List of usage examples for java.applet Applet subclass-usage
From source file SocketApplet.java
/**
* Socket Applet for "legacy" server connection via Socket.
*
* @version $Id: SocketApplet.java,v 1.5 2004/02/09 03:33:44 ian Exp $
* @author Ian F. Darwin, http://www.darwinsys.com/
*/
From source file PickWorld.java
/**
* PickWorld creates spheres, cylinders, and cones of different resolutions and
* colors. You can pick each one and drag/zoom them around. The setup comes from
* TickTockPicking.
*/
From source file Pyramid2Cube.java
public class Pyramid2Cube extends Applet { private SimpleUniverse u = null; private BranchGroup createSceneGraph() { // Create the root of the branch graph
From source file Text2DTest.java
public class Text2DTest extends Applet { private SimpleUniverse u = null; public BranchGroup createSceneGraph() { // Create the root of the branch graph
From source file LightsNPlanesApp.java
/** * LightsNPlanesApp creates */ public class LightsNPlanesApp extends Applet { TransformGroup createTG(float x, float y, float z) {
From source file TickTockCollision.java
public class TickTockCollision extends Applet { private SimpleUniverse u = null; public BranchGroup createSceneGraph() { // Create the root of the branch graph
From source file SphereMotion.java
public class SphereMotion extends Applet { // Constants for type of light to use private static final int DIRECTIONAL_LIGHT = 0; private static final int POINT_LIGHT = 1;
From source file ObjLoad.java
public class ObjLoad extends Applet { private boolean spin = false; private boolean noTriangulate = false;
From source file Text3DLoad.java
public class Text3DLoad extends Applet implements ActionListener { private String fontName = "TestFont"; private String textString = null;
From source file LightScopeApp.java
/** * LightScopeApp creates a scene that is paritally light by a light using the * scoping feature. */ public class LightScopeApp extends Applet {