Java com.badlogic.gdx.scenes.scene2d.ui Dialog fields, constructors, methods, implement or subclass

Example usage for Java com.badlogic.gdx.scenes.scene2d.ui Dialog fields, constructors, methods, implement or subclass

Introduction

In this page you can find the methods, fields and constructors for com.badlogic.gdx.scenes.scene2d.ui Dialog.

The text is from its open source code.

Subclass

com.badlogic.gdx.scenes.scene2d.ui.Dialog has subclasses.
Click this link to see all its subclasses.

Constructor

Method

Dialogbutton(String text, Object object)
Adds a text button to the button table.
Dialogbutton(Button button, Object object)
Adds the given button to the button table.
Dialogbutton(String text, Object object, TextButtonStyle buttonStyle)
Adds a text button to the button table.
Dialogbutton(String text)
Adds a text button to the button table.
Dialogbutton(Button button)
Adds the given button to the button table.
voidcancel()
TablegetButtonTable()
TablegetContentTable()
voidhide()
Hides the dialog.
Dialogkey(final int keycode, final Object object)
If this key is pressed, #result(Object) is called with the specified object.
voidsetObject(Actor actor, Object object)
Dialogshow(Stage stage)
#pack() Packs the dialog and adds it to the stage, centered with default fadeIn action
Dialogtext(String text)
Adds a label to the content table.
Dialogtext(Label label)
Adds the given Label to the content table