Example usage for com.badlogic.gdx.graphics Color WHITE

List of usage examples for com.badlogic.gdx.graphics Color WHITE

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics Color WHITE.

Prototype

Color WHITE

To view the source code for com.badlogic.gdx.graphics Color WHITE.

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Usage

From source file:kyle.game.besiege.MainMenuScreen.java

License:Open Source License

private void clickNew() {
    topTable.clear();/*w ww  .  java 2 s.co m*/
    topTable.add(labelTitle).colspan(2).padBottom(PAD);
    topTable.row();
    Label prompt = new Label("Who are you?", styleButtons);
    topTable.add(prompt).expandX().center().colspan(2);
    topTable.row();

    TextFieldStyle tfs = new TextFieldStyle();
    tfs.fontColor = Color.WHITE;
    tfs.font = Assets.pixel64;
    TextField tf = new TextField("", tfs);
    TextField tf2 = new TextField("", tfs);
    tf2.setVisible(false);
    topTable.add(tf).expandX().center().colspan(2).width(300);
    tf.setMaxLength(MAX_NAME);
    topTable.row();
    topTable.add(tf2).colspan(2).height(0); // needed to autoselect
    tf.next(true);
    tf.setTextFieldFilter(new TextFieldFilter() {
        public boolean acceptChar(TextField textField, char key) {
            return true;
        }
    });

    tf.addListener(new InputListener() {
        public boolean keyDown(InputEvent event, int keyCode) {
            if (keyCode == Input.Keys.ENTER)
                enterName(((TextField) event.getTarget()).getText());
            return true;
        }
    });
    tf2.next(false);
}

From source file:kyle.game.besiege.panels.BottomPanel.java

License:Open Source License

public static void log(String text, String color) {
    Color fontColor;//from  ww  w .  j  ava 2  s.  c  om
    if (color == "red")
        fontColor = new Color(230 / 255f, 0, 15 / 255f, 1);
    else if (color == "orange")
        fontColor = new Color(1, 60 / 255f, 0, 1);
    else if (color == "yellow")
        fontColor = Color.YELLOW;
    else if (color == "cyan")
        fontColor = Color.CYAN;
    else if (color == "magenta")
        fontColor = Color.MAGENTA;
    else if (color == "white")
        fontColor = Color.WHITE;
    else if (color == "green")
        fontColor = Color.GREEN;
    else if (color == "blue")
        fontColor = new Color(0, 70 / 255f, 1, 1);
    else if (color == "purple")
        fontColor = new Color(168 / 255f, 0, 1, 1);
    else
        fontColor = Color.WHITE;

    LabelStyle lsNew = new LabelStyle(ls);
    lsNew.fontColor = fontColor;
    Label temp = new Label(text, lsNew); // Memory leak, should change to have 4 or 5 fixed colors so new one is not created everytime.
    logTable.row();
    logTable.add(temp);
    logging = 0;
    ls.fontColor = Color.WHITE;
}

From source file:kyle.game.besiege.title.MainMenuScreen.java

License:Open Source License

private void setNewOff() {
    labelNew.setColor(Color.WHITE);
}

From source file:kyle.game.besiege.title.MainMenuScreen.java

License:Open Source License

private void setLoadOff() {
    labelLoad.setColor(Color.WHITE);
}

From source file:kyle.game.besiege.title.MainMenuScreen.java

License:Open Source License

private void clickNew() {
    topTable.clear();/*from www  . jav  a2 s  . c om*/
    topTable.add(labelTitle).colspan(2).padBottom(PAD);
    topTable.row();
    Label prompt = new Label("Who are you?", styleButtons);
    topTable.add(prompt).expandX().center().colspan(2);
    topTable.row();

    TextFieldStyle tfs = new TextFieldStyle();
    tfs.fontColor = Color.WHITE;
    tfs.font = Assets.pixel64;
    tf = new TextField("", tfs);
    TextField tf2 = new TextField("", tfs);
    tf2.setVisible(false);
    topTable.add(tf).center().colspan(2);
    tf.setMaxLength(MAX_NAME);
    topTable.row();
    topTable.add(tf2).colspan(2).height(0); // needed to autoselect
    tf.next(true);
    tf.setTextFieldFilter(new TextFieldFilter() {
        public boolean acceptChar(TextField textField, char key) {
            expand();
            //            System.out.println("Hello");
            return true;
        }
    });

    tf.addListener(new InputListener() {
        public boolean keyDown(InputEvent event, int keyCode) {
            if (keyCode == Input.Keys.ENTER)
                enterName(((TextField) event.getTarget()).getText());
            return true;
        }
    });
    tf2.next(false);
}

From source file:ldtk.demo1.WorldRenderer.java

public void setup() {
    // Load the textures (CC0 licensed textures from http://opengameart.org) and make sure that they wrap.
    backgroundTexture = Kernel.images.get("textures/stones").region().getTexture();
    backgroundTexture.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
    midgroundTexture = Kernel.images.get("textures/building").region().getTexture();
    midgroundTexture.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
    foregroundTexture = Kernel.images.get("textures/grass").region().getTexture();
    foregroundTexture.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);

    // Create the landscape renderers.
    Landscape[] landscapes = world.landscapes();
    landscapeRenderers = new LandscapeRenderer[landscapes.length];
    landscapeRenderers[World.BACKGROUND_LAYER] = new LandscapeRenderer(landscapes[World.BACKGROUND_LAYER],
            backgroundTexture, Color.DARK_GRAY);
    landscapeRenderers[World.MIDGROUND_LAYER] = new LandscapeRenderer(landscapes[World.MIDGROUND_LAYER],
            midgroundTexture, Color.GRAY);
    landscapeRenderers[World.FOREGROUND_LAYER] = new LandscapeRenderer(landscapes[World.FOREGROUND_LAYER],
            foregroundTexture, Color.WHITE);
}

From source file:lib.Game.java

/**
 *  /*w  w  w.  j  a  va2  s . com*/
 */
@Override
public void render() {
    camera.update();
    Gdx.gl.glClearColor(1, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    update((long) (Gdx.graphics.getDeltaTime() * 1000.0));

    ctx.getBatch().setProjectionMatrix(camera.combined);

    ctx.begin();
    ctx.batch.setColor(Color.WHITE);
    renderInContext(ctx);
    ctx.end();
}

From source file:ludowars.gui.HUDLayer.java

@Override
public void render(SpriteBatch batch, ShapeRenderer sr, float delta) {
    super.render(batch, sr, delta);

    // animated health display
    if (animationTime <= HEALTH_ANIMATION_TIME) {
        animationTime = Math.min(animationTime + delta, HEALTH_ANIMATION_TIME);
        currentHealth = oldHealth + (targetHealth - oldHealth)
                * Interpolation.exp5Out.apply(animationTime / HEALTH_ANIMATION_TIME);
        health = "" + (int) currentHealth;
    }//  w ww  . j  a  v  a2s  .  com

    float textHeight = font.getBounds("100").height;

    font.setColor(Color.BLACK);
    font.draw(batch, health, 20 + heart.getWidth() + 20 + 2, 20 + textHeight + 8 - 2);

    font.setColor(Color.WHITE);
    font.draw(batch, health, 20 + heart.getWidth() + 20, 20 + textHeight + 8);

    float lerp = 0.1f;
    float newX = backpack_open.getBounds().x + (backpackPosition.x - backpack_open.getBounds().x) * lerp;
    float newY = backpack_open.getBounds().y + (backpackPosition.y - backpack_open.getBounds().y) * lerp;
    backpack_open.setPosition(newX, newY);
}

From source file:maze.maker.Cell.java

public void draw() {
    if (bVisited) {
        shape.begin(ShapeRenderer.ShapeType.Filled);
        shape.setColor(Color.GRAY);
        shape.rect(fDx, fDy, scl, scl);/*from w  ww . j  a v  a 2s. c  o  m*/
        shape.end();
    }
    if (bMazeFinished) {
        if (bStart) {
            shape.begin(ShapeRenderer.ShapeType.Filled);
            shape.setColor(Color.BLUE);
            shape.rect(fDx, fDy, scl, scl);
            shape.end();
        } else if (bTarget) {
            shape.begin(ShapeRenderer.ShapeType.Filled);
            shape.setColor(Color.RED);
            shape.rect(fDx, fDy, scl, scl);
            shape.end();
        } else if (bHighlight) {
            shape.begin(ShapeRenderer.ShapeType.Filled);
            shape.setColor(Color.WHITE);
            shape.rect(fDx, fDy, scl, scl);
            //                shape.triangle(fDx, fDy, fDx, fDy + scl, fDx + scl, fDy + scl / 2);
            //                shape.circle(fDx + scl/2, fDy + scl/2, scl/2);
            shape.end();
        } else if (bChecked) {
            shape.begin(ShapeRenderer.ShapeType.Filled);
            shape.setColor(Color.BROWN);
            shape.rect(fDx, fDy, scl, scl);
            shape.end();
        }
    }
    shape.begin(ShapeRenderer.ShapeType.Line);
    shape.setColor(Color.BLACK);
    if (Sides[0]) {// top
        shape.rectLine(fDx, fDy + scl - fWidth, fDx + scl, fDy + scl + fWidth, fWidth * 2);
    }
    if (Sides[1]) {// bottom
        shape.rectLine(fDx, fDy - fWidth, fDx + scl, fDy + fWidth, fWidth * 2);
        //            shape.line(0, 0, w, h);
    }
    if (Sides[2]) {// left
        shape.rectLine(fDx - fWidth, fDy, fDx + fWidth, fDy + scl, fWidth * 2);
    }
    if (Sides[3]) {// right
        shape.rectLine(fDx + scl - fWidth, fDy, fDx + scl + fWidth, fDy + scl, fWidth * 2);
    }
    shape.end();
}

From source file:me.scarlet.undertailor.gfx.MultiRenderer.java

License:Open Source License

/**
 * Resets the colors to their default./*  w  w w  . j  a v  a  2s.  c om*/
 */
public void resetColors() {
    if (!this.getClearColor().equals(Color.BLACK)) {
        this.setClearColor(Color.BLACK);
    }

    if (!this.getBatchColor().equals(Color.WHITE)) {
        this.setBatchColor(Color.WHITE);
    }

    if (!this.getShapeColor().equals(Color.WHITE)) {
        this.setShapeColor(Color.WHITE);
    }
}