Appearance Mixed : 3D Basics « 3D « Java






Appearance Mixed

/*
 * @(#)AppearanceMixed.java 1.23 02/10/21 13:37:08
 * 
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *  - Redistributions of source code must retain the above copyright notice,
 * this list of conditions and the following disclaimer.
 *  - Redistribution in binary form must reproduce the above copyright notice,
 * this list of conditions and the following disclaimer in the documentation
 * and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.GraphicsConfiguration;

import javax.media.j3d.Alpha;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.ColoringAttributes;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.GraphicsContext3D;
import javax.media.j3d.Group;
import javax.media.j3d.IndexedTriangleArray;
import javax.media.j3d.Material;
import javax.media.j3d.PointAttributes;
import javax.media.j3d.PolygonAttributes;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Shape3D;
import javax.media.j3d.TextureAttributes;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.media.j3d.TransparencyAttributes;
import javax.media.j3d.TriangleArray;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Point3f;
import javax.vecmath.TexCoord2f;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.image.TextureLoader;
import com.sun.j3d.utils.universe.SimpleUniverse;

public class AppearanceMixed extends Applet {

  private java.net.URL bgImage;

  private java.net.URL texImage;

  private SimpleUniverse u = null;

  static class MyCanvas3D extends Canvas3D {
    private GraphicsContext3D gc;

    private static final int vertIndices[] = { 0, 1, 2, 0, 2, 3 };

    private static final int normalIndices[] = { 0, 0, 0, 1, 1, 1 };

    private IndexedTriangleArray tri = new IndexedTriangleArray(
        4,
        IndexedTriangleArray.COORDINATES | IndexedTriangleArray.NORMALS,
        6);

    private Point3f vert[] = { new Point3f(-0.12f, -0.12f, 0.0f),
        new Point3f(0.12f, -0.12f, 0.0f),
        new Point3f(0.12f, 0.12f, 0.0f),
        new Point3f(-0.12f, 0.12f, 0.0f), };

    private Point3f min[] = { new Point3f(-0.24f, -0.24f, -0.20f),
        new Point3f(0.04f, -0.28f, -0.24f),
        new Point3f(0.00f, 0.00f, -0.24f),
        new Point3f(-0.32f, 0.08f, -0.20f), };

    private Point3f max[] = { new Point3f(-0.04f, -0.04f, 0.12f),
        new Point3f(0.32f, -0.04f, 0.16f),
        new Point3f(0.36f, 0.28f, 0.20f),
        new Point3f(-0.04f, 0.24f, 0.16f), };

    private Point3f delta[] = { new Point3f(-0.0021f, -0.0017f, 0.0014f),
        new Point3f(0.0025f, -0.0013f, -0.0018f),
        new Point3f(0.0021f, 0.0017f, 0.0018f),
        new Point3f(-0.0025f, 0.0013f, -0.0014f), };

    private Vector3f normals[];

    private Vector3f v01 = new Vector3f();

    private Vector3f v02 = new Vector3f();

    private Vector3f v03 = new Vector3f();

    public void renderField(int fieldDesc) {
      computeVert();
      computeNormals();
      gc.draw(tri);
    }

    private void computeVert() {
      for (int i = 0; i < 4; i++) {
        vert[i].add(delta[i]);
        if (vert[i].x > max[i].x) {
          vert[i].x = max[i].x;
          delta[i].x *= -1.0f;
        }
        if (vert[i].x < min[i].x) {
          vert[i].x = min[i].x;
          delta[i].x *= -1.0f;
        }
        if (vert[i].y > max[i].y) {
          vert[i].y = max[i].y;
          delta[i].y *= -1.0f;
        }
        if (vert[i].y < min[i].y) {
          vert[i].y = min[i].y;
          delta[i].y *= -1.0f;
        }
        if (vert[i].z > max[i].z) {
          vert[i].z = max[i].z;
          delta[i].z *= -1.0f;
        }
        if (vert[i].z < min[i].z) {
          vert[i].z = min[i].z;
          delta[i].z *= -1.0f;
        }
      }
      tri.setCoordinates(0, vert);
    }

    private void computeNormals() {
      v01.sub(vert[1], vert[0]);
      v02.sub(vert[2], vert[0]);
      v03.sub(vert[3], vert[0]);
      normals[0].cross(v01, v02);
      normals[0].normalize();
      normals[1].cross(v02, v03);
      normals[1].normalize();
      tri.setNormals(0, normals);
    }

    public MyCanvas3D(GraphicsConfiguration gcfg) {
      super(gcfg);

      // Allocate memory for normals
      normals = new Vector3f[2];
      normals[0] = new Vector3f();
      normals[1] = new Vector3f();

      // Set up the indices
      tri.setCoordinateIndices(0, vertIndices);
      tri.setNormalIndices(0, normalIndices);

      // Set up the graphics context
      gc = getGraphicsContext3D();

      // Create the appearance for the triangle fan
      Appearance app = new Appearance();
      Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
      Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
      Color3f objColor = new Color3f(0.0f, 0.0f, 0.8f);
      app.setMaterial(new Material(objColor, black, objColor, white,
          80.0f));
      gc.setAppearance(app);

      // Set up the global lights
      Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
      Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
      Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
      gc.addLight(new AmbientLight(alColor));
      gc.addLight(new DirectionalLight(lColor1, lDir1));
    }
  }

  private BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a bounds for the background and lights
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
        100.0);

    // Set up the background
    TextureLoader bgTexture = new TextureLoader(bgImage, this);
    Background bg = new Background(bgTexture.getImage());
    bg.setApplicationBounds(bounds);
    objRoot.addChild(bg);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    // Create a bunch of objects with a behavior and add them
    // into the scene graph.

    int row, col;
    Appearance[][] app = new Appearance[3][3];

    for (row = 0; row < 3; row++)
      for (col = 0; col < 3; col++)
        app[row][col] = createAppearance(row * 3 + col);

    for (int i = 0; i < 3; i++) {
      double ypos = (double) (i - 1) * 0.6;
      for (int j = 0; j < 3; j++) {
        double xpos = (double) (j - 1) * 0.6;
        objRoot.addChild(createObject(app[i][j], 0.12, xpos, ypos));
      }
    }

    // Let Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
  }

  private Appearance createAppearance(int idx) {
    Appearance app = new Appearance();

    // Globally used colors
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);

    switch (idx) {
    // Unlit solid
    case 0: {
      // Set up the coloring properties
      Color3f objColor = new Color3f(1.0f, 0.2f, 0.4f);
      ColoringAttributes ca = new ColoringAttributes();
      ca.setColor(objColor);
      app.setColoringAttributes(ca);
      break;
    }

    // Unlit wire frame
    case 1: {
      // Set up the coloring properties
      Color3f objColor = new Color3f(0.5f, 0.0f, 0.2f);
      ColoringAttributes ca = new ColoringAttributes();
      ca.setColor(objColor);
      app.setColoringAttributes(ca);

      // Set up the polygon attributes
      PolygonAttributes pa = new PolygonAttributes();
      pa.setPolygonMode(pa.POLYGON_LINE);
      pa.setCullFace(pa.CULL_NONE);
      app.setPolygonAttributes(pa);
      break;
    }

    // Unlit points
    case 2: {
      // Set up the coloring properties
      Color3f objColor = new Color3f(0.2f, 0.2f, 1.0f);
      ColoringAttributes ca = new ColoringAttributes();
      ca.setColor(objColor);
      app.setColoringAttributes(ca);

      // Set up the polygon attributes
      PolygonAttributes pa = new PolygonAttributes();
      pa.setPolygonMode(pa.POLYGON_POINT);
      pa.setCullFace(pa.CULL_NONE);
      app.setPolygonAttributes(pa);

      // Set up point attributes
      PointAttributes pta = new PointAttributes();
      pta.setPointSize(5.0f);
      app.setPointAttributes(pta);
      break;
    }

    // Lit solid
    case 3: {
      // Set up the material properties
      Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
      app.setMaterial(new Material(objColor, black, objColor, white,
          80.0f));
      break;
    }

    // Texture mapped, lit solid
    case 4: {
      // Set up the texture map
      TextureLoader tex = new TextureLoader(texImage, this);
      app.setTexture(tex.getTexture());

      TextureAttributes texAttr = new TextureAttributes();
      texAttr.setTextureMode(TextureAttributes.MODULATE);
      app.setTextureAttributes(texAttr);

      // Set up the material properties
      app.setMaterial(new Material(white, black, white, black, 1.0f));
      break;
    }

    // Transparent, lit solid
    case 5: {
      // Set up the transparency properties
      TransparencyAttributes ta = new TransparencyAttributes();
      ta.setTransparencyMode(ta.BLENDED);
      ta.setTransparency(0.6f);
      app.setTransparencyAttributes(ta);

      // Set up the polygon attributes
      PolygonAttributes pa = new PolygonAttributes();
      pa.setCullFace(pa.CULL_NONE);
      app.setPolygonAttributes(pa);

      // Set up the material properties
      Color3f objColor = new Color3f(0.7f, 0.8f, 1.0f);
      app
          .setMaterial(new Material(objColor, black, objColor, black,
              1.0f));
      break;
    }

    // Lit solid, no specular
    case 6: {
      // Set up the material properties
      Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
      app.setMaterial(new Material(objColor, black, objColor, black,
          80.0f));
      break;
    }

    // Lit solid, specular only
    case 7: {
      // Set up the material properties
      Color3f objColor = new Color3f(0.8f, 0.0f, 0.0f);
      app.setMaterial(new Material(black, black, black, white, 80.0f));
      break;
    }

    // Another lit solid with a different color
    case 8: {
      // Set up the material properties
      Color3f objColor = new Color3f(0.8f, 0.8f, 0.0f);
      app.setMaterial(new Material(objColor, black, objColor, white,
          80.0f));
      break;
    }

    default: {
      ColoringAttributes ca = new ColoringAttributes();
      ca.setColor(new Color3f(0.0f, 1.0f, 0.0f));
      app.setColoringAttributes(ca);
    }
    }

    return app;
  }

  private Group createObject(Appearance app, double scale, double xpos,
      double ypos) {

    // Create a transform group node to scale and position the object.
    Transform3D t = new Transform3D();
    t.set(scale, new Vector3d(xpos, ypos, 0.0));
    TransformGroup objTrans = new TransformGroup(t);

    // Create a second transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime.
    TransformGroup spinTg = new TransformGroup();
    spinTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);

    // Create a simple shape leaf node and set the appearance
    Shape3D shape = new Tetrahedron();
    shape.setAppearance(app);

    // add it to the scene graph.
    spinTg.addChild(shape);

    // Create a new Behavior object that will perform the desired
    // operation on the specified transform object and add it into
    // the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0,
        5000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha,
        spinTg, yAxis, 0.0f, (float) Math.PI * 2.0f);

    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
        100.0);

    rotator.setSchedulingBounds(bounds);

    // Add the behavior and the transform group to the object
    objTrans.addChild(rotator);
    objTrans.addChild(spinTg);

    return objTrans;
  }

  public AppearanceMixed() {
  }

  public AppearanceMixed(java.net.URL bgurl, java.net.URL texurl) {
    bgImage = bgurl;
    texImage = texurl;
  }

  public void init() {
    if (bgImage == null) {
      // the path to the image for an applet
      try {
        bgImage = new java.net.URL(getCodeBase().toString()
            + "bg.jpg");
      } catch (java.net.MalformedURLException ex) {
        System.out.println(ex.getMessage());
        System.exit(1);
      }
    }

    if (texImage == null) {
      // the path to the image for an applet
      try {
        texImage = new java.net.URL(getCodeBase().toString()
            + "apimage.jpg");
      } catch (java.net.MalformedURLException ex) {
        System.out.println(ex.getMessage());
        System.exit(1);
      }
    }
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse
        .getPreferredConfiguration();

    MyCanvas3D c = new MyCanvas3D(config);
    add("Center", c);

    // Create a simple scene and attach it to the virtual universe
    BranchGroup scene = createSceneGraph();
    u = new SimpleUniverse(c);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    u.getViewingPlatform().setNominalViewingTransform();

    u.addBranchGraph(scene);
  }

  public void destroy() {
    u.cleanup();
  }

  //
  // The following allows AppearanceMixed to be run as an application
  // as well as an applet
  //
  public static void main(String[] args) {
    // the path to the image file for an application
    java.net.URL bgurl = null;
    java.net.URL texurl = null;
    try {
      bgurl = new java.net.URL("file:bg.jpg");
      texurl = new java.net.URL("file:apimage.jpg");
    } catch (java.net.MalformedURLException ex) {
      System.out.println(ex.getMessage());
      System.exit(1);
    }
    new MainFrame(new AppearanceMixed(bgurl, texurl), 700, 700);
  }
}

class Tetrahedron extends Shape3D {
  private static final float sqrt3 = (float) Math.sqrt(3.0);

  private static final float sqrt3_3 = sqrt3 / 3.0f;

  private static final float sqrt24_3 = (float) Math.sqrt(24.0) / 3.0f;

  private static final float ycenter = 0.5f * sqrt24_3;

  private static final float zcenter = -sqrt3_3;

  private static final Point3f p1 = new Point3f(-1.0f, -ycenter, -zcenter);

  private static final Point3f p2 = new Point3f(1.0f, -ycenter, -zcenter);

  private static final Point3f p3 = new Point3f(0.0f, -ycenter, -sqrt3
      - zcenter);

  private static final Point3f p4 = new Point3f(0.0f, sqrt24_3 - ycenter,
      0.0f);

  private static final Point3f[] verts = { p1, p2, p4, // front face
      p1, p4, p3, // left, back face
      p2, p3, p4, // right, back face
      p1, p3, p2, // bottom face
  };

  private TexCoord2f texCoord[] = { new TexCoord2f(0.0f, 0.0f),
      new TexCoord2f(1.0f, 0.0f), new TexCoord2f(0.5f, sqrt3 / 2.0f), };

  public Tetrahedron() {
    int i;

    TriangleArray tetra = new TriangleArray(12, TriangleArray.COORDINATES
        | TriangleArray.NORMALS | TriangleArray.TEXTURE_COORDINATE_2);

    tetra.setCoordinates(0, verts);
    for (i = 0; i < 12; i++) {
      tetra.setTextureCoordinate(0, i, texCoord[i % 3]);
    }

    int face;
    Vector3f normal = new Vector3f();
    Vector3f v1 = new Vector3f();
    Vector3f v2 = new Vector3f();
    Point3f[] pts = new Point3f[3];
    for (i = 0; i < 3; i++)
      pts[i] = new Point3f();

    for (face = 0; face < 4; face++) {
      tetra.getCoordinates(face * 3, pts);
      v1.sub(pts[1], pts[0]);
      v2.sub(pts[2], pts[0]);
      normal.cross(v1, v2);
      normal.normalize();
      for (i = 0; i < 3; i++) {
        tetra.setNormal((face * 3 + i), normal);
      }
    }
    this.setGeometry(tetra);
    this.setAppearance(new Appearance());
  }
}


           
       








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