Example usage for com.badlogic.gdx.graphics Color WHITE

List of usage examples for com.badlogic.gdx.graphics Color WHITE

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics Color WHITE.

Prototype

Color WHITE

To view the source code for com.badlogic.gdx.graphics Color WHITE.

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Usage

From source file:com.davidykay.shootout.Renderer.java

License:Apache License

private void renderBackground(GL10 gl) {
    // TODO: Eliminate fixed number ortho projection.
    //viewMatrix.setToOrtho2D(0, 0, 400, 320);
    viewMatrix.setToOrtho2D(0, 0, 480, 320);
    spriteBatch.setProjectionMatrix(viewMatrix);
    spriteBatch.setTransformMatrix(transformMatrix);
    spriteBatch.begin();/*from   www .j  a va 2  s. co  m*/
    spriteBatch.disableBlending();
    spriteBatch.setColor(Color.WHITE);
    spriteBatch.draw(backgroundTexture, 0, 0, 480, 320, 0, 0, 512, 512, false, false);
    spriteBatch.end();
}

From source file:com.davidykay.shootout.Renderer.java

License:Apache License

private void renderEarth(GL10 gl) {
    // TODO: Eliminate fixed number ortho projection.
    final int TEXTURE_SIZE = 128;
    viewMatrix.setToOrtho2D(0, 0, 480, 320);
    spriteBatch.setProjectionMatrix(viewMatrix);
    spriteBatch.setTransformMatrix(transformMatrix);
    spriteBatch.begin();//from  www. ja  va  2 s .co  m
    spriteBatch.disableBlending();
    spriteBatch.setColor(Color.WHITE);
    spriteBatch.draw(earthTexture, 288, 48, TEXTURE_SIZE, TEXTURE_SIZE, 0, 0, TEXTURE_SIZE, TEXTURE_SIZE, false,
            false);
    spriteBatch.end();
}

From source file:com.davidykay.shootout.screens.GameOver.java

License:Apache License

@Override
public void render(Application app) {
    app.getGraphics().getGL10().glClear(GL10.GL_COLOR_BUFFER_BIT);

    viewMatrix.setToOrtho2D(0, 0, 480, 320);
    spriteBatch.setProjectionMatrix(viewMatrix);
    spriteBatch.setTransformMatrix(transformMatrix);
    spriteBatch.begin();// w  w  w .jav a  2  s . c o m
    spriteBatch.disableBlending();
    spriteBatch.setColor(Color.WHITE);
    spriteBatch.draw(background, 0, 0, 480, 320, 0, 0, 512, 512, false, false);
    spriteBatch.enableBlending();
    spriteBatch.draw(logo, 0, 320 - 128, 480, 128, 0, 256, 512, 256, false, false);
    String text = "You have failed Earth.\nTouch to continue.";
    TextBounds bounds = font.getMultiLineBounds(text);
    spriteBatch.setBlendFunction(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA);
    font.drawMultiLine(spriteBatch, text, 0, 160 + bounds.height / 2, 480, HAlignment.CENTER);
    spriteBatch.end();
}

From source file:com.davidykay.shootout.screens.MainMenu.java

License:Apache License

@Override
public void render(Application app) {
    app.getGraphics().getGL10().glClear(GL10.GL_COLOR_BUFFER_BIT);

    viewMatrix.setToOrtho2D(0, 0, 480, 320);
    spriteBatch.setProjectionMatrix(viewMatrix);
    spriteBatch.setTransformMatrix(transformMatrix);
    spriteBatch.begin();/* w ww  .  ja v a 2 s.c  om*/
    spriteBatch.disableBlending();
    spriteBatch.setColor(Color.WHITE);
    spriteBatch.draw(background, 0, 0, 480, 320, 0, 0, 512, 512, false, false);
    spriteBatch.enableBlending();
    spriteBatch.draw(logo, 0, 320 - 128, 480, 128, 0, 0, 512, 256, false, false);
    spriteBatch.setBlendFunction(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA);
    String text = "Touch to start!";
    float width = font.getBounds(text).width;
    font.draw(spriteBatch, text, 240 - width / 2, 128);
    spriteBatch.end();
}

From source file:com.dgzt.core.Map.java

License:Open Source License

/**
 * The constructor./*from ww  w. j a  va  2 s  . c om*/
 * 
 * @param shader - The shader.
 * @param box2DWorld - The world of the Box2D.
 * @param box2DX - The x coordinate value in Box2D.
 * @param box2DY - The y coordinate value in Box2D.
 */
public Map(final ShaderProgram shader, final World box2DWorld, final float box2DX, final float box2DY) {
    super(shader, Color.GREEN);
    this.box2DX = box2DX;
    this.box2DY = box2DY;

    this.mapBorder = new RectangleBorderShape(shader, Color.WHITE);

    this.leftSector16 = new RectangleBorderShape(shader, Color.WHITE);
    this.rightSector16 = new RectangleBorderShape(shader, Color.WHITE);

    this.leftSector5 = new RectangleBorderShape(shader, Color.WHITE);
    this.rightSector5 = new RectangleBorderShape(shader, Color.WHITE);

    this.centerBigCircle = new CircleBorderShape(shader, Color.WHITE);

    this.centerLine = new LineShape(shader, Color.WHITE);

    this.centerSmallCircle = new FilledCircleShape(shader, Color.WHITE);

    this.leftSmallCircle = new FilledCircleShape(shader, Color.WHITE);

    this.rightSmallCircle = new FilledCircleShape(shader, Color.WHITE);

    this.topLeftSmallArc = new ArcShape(shader, 0, 90, Color.WHITE);

    this.topRightSmallArc = new ArcShape(shader, 270, 90, Color.WHITE);

    this.bottomRightSmallArc = new ArcShape(shader, 180, 90, Color.WHITE);

    this.bottomLeftSmallArc = new ArcShape(shader, 90, 90, Color.WHITE);

    this.leftBigArc = new ArcShape(shader, 37, 109, Color.WHITE);

    this.rightBigArc = new ArcShape(shader, 217, 109, Color.WHITE);

    addSensor(box2DWorld);
}

From source file:com.dgzt.core.scoreboard.SecondCircles.java

License:Open Source License

/**
 * The constructor./* w w  w.  j av a2  s  .c  o m*/
 * 
 * @param shader - The shader.
 */
public SecondCircles(final ShaderProgram shader) {
    topCircle = new FilledCircleShape(shader, Color.WHITE);
    bottomCircle = new FilledCircleShape(shader, Color.WHITE);
}

From source file:com.digitale.screens.CharCreator.java

License:Open Source License

@Override
public void render(float delta) {
    Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    int width = Gdx.app.getGraphics().getWidth();
    int height = Gdx.app.getGraphics().getHeight();
    batch.begin();//from   w  w  w.  j a  v  a  2  s .  com
    batch.setColor(Color.WHITE);
    batch.draw(background, 0, 0, width, height, 0, 0, 1024, 512, false, false);
    batch.end();
    ((Label) stage.findActor("label-race")).setText(racetext);
    ((Label) stage.findActor("primary-stat")).setText(PrimaryStat);

    if (selectedAvatar.equals("avatar00.jpg")) {
        imageActor = new Image(image0);
    }
    if (selectedAvatar.equals("avatar01.jpg")) {
        imageActor = new Image(image1);
    }
    if (selectedAvatar.equals("avatar02.jpg")) {
        imageActor = new Image(image2);
    }
    if (selectedAvatar.equals("avatar03.jpg")) {
        imageActor = new Image(image3);
    }
    if (selectedAvatar.equals("avatar04.jpg")) {
        imageActor = new Image(image4);
    }
    if (selectedAvatar.equals("avatar05.jpg")) {
        imageActor = new Image(image5);
    }
    if (selectedAvatar.equals("avatar06.jpg")) {
        imageActor = new Image(image6);
    }
    if (selectedAvatar.equals("avatar07.jpg")) {
        imageActor = new Image(image7);
    }
    if (selectedAvatar.equals("avatar08.jpg")) {
        imageActor = new Image(image8);
    }
    if (selectedAvatar.equals("avatar09.jpg")) {
        imageActor = new Image(image9);
    }
    imageActor.x = width - 210;
    imageActor.y = 100;
    imageActor.scaleX = 3;
    imageActor.scaleY = 3;
    stage.addActor(imageActor);

    stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
    stage.draw();
    if (fadeIn) {
        batch.enableBlending();
        batch.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
        batch.begin();
        batch.setColor(1, 1, 1, fadeTimer);
        batch.draw(xfadeTexture, -100, -100, width + 200, height + 200);
        batch.end();
    }

    if (Stardust3d.DEBUG)
        Table.drawDebug(stage);
}

From source file:com.digitale.screens.CharPicker.java

License:Open Source License

@Override
public void render(float delta) {
    Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    int width = Gdx.app.getGraphics().getWidth();
    int height = Gdx.app.getGraphics().getHeight();
    batch.begin();/*from   www .  j a  va  2  s  .  c om*/
    batch.setColor(Color.WHITE);
    batch.draw(background, 0, 0, width, height, 0, 0, 1024, 512, false, false);
    batch.end();

    imageActor.height = 128;
    stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
    stage.draw();
    if (fadeIn) {
        batch.enableBlending();
        batch.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
        batch.begin();
        batch.setColor(1, 1, 1, fadeTimer);
        batch.draw(xfadeTexture, -100, -100, width + 200, height + 200);
        batch.end();
    }

    if (Stardust3d.DEBUG)
        Table.drawDebug(stage);
}

From source file:com.digitale.screens.Help.java

License:Open Source License

@Override
public void render(float delta) {

    Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    int width = Gdx.app.getGraphics().getWidth();
    int height = Gdx.app.getGraphics().getHeight();

    batch.begin();//from  ww  w . j ava 2  s .  c o  m
    batch.setColor(Color.WHITE);
    batch.draw(background, 0, 0, width, height, 0, 0, 1024, 512, false, false);
    batch.end();
    stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
    stage.draw();

    if (fadeIn) {
        batch.enableBlending();
        batch.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
        batch.begin();
        batch.setColor(1, 1, 1, fadeTimer);
        batch.draw(xfadeTexture, -100, -100, width + 200, height + 200);
        batch.end();
    }

    if (Stardust3d.DEBUG)
        Table.drawDebug(stage);
}

From source file:com.digitale.screens.Options.java

License:Open Source License

@Override
public void render(float delta) {

    Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    batch.begin();/*  w ww  .  ja  va2  s . c  o  m*/

    batch.setColor(Color.WHITE);
    batch.draw(background, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0, 0, 1024, 512, false,
            false);
    batch.end();
    ((CheckBox) stage.findActor("checkboxfont")).setChecked(Stardust3d.tinyfont);
    stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
    stage.draw();

    if (Stardust3d.DEBUG)
        Table.drawDebug(stage);
}