive);  
    
    float scale = boxType.getScale() * baseScale;
    modelMatrix.idt().translate(GameData.ObjectZero).translate(position.x, 0.5f * scale, position.z);
    modelMatrix.scale(scale, scale, scale);
    modelMatrix.mul(new Matrix4().rotate(com.badlogic.gdx.math.Vector3.Y, angle));
    
    currentTime += deltaTime;
    angle += boxType.getRotationSpeed() * deltaTime;
    return currentTime < timeToLive;
  }
  
  public void draw(Matrix4 projViewMatrix, Matrix4 viewMatrix, Vector3 lightPos) {
    projViewMatrix.mul(modelMatrix);    
    viewMatrix.mul(modelMatrix);
    sp.begin();
    sp.setUniformMatrix(GameConsts.ProjectionMatrixName,  projViewMatrix);
    sp.setUniformf("u_color_factor",  color);
    sp.setUniformMatrix(GameConsts.ViewModelMatrixName, viewMatrix);
    sp.setUniformf(GameConsts.LightPosName, lightPos);
    mesh.draw(sp);
    sp.end();
  }
  
  public void destroy() {
    boxRegion.free();
  }
  
  public void drawShadow(ShaderProgram sp, Matrix4 projViewMatrix) {
    if (currentTime > timeToLive) {
      return;
    }
    
    sp.setUniformMatrix("u_modelMatrix", modelMatrix);
    sp.setUniformMatrix(GameConsts.ProjectionMatrixName,  projViewMatrix);
    mesh.draw(sp);    
  }
  
  public Vector3 GetPosition() {
    return position;
  }
  
  public float getScale() {
    return boxType.getScale() * baseScale;
  }
  
  public int getPoints() {
    return boxType.getPoint();
  }
  
  public void applyUpgrade(ChuckObject co) {
    boxType.applyUpgrade(co);
  }  
}




Java Source Code List

com.google.example.games.basegameutils.GameHelperUtils.java
com.google.example.games.basegameutils.GameHelper.java
com.igorcrevar.rolloverchuck.DesktopRunner.java
com.igorcrevar.rolloverchuck.GameConsts.java
com.igorcrevar.rolloverchuck.GameData.java
com.igorcrevar.rolloverchuck.GameListener.java
com.igorcrevar.rolloverchuck.GameManager.java
com.igorcrevar.rolloverchuck.GameType.java
com.igorcrevar.rolloverchuck.IActivityRequestHandler.java
com.igorcrevar.rolloverchuck.ISceneManager.java
com.igorcrevar.rolloverchuck.IScene.java
com.igorcrevar.rolloverchuck.mesh.CubeMeshWithNormals.java
com.igorcrevar.rolloverchuck.mesh.CubeMesh.java
com.igorcrevar.rolloverchuck.mesh.FieldMesh.java
com.igorcrevar.rolloverchuck.mesh.IMesh.java
com.igorcrevar.rolloverchuck.mesh.SphereMesh.java
com.igorcrevar.rolloverchuck.objects.BoxObject.java
com.igorcrevar.rolloverchuck.objects.ChuckObject.java
com.igorcrevar.rolloverchuck.objects.ChuckSpriteObject.java
com.igorcrevar.rolloverchuck.objects.EndGameButtonsObject.java
com.igorcrevar.rolloverchuck.objects.FieldObject.java
com.igorcrevar.rolloverchuck.objects.GameButton.java
com.igorcrevar.rolloverchuck.objects.IntroSceneButtonsObject.java
com.igorcrevar.rolloverchuck.objects.MainWallObject.java
com.igorcrevar.rolloverchuck.objects.StarsObject.java
com.igorcrevar.rolloverchuck.objects.TextButton.java
com.igorcrevar.rolloverchuck.objects.TrailObject.java
com.igorcrevar.rolloverchuck.objects.boxes.BoxManager.java
com.igorcrevar.rolloverchuck.objects.boxes.BoxRegionManager.java
com.igorcrevar.rolloverchuck.objects.boxes.BoxRegion.java
com.igorcrevar.rolloverchuck.objects.boxes.BoxTypeFactory.java
com.igorcrevar.rolloverchuck.objects.boxes.IBoxRegion.java
com.igorcrevar.rolloverchuck.objects.boxes.IBoxType.java
com.igorcrevar.rolloverchuck.physics.CollisionSolver.java
com.igorcrevar.rolloverchuck.physics.ICollisionIterationHandler.java
com.igorcrevar.rolloverchuck.physics.SphereMoving.java
com.igorcrevar.rolloverchuck.points.PlayerPoint.java
com.igorcrevar.rolloverchuck.points.PointsManager.java
com.igorcrevar.rolloverchuck.scenes.GameLoadingScene.java
com.igorcrevar.rolloverchuck.scenes.GameScene.java
com.igorcrevar.rolloverchuck.scenes.IntroScene.java
com.igorcrevar.rolloverchuck.scenes.GameMode.ArcadeGameMode.java
com.igorcrevar.rolloverchuck.scenes.GameMode.IGameMode.java
com.igorcrevar.rolloverchuck.scenes.GameMode.StressFreeGameMode.java
com.igorcrevar.rolloverchuck.utils.CollisionHelper.java
com.igorcrevar.rolloverchuck.utils.GameHelper.java
com.igorcrevar.rolloverchuck.utils.IMyFontDrawerFont.java
com.igorcrevar.rolloverchuck.utils.Mathf.java
com.igorcrevar.rolloverchuck.utils.MyFontDrawerBatch.java
com.igorcrevar.rolloverchuck.utils.MyFontDrawerDefaultFont.java
com.igorcrevar.rolloverchuck.utils.MyFontDrawer.java
com.igorcrevar.rolloverchuck.utils.ShaderAssetLoader.java
com.wayilookatgames.rolloverball.MainActivity.java