Example usage for com.badlogic.gdx.graphics Color WHITE

List of usage examples for com.badlogic.gdx.graphics Color WHITE

Introduction

In this page you can find the example usage for com.badlogic.gdx.graphics Color WHITE.

Prototype

Color WHITE

To view the source code for com.badlogic.gdx.graphics Color WHITE.

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Usage

From source file:com.a2client.gui.GUI_Memo.java

License:Open Source License

public void UpdateLines() {
    render_lines.clear();//from w w  w.j  a va2  s.  c om

    for (String l : lines) {
        WordWrap ww = new WordWrap(l, WorkRect().w, "default");
        for (int i = 0; i < ww.Lines.size(); i++) {
            render_lines.add(new MemoLine(ww.Lines.get(i), "default", Color.WHITE));
        }
    }
    UpdateFullSize();
}

From source file:com.a2client.gui.Skin.java

License:Open Source License

public void Draw(String element_name, int x, int y, int w, int h, int skin_state) {
    Draw(element_name, x, y, w, h, skin_state, Color.WHITE);
}

From source file:com.a2client.gui.Skin.java

License:Open Source License

public void Draw(String element_name, int x, int y, int w, int h) {
    Draw(element_name, x, y, w, h, StateDefault, Color.WHITE);
}

From source file:com.a2client.gui.Skin.java

License:Open Source License

public void Draw(String element_name, Vec2i c, Vec2i sz) {
    Draw(element_name, c.x, c.y, sz.x, sz.y, StateDefault, Color.WHITE);
}

From source file:com.a2client.gui.Skin.java

License:Open Source License

public void Draw(String element_name, int x, int y) {
    Draw(element_name, x, y, -1, -1, StateDefault, Color.WHITE);
}

From source file:com.a2client.gui.Skin.java

License:Open Source License

public void Draw(String element_name, Vec2i c) {
    Draw(element_name, c.x, c.y, -1, -1, StateDefault, Color.WHITE);
}

From source file:com.a2client.gui.test.gui_drag_container.java

License:Open Source License

public void DoRender() {
    if (drag_above_me)
        GUIGDX.FillRect(abs_pos, size, Color.YELLOW);
    else if (have_some)
        GUIGDX.FillRect(abs_pos, size, Color.RED);
    else//  ww w  . j  a  va  2 s.c o m
        GUIGDX.FillRect(abs_pos, size, Color.WHITE);
}

From source file:com.a2client.gui.utils.SimpleHint.java

License:Open Source License

static public void Render(int x, int y, int w, int h, String s) {
    int cy = 0;//  w w w .j a v a 2  s . c om
    String[] sl = s.split("%n");
    for (String ss : sl) {
        GUIGDX.Text(hint_font, x + 4, y + cy, w, h, Align.Align_Left + Align.Align_Top, ss, Color.WHITE);
        cy += GUIGDX.getTextHeight(hint_font, ss) + 5;
    }
}

From source file:com.agateau.pixelwheels.bonus.Missile.java

License:Open Source License

private void drawTarget(Batch batch) {
    if (mTarget == null) {
        return;//from ww w.  j ava  2s  .  co  m
    }
    batch.setColor(mStatus == Status.LOCKED ? LOCKED_COLOR : TARGETED_COLOR);
    TextureRegion region = mAssets.target;
    float w = Constants.UNIT_FOR_PIXEL * region.getRegionWidth();
    float h = Constants.UNIT_FOR_PIXEL * region.getRegionHeight();
    batch.draw(region, mTarget.getX() - w / 2, mTarget.getY() - h / 2, w, h);
    batch.setColor(Color.WHITE);
}

From source file:com.agateau.pixelwheels.racer.VehicleRenderer.java

License:Open Source License

@Override
public void draw(Batch batch, ZLevel zLevel) {
    mBodyRegionDrawer.setBatch(batch);//from   w w  w  .  j a v  a 2 s . c  o  m
    mBodyRegionDrawer.setScale(mVehicle.getZ() + 1);
    mTime += Gdx.app.getGraphics().getDeltaTime();
    if (zLevel == ZLevel.GROUND) {
        for (Vehicle.WheelInfo info : mVehicle.getWheelInfos()) {
            mSkidmarksRenderer.draw(batch, info.wheel.getSkidmarks());
        }

        // Only draw splash and shadow if we are not falling
        if (!mVehicle.isFalling()) {
            for (Vehicle.WheelInfo info : mVehicle.getWheelInfos()) {
                if (info.wheel.getMaterial().isWater()) {
                    mBodyRegionDrawer.draw(info.wheel.getBody(), mAssets.splash.getKeyFrame(mTime, true));
                }
            }
            mBodyRegionDrawer.drawShadow(mVehicle.getBody(), mVehicle.getRegion());
        }
        return;
    }

    ZLevel wantedZIndex = mVehicle.isFlying() ? ZLevel.FLYING : ZLevel.VEHICLES;
    if (zLevel != wantedZIndex) {
        return;
    }

    if (mVehicle.isFalling()) {
        float k = MathUtils.clamp(1 + mVehicle.getZ() * 10, 0, 1);
        // k = 0 fully immersed, k = 1 not immersed
        mBatchColor.set(IMMERSED_COLOR);
        mBatchColor.lerp(Color.WHITE, k);
        batch.setColor(mBatchColor);
    } else {
        // Do not draw the wheels when falling: when the body is painted with alpha < 1 the wheels are visible
        // through it and it looks ugly
        for (Vehicle.WheelInfo info : mVehicle.getWheelInfos()) {
            mBodyRegionDrawer.draw(info.wheel.getBody(), info.wheel.getRegion());
        }
    }
    mBodyRegionDrawer.draw(mVehicle.getBody(), mVehicle.getRegion());

    if (mVehicle.getTurboTime() >= 0) {
        drawTurbo(batch);
    }

    for (Renderer renderer : mRenderers) {
        renderer.draw(batch, zLevel);
    }

    if (mVehicle.isFalling()) {
        batch.setColor(Color.WHITE);
    }
}