void | glBindFragDataLocationIndexed(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("GLuint") int index, @NativeType("GLchar const *") ByteBuffer name) Binds a user-defined varying out variable to a fragment shader color number and index. |
void | glBindFragDataLocationIndexed(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("GLuint") int index, @NativeType("GLchar const *") CharSequence name) Binds a user-defined varying out variable to a fragment shader color number and index. |
void | glBindSampler(@NativeType("GLuint") int unit, @NativeType("GLuint") int sampler) Binds a named sampler to a texturing target. |
void | glColorP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int color) Packed component version of GL11#glColor3f Color3f . |
void | glColorP4ui(@NativeType("GLenum") int type, @NativeType("GLuint") int color) Packed component version of GL11#glColor4f Color4f . |
void | glDeleteSamplers(@NativeType("GLuint const *") IntBuffer samplers) Deletes named sampler objects. |
void | glDeleteSamplers(@NativeType("GLuint const *") int sampler) Deletes named sampler objects. |
void | glDeleteSamplers(@NativeType("GLuint const *") int[] samplers) Array version of: #glDeleteSamplers DeleteSamplers |
int | glGenSamplers() Generates sampler object names. |
void | glGenSamplers(@NativeType("GLuint *") IntBuffer samplers) Generates sampler object names. |
void | glGenSamplers(@NativeType("GLuint *") int[] samplers) Array version of: #glGenSamplers GenSamplers |
int | glGetFragDataIndex(@NativeType("GLuint") int program, @NativeType("GLchar const *") ByteBuffer name) Queries the bindings of color indices to user-defined varying out variables. |
int | glGetFragDataIndex(@NativeType("GLuint") int program, @NativeType("GLchar const *") CharSequence name) Queries the bindings of color indices to user-defined varying out variables. |
long | glGetQueryObjecti64(@NativeType("GLuint") int id, @NativeType("GLenum") int pname) Returns the 64bit integer value of query object parameter. |
long | glGetQueryObjectui64(@NativeType("GLuint") int id, @NativeType("GLenum") int pname) Unsigned version of #glGetQueryObjecti64v GetQueryObjecti64v . |
float | glGetSamplerParameterf(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname) Float version of #glGetSamplerParameteriv GetSamplerParameteriv . |
void | glGetSamplerParameterfv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params) Float version of #glGetSamplerParameteriv GetSamplerParameteriv . |
void | glGetSamplerParameterfv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLfloat *") float[] params) Array version of: #glGetSamplerParameterfv GetSamplerParameterfv |
int | glGetSamplerParameteri(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname) Return the integer value(s) of a sampler parameter. |
int | glGetSamplerParameterIi(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname) Pure integer version of #glGetSamplerParameteriv GetSamplerParameteriv . |
void | glGetSamplerParameterIiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) Pure integer version of #glGetSamplerParameteriv GetSamplerParameteriv . |
void | glGetSamplerParameterIiv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) Array version of: #glGetSamplerParameterIiv GetSamplerParameterIiv |
int | glGetSamplerParameterIui(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname) Unsigned pure integer version of #glGetSamplerParameteriv GetSamplerParameteriv . |
void | glGetSamplerParameteriv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) Return the integer value(s) of a sampler parameter. |
void | glGetSamplerParameteriv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) Array version of: #glGetSamplerParameteriv GetSamplerParameteriv |
boolean | glIsSampler(@NativeType("GLuint") int sampler) Determines if a name corresponds to a sampler object. |
void | glMultiTexCoordP1ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords) Packed component version of GL13#glMultiTexCoord1f MultiTexCoord1f . |
void | glMultiTexCoordP2ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords) Packed component version of GL13#glMultiTexCoord2f MultiTexCoord2f . |
void | glMultiTexCoordP3ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords) Packed component version of GL13#glMultiTexCoord3f MultiTexCoord3f . |
void | glMultiTexCoordP4ui(@NativeType("GLenum") int texture, @NativeType("GLenum") int type, @NativeType("GLuint") int coords) Packed component version of GL13#glMultiTexCoord4f MultiTexCoord4f . |
void | glNormalP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords) Packed component version of GL11#glNormal3f Normal3f . |
void | glQueryCounter(@NativeType("GLuint") int id, @NativeType("GLenum") int target) Records the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed. |
void | glSamplerParameterf(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLfloat") float param) Float version of #glSamplerParameteri SamplerParameteri . |
void | glSamplerParameterfv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLfloat const *") FloatBuffer params) Float version of #glSamplerParameteriv SamplerParameteriv . |
void | glSamplerParameterfv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLfloat const *") float[] params) Array version of: #glSamplerParameterfv SamplerParameterfv |
void | glSamplerParameteri(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint") int param) Set the integer value of a sampler parameter. |
void | glSamplerParameteriv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint const *") IntBuffer params) Pointer version of #glSamplerParameteri SamplerParameteri . |
void | glSamplerParameteriv(@NativeType("GLuint") int sampler, @NativeType("GLenum") int pname, @NativeType("GLint const *") int[] params) Array version of: #glSamplerParameteriv SamplerParameteriv |
void | glSecondaryColorP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int color) Packed component version of GL14#glSecondaryColor3f SecondaryColor3f . |
void | glTexCoordP1ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords) Packed component version of GL11#glTexCoord1f TexCoord1f . |
void | glTexCoordP2ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords) Packed component version of GL11#glTexCoord2f TexCoord2f . |
void | glTexCoordP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords) Packed component version of GL11#glTexCoord3f TexCoord3f . |
void | glTexCoordP4ui(@NativeType("GLenum") int type, @NativeType("GLuint") int coords) Packed component version of GL11#glTexCoord4f TexCoord4f . |
void | glVertexAttribDivisor(@NativeType("GLuint") int index, @NativeType("GLuint") int divisor) Modifies the rate at which generic vertex attributes advance during instanced rendering. |
void | glVertexAttribP1ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value) Packed component version of GL20C#glVertexAttrib1f VertexAttrib1f . |
void | glVertexAttribP2ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value) Packed component version of GL20C#glVertexAttrib2f VertexAttrib2f . |
void | glVertexAttribP3ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value) Packed component version of GL20C#glVertexAttrib3f VertexAttrib3f . |
void | glVertexAttribP4ui(@NativeType("GLuint") int index, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int value) Packed component version of GL20C#glVertexAttrib4f VertexAttrib4f . |
void | glVertexP2ui(@NativeType("GLenum") int type, @NativeType("GLuint") int value) Packed component version of GL11#glVertex2f Vertex2f . |
void | glVertexP3ui(@NativeType("GLenum") int type, @NativeType("GLuint") int value) Packed component version of GL11#glVertex3f Vertex3f . |
void | glVertexP4ui(@NativeType("GLenum") int type, @NativeType("GLuint") int value) Packed component version of GL11#glVertex4f Vertex4f . |