Android Open Source - clash_of_balls Game Item






From Project

Back to project page clash_of_balls.

License

The source code is released under:

GNU General Public License

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Java Source Code

/*
 * Copyright (C) 2012-2013 Hans Hardmeier <hanshardmeier@gmail.com>
 * Copyright (C) 2012-2013 Andrin Jenal/*from  ww  w.j a v  a 2  s. co  m*/
 * Copyright (C) 2012-2013 Beat Kng <beat-kueng@gmx.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 3 of the License.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 */

package com.sapos_aplastados.game.clash_of_balls.game;

import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.FixtureDef;
import org.jbox2d.dynamics.World;

import android.util.FloatMath;

import com.sapos_aplastados.game.clash_of_balls.Texture;

/**
 * this represents a game item: when players collide with it
 * it will change a certain property of the player
 *
 */

public class GameItem extends DynamicGameObject {

  public static final float item_effect_duration = 15.f; //[sec]
  
  private static final float item_timeout = 15.f; //item disapears after this timeout

  private float m_scaling; //for drawing, used for dying effect
  private boolean m_is_appearing;
  private float m_time_accumulator = 0.f;
  private boolean m_is_static = false;
  
  public enum ItemType {
    //positive items
    InvisibleToOthers,
    IncreaseMaxSpeed,
    DontFall, //do not fall into holes
    IncreaseMassAndSize,
    IncreaseRestitution, //increase bouncing off walls & between players
    
    //negative items
    DecreaseMassAndSize, //decrease player mass & size
    InvertControls, //invert input controls
    
    //the logic of applying an item is in GamePlayer.applyItem
    //texture is in GameBase.createItem
    
    None
  }
  
    public static ItemType getRandomType() {
        return ItemType.values()[(int) (Math.random() * (ItemType.values().length-1))];
    }
  
  private final ItemType m_item_type;
  public ItemType itemType() { return m_item_type; }
  

  public GameItem(GameBase owner, short id, Vector position
      , Texture texture, ItemType item_type, World world, BodyDef body_def) {
    super(owner, id, Type.Item, texture);
    m_item_type = item_type;
    
    body_def.type = BodyType.STATIC;
    body_def.position.set(position.x, position.y);
    body_def.userData = this;
    m_body = world.createBody(body_def);
    FixtureDef fixture_def = createRectFixtureDef(1.0f, 0.0f, 0.0f, 
        -0.45f, -0.45f, 1.f-0.05f/2.f, 1.f-0.05f/2.f, 0.0f);
    fixture_def.filter.categoryBits = COLLISION_GROUP_NORMAL;
    fixture_def.filter.maskBits = COLLISION_GROUP_NORMAL;
    m_body.createFixture(fixture_def);
    
    m_scaling = 0.01f;
    m_is_appearing = true;
  }
  
  public void setIsStatic(boolean is_static) {
    m_is_static = is_static;
    if(is_static) {
      m_scaling = 1.f;
      m_is_appearing = false;
    }
  }

  public void moveClient(float dsec) {
    super.moveClient(dsec);
    
    if(m_bIs_dying) {
      m_scaling -= 3.f * dsec;
      if(m_scaling < 0.01f) {
        m_bIs_dying = false;
        m_scaling = 0.01f;
      }
    } else if(m_is_appearing) {
      m_scaling += 3.f * dsec;
      if(m_scaling > 1.f) {
        m_is_appearing = false;
        m_scaling = 1.f;
      }
    } else if(!m_is_static) {
      m_time_accumulator += dsec;
      float d = 1.f-FloatMath.sin(FloatMath.cos(m_time_accumulator*4.f)+1.f);
      m_scaling = 1.f + d*d*0.15f;
      if(m_time_accumulator > item_timeout) die();
    }

  }
  
  public void handleImpact(StaticGameObject other, Vector normal) {
    super.handleImpact(other, normal);
    switch(other.type) {
    case Player: die(); //player will apply the item
      break;
    default:
    }
  }

  public void die() {
    if(!m_bIs_dead) {
      m_is_appearing = false;
      m_bIs_dead = true;
      m_bIs_dying = true;
      m_owner.handleObjectDied(this);
    }
  }
  
  protected void doModelTransformation(RenderHelper renderer) {
    //scale & translate
    renderer.pushModelMat();
    renderer.modelMatTranslate(m_body.getPosition().x, m_body.getPosition().y, 0.f);
    renderer.modelMatScale(m_scaling, m_scaling, 0.f);
    renderer.modelMatTranslate(-0.5f, -0.5f, 0.f);
  }
  protected void undoModelTransformation(RenderHelper renderer) {
    renderer.popModelMat();
  }

}




Java Source Code List

au.com.bytecode.opencsv.CSVParser.java
au.com.bytecode.opencsv.CSVReader.java
au.com.bytecode.opencsv.CSVWriter.java
au.com.bytecode.opencsv.ResultSetHelperService.java
au.com.bytecode.opencsv.ResultSetHelper.java
com.sapos_aplastados.game.clash_of_balls.FPSCounter.java
com.sapos_aplastados.game.clash_of_balls.Font2D.java
com.sapos_aplastados.game.clash_of_balls.FontNumbers.java
com.sapos_aplastados.game.clash_of_balls.GameLevel.java
com.sapos_aplastados.game.clash_of_balls.GameRenderer.java
com.sapos_aplastados.game.clash_of_balls.GameSettings.java
com.sapos_aplastados.game.clash_of_balls.ITouchInput.java
com.sapos_aplastados.game.clash_of_balls.LevelManager.java
com.sapos_aplastados.game.clash_of_balls.MainActivity.java
com.sapos_aplastados.game.clash_of_balls.Maths.java
com.sapos_aplastados.game.clash_of_balls.NetworkService.java
com.sapos_aplastados.game.clash_of_balls.ShaderManager.java
com.sapos_aplastados.game.clash_of_balls.TextureBase.java
com.sapos_aplastados.game.clash_of_balls.TextureManager.java
com.sapos_aplastados.game.clash_of_balls.Texture.java
com.sapos_aplastados.game.clash_of_balls.UIBase.java
com.sapos_aplastados.game.clash_of_balls.UIHandler.java
com.sapos_aplastados.game.clash_of_balls.VertexBufferFloat.java
com.sapos_aplastados.game.clash_of_balls.game.DynamicGameObject.java
com.sapos_aplastados.game.clash_of_balls.game.GameBase.java
com.sapos_aplastados.game.clash_of_balls.game.GameField.java
com.sapos_aplastados.game.clash_of_balls.game.GameHole.java
com.sapos_aplastados.game.clash_of_balls.game.GameItem.java
com.sapos_aplastados.game.clash_of_balls.game.GameMenuInGame.java
com.sapos_aplastados.game.clash_of_balls.game.GameObject.java
com.sapos_aplastados.game.clash_of_balls.game.GamePlayer.java
com.sapos_aplastados.game.clash_of_balls.game.GameServer.java
com.sapos_aplastados.game.clash_of_balls.game.GameStatistics.java
com.sapos_aplastados.game.clash_of_balls.game.GameView.java
com.sapos_aplastados.game.clash_of_balls.game.GameWall.java
com.sapos_aplastados.game.clash_of_balls.game.Game.java
com.sapos_aplastados.game.clash_of_balls.game.IDrawable.java
com.sapos_aplastados.game.clash_of_balls.game.IMoveable.java
com.sapos_aplastados.game.clash_of_balls.game.RenderHelper.java
com.sapos_aplastados.game.clash_of_balls.game.SensorThread.java
com.sapos_aplastados.game.clash_of_balls.game.StaticGameObjectNoInteraction.java
com.sapos_aplastados.game.clash_of_balls.game.StaticGameObject.java
com.sapos_aplastados.game.clash_of_balls.game.Vector3D.java
com.sapos_aplastados.game.clash_of_balls.game.Vector.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventGameEnd.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventGameInfo.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventGameStartNow.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventImpact.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventItemAdded.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventItemRemoved.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventItemUpdate.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventPool.java
com.sapos_aplastados.game.clash_of_balls.game.event.Event.java
com.sapos_aplastados.game.clash_of_balls.helper.RawResourceReader.java
com.sapos_aplastados.game.clash_of_balls.helper.ShaderHelper.java
com.sapos_aplastados.game.clash_of_balls.helper.TextureHelper.java
com.sapos_aplastados.game.clash_of_balls.menu.CreationMenu.java
com.sapos_aplastados.game.clash_of_balls.menu.GameMenuBase.java
com.sapos_aplastados.game.clash_of_balls.menu.HelpMenu.java
com.sapos_aplastados.game.clash_of_balls.menu.JoinMenu.java
com.sapos_aplastados.game.clash_of_balls.menu.MainMenu.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuBackground.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemArrow.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemButton.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemGreyButton.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemImg.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemKeyboard.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemLevel.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemList.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemResultEntry.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemStringMultiline.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemString.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItem.java
com.sapos_aplastados.game.clash_of_balls.menu.PopupBase.java
com.sapos_aplastados.game.clash_of_balls.menu.PopupCredit.java
com.sapos_aplastados.game.clash_of_balls.menu.PopupGameStart.java
com.sapos_aplastados.game.clash_of_balls.menu.PopupMsg.java
com.sapos_aplastados.game.clash_of_balls.menu.ResultsMenu.java
com.sapos_aplastados.game.clash_of_balls.menu.WaitMenu.java
com.sapos_aplastados.game.clash_of_balls.network.AlljoynInterface.java
com.sapos_aplastados.game.clash_of_balls.network.NetworkClient.java
com.sapos_aplastados.game.clash_of_balls.network.NetworkServer.java
com.sapos_aplastados.game.clash_of_balls.network.Networking.java