HelloJava3Db renders a single, rotated cube : 3D Basics « 3D « Java






HelloJava3Db renders a single, rotated cube

HelloJava3Db renders a single, rotated cube
/*
 *  @(#)HelloJava3Db.java 1.0 98/11/09 15:07:04
 *
 * Copyright (c) 1996-1998 Sun Microsystems, Inc. All Rights Reserved.
 *
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 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
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 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
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 * This software is not designed or intended for use in on-line control of
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 * redistribute the Software for such purposes.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Frame;

import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;

import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.SimpleUniverse;

//   HelloJava3Db renders a single, rotated cube.  

public class HelloJava3Db extends Applet {
    public BranchGroup createSceneGraph() {
  // Create the root of the branch graph
  BranchGroup objRoot = new BranchGroup();

  // rotate object has composited transformation matrix
  Transform3D rotate = new Transform3D();
  Transform3D tempRotate = new Transform3D();

        rotate.rotX(Math.PI/4.0d);
  tempRotate.rotY(Math.PI/5.0d);
        rotate.mul(tempRotate);

  TransformGroup objRotate = new TransformGroup(rotate);

  objRoot.addChild(objRotate);
  objRotate.addChild(new ColorCube(0.4));
  // Let Java 3D perform optimizations on this scene graph.
        objRoot.compile();

  return objRoot;
    } // end of CreateSceneGraph method of HelloJava3Db

    // Create a simple scene and attach it to the virtual universe

    public HelloJava3Db() {
        setLayout(new BorderLayout());
        Canvas3D canvas3D = new Canvas3D(null);
        add("Center", canvas3D);

        BranchGroup scene = createSceneGraph();

        // SimpleUniverse is a Convenience Utility class
        SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

  // This will move the ViewPlatform back a bit so the
  // objects in the scene can be viewed.
        simpleU.getViewingPlatform().setNominalViewingTransform();

        simpleU.addBranchGraph(scene);
    } // end of HelloJava3Db (constructor)
    //  The following allows this to be run as an application
    //  as well as an applet

    public static void main(String[] args) {
  Frame frame = new MainFrame(new HelloJava3Db(), 256, 256);
    } // end of main (method of HelloJava3Db)

} // end of class HelloJava3Db


           
       








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