List of usage examples for java.applet Applet subclass-usage
From source file ConicWorld.java
/** * ConicWorld creates spheres, cylinders, and cones of different resolutions and * colors. Demonstrates the use of the various geometry creation constructors * found in the com.sun.j3d.utils.geometry package. */ public class ConicWorld extends Applet {
From source file PickText3DGeometry.java
public class PickText3DGeometry extends Applet { private SimpleUniverse u = null; public BranchGroup createSceneGraph(Canvas3D canvas) { Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);
From source file MultiTextureTest.java
public class MultiTextureTest extends Applet implements ItemListener { Choice choice; TextureUnitState textureUnitState[] = new TextureUnitState[2];
From source file TwistStripApp.java
public class TwistStripApp extends Applet { ///////////////////////////////////////////////// // // create Twist visual object //
From source file LitTwistApp.java
public class LitTwistApp extends Applet { ///////////////////////////////////////////////// // // create Twist Strip visual object //
From source file OrientedPtTest.java
public class OrientedPtTest extends Applet { // setup font stuff private String fontName = "TestFont"; private String textString = "OrientedShape3D";
From source file FPSCounterDemo.java
/**
* This program demonstrates the use of the frames per second counter. The
* program displays a rotating cube and sets up the FPSCounter to compute the
* frame rate. The FPSCounter is set up with default values: - run indefinitely -
* 2 sec. warmup time - display average frame rate every fifth sampling
* interval. The default values can be changed through the command line
From source file LocalEyeApp.java
/** * LocalEyeApp creates a single plane with texture mapping. */ public class LocalEyeApp extends Applet { TransformGroup createTG(float x, float y, float z) {
From source file SoundBug.java
public class SoundBug extends Applet implements ActionListener { // Scene graph items SimpleUniverse u; Switch spheresSwitch;
From source file LightBug.java
public class LightBug extends Applet implements ActionListener { // Scene graph items SimpleUniverse u; Switch spheresSwitch;