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The source code is released under:
Apache License
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/** * Copyright 2012 52North Initiative for Geospatial Open Source Software GmbH *//w w w . j ava2s . c om * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.n52.geoar.view.geoar.gl.mode; public class BilligerColorShader extends FeatureShader { //@formatter:off private static final String vertexShader = "" + "uniform mat4 "+ UNIFORM_MATRIX_MVP +"; \n" + "attribute vec4 "+ ATTRIBUTE_POSITION +"; \n" + "attribute vec4 "+ ATTRIBUTE_COLOR +"; \n" + "varying vec4 vColor; \n" + "void main() \n" + "{ \n" + /** pass the color directly to the fragment shader */ " vColor = "+ ATTRIBUTE_COLOR +"; \n" + /** compute and set the vertex position */ " gl_Position = "+ UNIFORM_MATRIX_MVP +" \n" + " * "+ ATTRIBUTE_POSITION +"; \n" + "} \n"; private static final String fragmentShader = "precision mediump float; \n" + "varying vec4 vColor; \n" + "void main() \n" + "{ \n" + /** set the pixel color */ " gl_FragColor = vColor; \n" + "} \n"; //@formatter:on private static FeatureShader instance; /** not used */ private BilligerColorShader() { super(vertexShader, fragmentShader); } public static FeatureShader getInstance() { if (instance == null) { instance = new FeatureShader(vertexShader, fragmentShader); } return instance; } }