cg viewer : Object Model « 3D « Java






cg viewer

/*
 * 
 * This directory contains example code for using compressed geometry in Java 3D
 * through the com.sun.j3d.utils.compression package.
 * 
 * Applications:
 * 
 * obj2cg -- takes the names of .obj files to compress followed by the name of a
 * .cg compressed geometry resource file. If the .cg file doesn't exist, then an
 * attempt is made to create it; otherwise, new compressed geometry objects are
 * appended to the end.
 * 
 * The .obj files are compressed and stored into the .cg file in the order in
 * which they appear in the command line, and can be accessed through indices [0 ..
 * fileCount-1]
 * 
 * cgview -- takes the name of a .cg file and the index of the object to
 * display, which can range from [0 .. objectCount-1]. The object may rotated,
 * scaled, and translated in response to mouse drags.
 * 
 * 
 * Utility classes:
 * 
 * ObjectFileCompressor.java -- Extends ObjectFile with compression methods.
 */

/*
 * @(#)cgview.java 1.15 02/10/21 13:42:58
 * 
 * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met: -
 * Redistributions of source code must retain the above copyright notice, this
 * list of conditions and the following disclaimer. - Redistribution in binary
 * form must reproduce the above copyright notice, this list of conditions and
 * the following disclaimer in the documentation and/or other materials provided
 * with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY
 * OF SUCH DAMAGES.
 * 
 * You acknowledge that Software is not designed,licensed or intended for use in
 * the design, construction, operation or maintenance of any nuclear facility.
 */

import java.applet.Applet;
import java.awt.BorderLayout;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.io.Reader;
import java.net.URL;
import java.util.Hashtable;

import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.CompressedGeometry;
import javax.media.j3d.CompressedGeometryHeader;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Material;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;

import com.sun.j3d.loaders.IncorrectFormatException;
import com.sun.j3d.loaders.ParsingErrorException;
import com.sun.j3d.loaders.Scene;
import com.sun.j3d.loaders.objectfile.ObjectFile;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
import com.sun.j3d.utils.compression.CompressedGeometryFile;
import com.sun.j3d.utils.compression.CompressionStream;
import com.sun.j3d.utils.compression.GeometryCompressor;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;

public class cgview extends Applet {

  private SimpleUniverse u = null;

  public BranchGroup createSceneGraph(CompressedGeometry cg) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.7);
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    objScale.addChild(objTrans);

    // Add compressed geometry to the scene graph.
    CompressedGeometryHeader hdr = new CompressedGeometryHeader();
    cg.getCompressedGeometryHeader(hdr);

    // There isn't really enough information in the compressed geometry
    // header to unamiguously determine the proper rendering attributes.
    // The bufferDataPresent field specifies whether or not normals are
    // bundled with vertices, but the compressed buffer can still contain
    // normals that should be lit. Assume that any surface geometry
    // should be lit and that lines and points should not unless the
    // header contains the NORMAL_IN_BUFFER bit.
    Material m = new Material();
    if ((hdr.bufferType == hdr.TRIANGLE_BUFFER)
        || ((hdr.bufferDataPresent & hdr.NORMAL_IN_BUFFER) == 1))
      m.setLightingEnable(true);
    else
      m.setLightingEnable(false);

    Appearance a = new Appearance();
    a.setMaterial(m);

    objTrans.addChild(new Shape3D(cg, a));

    // Create mouse behavior scheduling bounds.
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
        100.0);

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
    Background bgNode = new Background(bgColor);
    bgNode.setApplicationBounds(bounds);
    objRoot.addChild(bgNode);

    // Set up the ambient light
    Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    objRoot.addChild(ambientLightNode);

    // Set up the directional lights
    Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
    Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -0.9f);

    DirectionalLight light1 = new DirectionalLight(light1Color,
        light1Direction);
    light1.setInfluencingBounds(bounds);
    objRoot.addChild(light1);

    DirectionalLight light2 = new DirectionalLight(light2Color,
        light2Direction);
    light2.setInfluencingBounds(bounds);
    objRoot.addChild(light2);

    return objRoot;
  }

  private void usage() {
    System.out.println("Usage: cgview <.cg file> <object index>");
    System.exit(0);
  }

  public cgview(String args[]) {
    if (args.length < 1)
      usage();

    int index;
    if (args.length < 2)
      index = 0;
    else
      index = Integer.parseInt(args[1]);

    String filename = args[0];
    if (filename == null)
      usage();

    // Read the compressed geometry.
    CompressedGeometry cg = null;
    try {
      CompressedGeometryFile cgf;
      cgf = new CompressedGeometryFile(filename, false);

      if (cgf.getObjectCount() == 0) {
        System.out.println("no objects were found in " + filename);
        System.exit(0);
      }

      cg = cgf.read(index);
      cgf.close();

    } catch (IOException e) {
      System.out.println(e);
      System.exit(0);
    }

    setLayout(new BorderLayout());
    Canvas3D c = new Canvas3D(SimpleUniverse.getPreferredConfiguration());
    add("Center", c);

    // Create a simple scene and attach it to the virtual universe
    BranchGroup scene = createSceneGraph(cg);
    u = new SimpleUniverse(c);

    // add mouse behaviors to the ViewingPlatform
    ViewingPlatform viewingPlatform = u.getViewingPlatform();

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    viewingPlatform.setNominalViewingTransform();

    OrbitBehavior orbit = new OrbitBehavior(c, OrbitBehavior.REVERSE_ALL);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
        100.0);
    orbit.setSchedulingBounds(bounds);
    viewingPlatform.setViewPlatformBehavior(orbit);

    u.addBranchGraph(scene);
  }

  public void destroy() {
    u.cleanup();
  }

  //
  // The following allows cgview to be run as an application
  // as well as an applet.
  //
  public static void main(String[] args) {
    new MainFrame(new cgview(args), 700, 700);
  }
}

class obj2cg {

  public static void main(String args[]) throws IOException {
    if (args.length < 2) {
      System.out
          .println("obj2cg wants the names of .obj files to compress,\n"
              + "followed by the name of a .cg file to create or to\n"
              + "which to append.");
      System.exit(0);
    }

    CompressedGeometryFile file;
    file = new CompressedGeometryFile(args[args.length - 1], true);

    ObjectFileCompressor compressor;
    compressor = new ObjectFileCompressor();

    for (int i = 0; i < args.length - 1; i++)
      compressor.compress(args[i], file);

    file.close();
  }
}

/**
 * This extension of ObjectFile provides the methods setQuantization() and
 * compress() to compress Wavefront .obj files into the format described by
 * appendix B of the Java 3D specification.
 */

class ObjectFileCompressor extends ObjectFile {
  private GeometryCompressor compressor = null;

  public ObjectFileCompressor() {
    super(STRIPIFY | TRIANGULATE);
    compressor = new GeometryCompressor();
  }

  public ObjectFileCompressor(int flags) {
    super(flags | STRIPIFY | TRIANGULATE);
    compressor = new GeometryCompressor();
  }

  public ObjectFileCompressor(int flags, float radians) {
    super(flags | STRIPIFY | TRIANGULATE, radians);
    compressor = new GeometryCompressor();
  }

  public void setFlags(int flags) {
    super.setFlags(flags | STRIPIFY | TRIANGULATE);
  }

  private int positionQuant = 10;

  private int colorQuant = 8;

  private int normalQuant = 3;

  /**
   * Set the position, normal, and color quantization values for compression.
   * 
   * @param positionQuant
   *            number of bits to quantize each position's X, Y, and Z
   *            components, ranging from 1 to 16 with a default of 10
   * @param colorQuant
   *            number of bits to quantize each color's R, G, B, and alpha
   *            components, ranging from 2 to 16 with a default of 8
   * @param normalQuant
   *            number of bits for quantizing each normal's U and V
   *            components, ranging from 0 to 6 with a default of 3
   */
  public void setQuantization(int positionQuant, int colorQuant,
      int normalQuant) {

    this.positionQuant = positionQuant;
    this.colorQuant = colorQuant;
    this.normalQuant = normalQuant;
  }

  /**
   * Compress the specified .obj file into a CompressedGeometry node
   * component.
   * 
   * @param objFileName
   *            String object representing the path to a .obj file
   * @return a CompressedGeometry node component
   */
  public CompressedGeometry compress(String objFileName) {
    return compressScene(getScene(objFileName));
  }

  /**
   * Compress the specified .obj file and add it to the end of an open
   * compressed geometry file.
   * 
   * @param objFileName
   *            String object representing the path to a .obj file
   * @param file
   *            a currently open CompressedGeometryFile object
   * @exception IOException -
   *                if write fails
   */
  public void compress(String objFileName, CompressedGeometryFile file)
      throws IOException {
    compressScene(getScene(objFileName), file);
  }

  /**
   * Compress the specified .obj file into a CompressedGeometry node
   * component.
   * 
   * @param reader
   *            an open .obj file
   * @return a CompressedGeometry node component
   */
  public CompressedGeometry compress(Reader reader) {
    return compressScene(getScene(reader));
  }

  /**
   * Compress the specified .obj file and add it to the end of an open
   * compressed geometry file.
   * 
   * @param reader
   *            an open .obj file
   * @param file
   *            an open CompressedGeometryFile object
   * @exception IOException -
   *                if write fails
   */
  public void compress(Reader reader, CompressedGeometryFile file)
      throws IOException {
    compressScene(getScene(reader), file);
  }

  /**
   * Compress the specified .obj file into a CompressedGeometry node
   * component.
   * 
   * @param url
   *            Uniform Resource Locator for the .obj file
   * @return a CompressedGeometry node component
   */
  public CompressedGeometry compress(URL url) {
    return compressScene(getScene(url));
  }

  /**
   * Compress the specified .obj file and add it to the end of an open
   * compressed geometry file.
   * 
   * @param url
   *            Uniform Resource Locator for the .obj file
   * @param file
   *            a currently open CompressedGeometryFile object
   * @exception IOException -
   *                if write fails
   */
  public void compress(URL url, CompressedGeometryFile file)
      throws IOException {
    compressScene(getScene(url), file);
  }

  private CompressedGeometry compressScene(Scene scene) {
    return compressor.compress(getStream(scene));
  }

  private void compressScene(Scene scene, CompressedGeometryFile file)
      throws IOException {
    compressor.compress(getStream(scene), file);
  }

  private CompressionStream getStream(Scene scene) {
    Hashtable objs = scene.getNamedObjects();
    Shape3D shapes[] = new Shape3D[objs.size()];

    objs.values().toArray(shapes);
    return new CompressionStream(positionQuant, colorQuant, normalQuant,
        shapes);
  }

  private Scene getScene(String objFileName) {
    Scene scene = null;
    try {
      scene = load(objFileName);
    } catch (FileNotFoundException e) {
      System.err.println(e);
      System.exit(1);
    } catch (ParsingErrorException e) {
      System.err.println(e);
      System.exit(1);
    } catch (IncorrectFormatException e) {
      System.err.println(e);
      System.exit(1);
    }
    return scene;
  }

  private Scene getScene(Reader reader) {
    Scene scene = null;
    try {
      scene = load(reader);
    } catch (FileNotFoundException e) {
      System.err.println(e);
      System.exit(1);
    } catch (ParsingErrorException e) {
      System.err.println(e);
      System.exit(1);
    } catch (IncorrectFormatException e) {
      System.err.println(e);
      System.exit(1);
    }
    return scene;
  }

  private Scene getScene(URL url) {
    Scene scene = null;
    try {
      scene = load(url);
    } catch (FileNotFoundException e) {
      System.err.println(e);
      System.exit(1);
    } catch (ParsingErrorException e) {
      System.err.println(e);
      System.exit(1);
    } catch (IncorrectFormatException e) {
      System.err.println(e);
      System.exit(1);
    }
    return scene;
  }
}


           
       








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