int | glClientWaitSync(@NativeType("GLsync") long sync, @NativeType("GLbitfield") int flags, @NativeType("GLuint64") long timeout) Causes the client to block and wait for a sync object to become signaled. |
void | glDeleteSync(@NativeType("GLsync") long sync) Deletes a sync object. |
void | glDrawElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices, @NativeType("GLint") int basevertex) Renders primitives from array data with a per-element offset. |
void | glDrawElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indices, @NativeType("GLint") int basevertex) Renders primitives from array data with a per-element offset. |
void | glDrawElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("void const *") ShortBuffer indices, @NativeType("GLint") int basevertex) Renders primitives from array data with a per-element offset. |
void | glDrawElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indices, @NativeType("GLint") int basevertex) Renders primitives from array data with a per-element offset. |
void | glDrawElementsInstancedBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset. |
void | glDrawElementsInstancedBaseVertex(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset. |
void | glDrawElementsInstancedBaseVertex(@NativeType("GLenum") int mode, @NativeType("void const *") ShortBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset. |
void | glDrawElementsInstancedBaseVertex(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex) Renders multiple instances of a set of primitives from array data with a per-element offset. |
void | glDrawRangeElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices, @NativeType("GLint") int basevertex) Renders primitives from array data with a per-element offset. |
void | glDrawRangeElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("void const *") ByteBuffer indices, @NativeType("GLint") int basevertex) Renders primitives from array data with a per-element offset. |
void | glDrawRangeElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("void const *") ShortBuffer indices, @NativeType("GLint") int basevertex) Renders primitives from array data with a per-element offset. |
void | glDrawRangeElementsBaseVertex(@NativeType("GLenum") int mode, @NativeType("GLuint") int start, @NativeType("GLuint") int end, @NativeType("void const *") IntBuffer indices, @NativeType("GLint") int basevertex) Renders primitives from array data with a per-element offset. |
long | glFenceSync(@NativeType("GLenum") int condition, @NativeType("GLbitfield") int flags) Creates a new sync object and inserts it into the GL command stream. |
void | glFramebufferTexture(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLuint") int texture, @NativeType("GLint") int level) Attaches a level of a texture object as a logical buffer to the currently bound framebuffer object. |
long | glGetBufferParameteri64(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) Returns the value of a buffer object parameter. |
void | glGetBufferParameteri64v(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint64 *") LongBuffer params) Returns the value of a buffer object parameter. |
void | glGetBufferParameteri64v(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint64 *") long[] params) Array version of: #glGetBufferParameteri64v GetBufferParameteri64v |
long | glGetInteger64(@NativeType("GLenum") int pname) Returns the 64bit integer value or values of a selected parameter. |
void | glGetInteger64v(@NativeType("GLenum") int pname, @NativeType("GLint64 *") LongBuffer params) Returns the 64bit integer value or values of a selected parameter. |
void | glGetInteger64v(@NativeType("GLenum") int pname, @NativeType("GLint64 *") long[] params) Array version of: #glGetInteger64v GetInteger64v |
boolean | glIsSync(@NativeType("GLsync") long sync) Determines if a name corresponds to a sync object. |
void | glProvokingVertex(@NativeType("GLenum") int mode) Specifies the vertex to be used as the source of data for flat shaded varyings. |
void | glSampleMaski(@NativeType("GLuint") int index, @NativeType("GLbitfield") int mask) Sets the value of a sub-word of the sample mask. |
void | glTexImage2DMultisample(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLboolean") boolean fixedsamplelocations) Establishes the data storage, format, dimensions, and number of samples of a 2D multisample texture's image. |
void | glWaitSync(@NativeType("GLsync") long sync, @NativeType("GLbitfield") int flags, @NativeType("GLuint64") long timeout) Causes the GL server to block and wait for a sync object to become signaled. |