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The source code is released under:
Apache License
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/** * Copyright 2012 52North Initiative for Geospatial Open Source Software GmbH */*w w w . j a va 2 s . com*/ * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.n52.geoar.view.geoar.gl.mode; public class BilligerTextureShader extends FeatureShader { //@formatter:off private static final String vertexShader = "uniform mat4 " + UNIFORM_MATRIX_MVP + "; \n" + "attribute vec4 " + ATTRIBUTE_POSITION + "; \n" + "attribute vec4 " + ATTRIBUTE_COLOR + "; \n" + "attribute vec2 " + ATTRIBUTE_TEXTURE + "; \n" + /** color varying for fragment shader */ "varying vec2 vTexCoordinate; \n" + "void main() \n" + "{ \n" + /** transform vertex and normals into model coordinates */ " vTexCoordinate = " + ATTRIBUTE_TEXTURE + "; \n" + /** set position */ " gl_Position = " + UNIFORM_MATRIX_MVP + " * " + ATTRIBUTE_POSITION + "; \n" + "} \n"; private static final String fragmentShader = "precision mediump float; \n" + "uniform sampler2D " + UNIFORM_SAMPLER_TEXTURE + "; \n" + /** color varying for fragment shader */ "varying vec2 vTexCoordinate; \n" + "void main() \n" + "{ \n" + " gl_FragColor = (texture2D(" + UNIFORM_SAMPLER_TEXTURE + ", vTexCoordinate)); \n" + "} \n"; //@formatter:on private static FeatureShader INSTANCE; private BilligerTextureShader(String vertexShader, String fragmentShader) { super(vertexShader, fragmentShader); // TODO Auto-generated constructor stub } public static FeatureShader getInstance() { if (INSTANCE == null) { INSTANCE = new FeatureShader(vertexShader, fragmentShader); } return INSTANCE; } }