Create User Control based on Control class : Control « GUI Windows Forms « C# / CSharp Tutorial

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C# / CSharp Tutorial » GUI Windows Forms » Control 
22. 53. 6. Create User Control based on Control class
Create User Control based on Control class
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
using System.Windows.Forms;

public class SpriteTest : Form
{
    public SpriteTest()
    {
        this.SuspendLayout();

        this.AutoScaleDimensions = new System.Drawing.SizeF(6F13F);
        this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
        this.ClientSize = new System.Drawing.Size(295270);
        this.Text = "Sprite Test";
        this.Load += new System.EventHandler(this.SpriteTest_Load);
        this.ResumeLayout(false);
    }

    private bool isDraggingA = false;
    private bool isDraggingB = false;

    private EllipseShape ellipseA, ellipseB;

    private void SpriteTest_Load(object sender, EventArgs e)
    {
        ellipseA = new EllipseShape();
        ellipseA.Width = ellipseA.Height = 100;
        ellipseA.Top = ellipseA.Left = 30;
        ellipseA.BackColor = Color.Red;
        this.Controls.Add(ellipseA);

        ellipseB = new EllipseShape();
        ellipseB.Width = ellipseB.Height = 100;
        ellipseB.Top = ellipseB.Left = 130;
        ellipseB.BackColor = Color.Azure;
        this.Controls.Add(ellipseB);

        ellipseA.MouseDown += new MouseEventHandler(Ellipse_MouseDown);
        ellipseA.MouseUp += new MouseEventHandler(Ellipse_MouseUp);
        ellipseA.MouseMove += new MouseEventHandler(Ellipse_MouseMove);

        ellipseB.MouseDown += new MouseEventHandler(Ellipse_MouseDown);
        ellipseB.MouseUp += new MouseEventHandler(Ellipse_MouseUp);
        ellipseB.MouseMove += new MouseEventHandler(Ellipse_MouseMove);
    }

    private void Ellipse_MouseDown(object sender, MouseEventArgs e)
    {
        Control control = (Control)sender;

        if (e.Button == MouseButtons.Left)
        {
            control.Tag = new Point(e.X, e.Y);
            if (control == ellipseA)
            {
                isDraggingA = true;
            }
            else
            {
                isDraggingB = true;
            }
        }
    }

    private void Ellipse_MouseUp(object sender, MouseEventArgs e)
    {
        isDraggingA = false;
        isDraggingB = false;
    }

    private void Ellipse_MouseMove(object sender, MouseEventArgs e)
    {
        Control control = (Control)sender;

        if ((isDraggingA && control == ellipseA|| (isDraggingB && control == ellipseB))
        {
            Point point = (Point)control.Tag;

            control.Left = e.X + control.Left - point.X;
            control.Top = e.Y + control.Top - point.Y;
        }
    }
    [STAThread]
    static void Main()
    {
        Application.EnableVisualStyles();
        Application.SetCompatibleTextRenderingDefault(false);
        Application.Run(new SpriteTest());
    }
    
}
class EllipseShape : Control
{
    public EllipseShape(){}

    private GraphicsPath path = null;

    private void RefreshPath()
    {
        path = new GraphicsPath();
        path.AddEllipse(this.ClientRectangle);
        this.Region = new Region(path);
    }

    protected override void OnPaint(PaintEventArgs e)
    {
        base.OnPaint(e);
        if (path != null)
        {
            e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
            e.Graphics.FillPath(new SolidBrush(this.BackColor), path);
            e.Graphics.DrawPath(new Pen(this.ForeColor, 1), path);
        }
    }

    protected override void OnResize(System.EventArgs e)
    {
        base.OnResize(e);
        RefreshPath();
        this.Invalidate();
    }
}
22. 53. Control
22. 53. 1. Control: TabIndex, Size and LocationControl: TabIndex, Size and Location
22. 53. 2. Control Tag PropertyControl Tag Property
22. 53. 3. Control Size and Location - DynamicControl Size and Location - Dynamic
22. 53. 4. Control Size and LocationControl Size and Location
22. 53. 5. Override the DefaultSize property to gain better performance
22. 53. 6. Create User Control based on Control classCreate User Control based on Control class
22. 53. 7. Get controls on a form and verify its typeGet controls on a form and verify its type
22. 53. 8. Set Caption(title) of the formSet Caption(title) of the form
22. 53. 9. Set form forground colorSet form forground color
22. 53. 10. Render onto the buttonRender onto the button
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