Example usage for java.applet Applet subclass-usage

List of usage examples for java.applet Applet subclass-usage

Introduction

In this page you can find the example usage for java.applet Applet subclass-usage.

Usage

From source file ConicWorld.java

/**
 * ConicWorld creates spheres, cylinders, and cones of different resolutions and
 * colors. Demonstrates the use of the various geometry creation constructors
 * found in the com.sun.j3d.utils.geometry package.
 */
public class ConicWorld extends Applet {

From source file PickText3DGeometry.java

public class PickText3DGeometry extends Applet {

    private SimpleUniverse u = null;

    public BranchGroup createSceneGraph(Canvas3D canvas) {
        Color3f eColor = new Color3f(0.0f, 0.0f, 0.0f);

From source file MultiTextureTest.java

public class MultiTextureTest extends Applet implements ItemListener {

    Choice choice;

    TextureUnitState textureUnitState[] = new TextureUnitState[2];

From source file TwistStripApp.java

public class TwistStripApp extends Applet {

    /////////////////////////////////////////////////
    //
    // create Twist visual object
    //

From source file LitTwistApp.java

public class LitTwistApp extends Applet {

    /////////////////////////////////////////////////
    //
    // create Twist Strip visual object
    //

From source file OrientedPtTest.java

public class OrientedPtTest extends Applet {

    // setup font stuff
    private String fontName = "TestFont";

    private String textString = "OrientedShape3D";

From source file FPSCounterDemo.java

/**
 * This program demonstrates the use of the frames per second counter. The
 * program displays a rotating cube and sets up the FPSCounter to compute the
 * frame rate. The FPSCounter is set up with default values: - run indefinitely -
 * 2 sec. warmup time - display average frame rate every fifth sampling
 * interval. The default values can be changed through the command line

From source file LocalEyeApp.java

/**
 * LocalEyeApp creates a single plane with texture mapping.
 */
public class LocalEyeApp extends Applet {

    TransformGroup createTG(float x, float y, float z) {

From source file SoundBug.java

public class SoundBug extends Applet implements ActionListener {

    // Scene graph items
    SimpleUniverse u;

    Switch spheresSwitch;

From source file LightBug.java

public class LightBug extends Applet implements ActionListener {

    // Scene graph items
    SimpleUniverse u;

    Switch spheresSwitch;