Android Open Source - clash_of_balls Wait Menu






From Project

Back to project page clash_of_balls.

License

The source code is released under:

GNU General Public License

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Java Source Code

/*
 * Copyright (C) 2012-2013 Hans Hardmeier <hanshardmeier@gmail.com>
 * Copyright (C) 2012-2013 Andrin Jenal//from ww w. j  av  a 2s  .com
 * Copyright (C) 2012-2013 Beat Kng <beat-kueng@gmx.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 3 of the License.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 */

package com.sapos_aplastados.game.clash_of_balls.menu;

import android.content.Context;
import android.util.Log;

import com.sapos_aplastados.game.clash_of_balls.Font2D;
import com.sapos_aplastados.game.clash_of_balls.GameSettings;
import com.sapos_aplastados.game.clash_of_balls.TextureManager;
import com.sapos_aplastados.game.clash_of_balls.Font2D.Font2DSettings;
import com.sapos_aplastados.game.clash_of_balls.Font2D.TextAlign;
import com.sapos_aplastados.game.clash_of_balls.UIHandler.UIChange;
import com.sapos_aplastados.game.clash_of_balls.game.GameMenuInGame;
import com.sapos_aplastados.game.clash_of_balls.game.Vector;
import com.sapos_aplastados.game.clash_of_balls.network.NetworkClient;
import com.sapos_aplastados.game.clash_of_balls.network.Networking;
import com.sapos_aplastados.game.clash_of_balls.network.Networking.ConnectedClient;

public class WaitMenu extends GameMenuInGame {

  private static final String LOG_TAG = "WaitMenu";
  
  private Font2DSettings m_list_item_font_settings;

  private MenuItemButton m_start_button;
  private MenuItemButton m_cancel_button;
  
  private MenuItemStringMultiline m_client_label;
  private MenuItemList m_client_list;
  private float m_item_height;
  
  private int m_max_player_count;


  public WaitMenu(MenuBackground background,
      float screen_width, float screen_height
      , TextureManager tex_manager, GameSettings settings
      , Context context, Font2D.Font2DSettings font_settings
      , int label_font_color
      , Networking networking, NetworkClient network_client) {
    
    super(background, context, settings, networking
        , network_client, tex_manager, font_settings);

    Vector pos = new Vector(0.f, 0.f);
    Vector size = new Vector(screen_width, screen_height);
    
    Font2D.Font2DSettings label_font_settings 
      = new Font2D.Font2DSettings(font_settings.m_typeface,
        TextAlign.LEFT, label_font_color);

    if (m_background != null)
      m_background.getViewport(screen_width, screen_height, pos, size);

    // add menu items
    float button_width = size.x * 0.35f;
    float button_height=0.25f*button_width;
    float label_height = 0.75f*button_height;

    float offset_y = size.y * 0.025f;
    float offset_x = offset_y;
    
    //client list
    m_item_height = button_height * 0.8f;
    m_list_item_font_settings = new Font2DSettings(font_settings.m_typeface
        , font_settings.m_align, font_settings.m_color);
    m_menu_items.add(m_client_label = new MenuItemStringMultiline(
        new Vector(pos.x + offset_x
            , pos.y + size.y - label_height),
        new Vector(size.x, label_height),
        label_font_settings, "", m_tex_manager));
    m_menu_items.add(m_client_list = new MenuItemList(
        new Vector(pos.x + offset_x, pos.y + offset_y), 
        new Vector(size.x - offset_x*3.f - button_width, size.y 
            - offset_y - label_height), 
        new Vector(m_item_height*1.5f, m_item_height), 
        tex_manager));
    
    
    //right Column
    m_menu_items.add(m_cancel_button = new MenuItemButton(
        new Vector(pos.x+size.x - offset_x - button_width, pos.y+offset_y),
        new Vector(button_width, button_height), 
        font_settings, "Cancel", tex_manager));
    m_menu_items.add(m_start_button = new MenuItemButton(
        new Vector(m_cancel_button.pos().x, 
            m_cancel_button.pos().y+button_height+offset_y),
        new Vector(button_width, button_height), 
        font_settings, "Start", tex_manager));

  }
  
  public void move(float dsec) {
    
    super.move(dsec);
    
    if(m_error_popup == null) {
      int old_list_size = m_client_list.itemCount();
      //update the connected clients
      boolean is_self_connected=false; //is our own name on the list?
      //remove old ones
      for(int i=0; i<m_client_list.itemCount(); ++i) {
        MenuItemString item = (MenuItemString)m_client_list.item(i);
        String server_id = (String)item.obj;
        boolean found=false;
        for(int k=0; k<m_networking.connectedClientCount(); ++k) {
          ConnectedClient c = m_networking.connectedClient(k);
          if(c != null && c.well_known_name != null) {
            if(server_id.equals(c.well_known_name))
              found = true;
          }
        }
        if(!found)
          m_client_list.removeItem(i--);
      }
      //add new ones
      for(int k=0; k<m_networking.connectedClientCount(); ++k) {
        boolean found=false;
        ConnectedClient c = m_networking.connectedClient(k);
        if(c != null && c.well_known_name != null) {
          for(int i=0; i<m_client_list.itemCount(); ++i) {
            MenuItemString item = (MenuItemString)m_client_list.item(i);
            String server_id = (String)item.obj;
            if(server_id.equals(c.well_known_name))
              found = true;
          }
          if(!found)
            addListItem(Networking.toDisplayableName(
                Networking.getNameFromServerId(c.well_known_name))
                , c.well_known_name);
          if(c.unique_id.equals(m_networking.getUniqueName())) 
              is_self_connected = true;
        }
      }
      if(old_list_size != m_client_list.itemCount())
        updateLabel();
      
      m_start_button.enable(m_settings.is_host
          && (m_client_list.itemCount() > 1 || GameSettings.debug)
          && is_self_connected);
      
    }
  }
  
  private void updateLabel() {
    if(m_settings.is_host && m_max_player_count > 0) {
      m_client_label.setString(" Connected Players: "
          +m_client_list.itemCount() + " of max "
          +m_max_player_count);
    } else {
      m_client_label.setString(" Connected Players: "
          +m_client_list.itemCount());
    }
  }
  
  protected void onGameStart() {
    m_settings.game_statistics.resetGameStatistics();
  }
  
  private void addListItem(String str_display, Object additional) {
    MenuItemString item = new MenuItemString(new Vector()
      , new Vector(m_client_list.size().x, m_item_height)
      , m_list_item_font_settings, str_display, m_tex_manager);
    item.obj = additional;
    m_client_list.addItem(item);
    
  }

  @Override
  protected void onTouchDown(MenuItem item) {
  }

  @Override
  protected void onTouchUp(MenuItem item) {
    if (item == m_start_button) {
      if (m_settings.is_host && !m_start_button.isDisabled()) {
        
        onGameStart();
        m_networking.setClientsCanJoin(false);
        m_ui_change = UIChange.GAME_START_SERVER;
        
      }
    } else if (item == m_cancel_button) {
      onCancelPressed();
    }
  }
  
  private void onCancelPressed() {
    if (m_settings.is_host) {
      
      m_networking.stopAdvertise();
      
      m_ui_change = UIChange.CREATION_MENU;
    } else {
      
      m_ui_change = UIChange.JOIN_MENU;
    }
    m_settings.is_host = false;
    m_networking.leaveSession();
  }
  
  public void onActivate() {
    super.onActivate();
    m_start_button.enable(m_settings.is_host);
    if(m_settings.selected_level!=null) 
      m_max_player_count = m_settings.selected_level.player_count;
    else m_max_player_count = 0;
    updateLabel();
  }
  public void onDeactivate() {
    super.onDeactivate();
    //clear the list
    while(m_client_list.itemCount() > 0) m_client_list.removeItem(0);
  }
  
  public void onBackButtonPressed() {
    onCancelPressed();
  }

}




Java Source Code List

au.com.bytecode.opencsv.CSVParser.java
au.com.bytecode.opencsv.CSVReader.java
au.com.bytecode.opencsv.CSVWriter.java
au.com.bytecode.opencsv.ResultSetHelperService.java
au.com.bytecode.opencsv.ResultSetHelper.java
com.sapos_aplastados.game.clash_of_balls.FPSCounter.java
com.sapos_aplastados.game.clash_of_balls.Font2D.java
com.sapos_aplastados.game.clash_of_balls.FontNumbers.java
com.sapos_aplastados.game.clash_of_balls.GameLevel.java
com.sapos_aplastados.game.clash_of_balls.GameRenderer.java
com.sapos_aplastados.game.clash_of_balls.GameSettings.java
com.sapos_aplastados.game.clash_of_balls.ITouchInput.java
com.sapos_aplastados.game.clash_of_balls.LevelManager.java
com.sapos_aplastados.game.clash_of_balls.MainActivity.java
com.sapos_aplastados.game.clash_of_balls.Maths.java
com.sapos_aplastados.game.clash_of_balls.NetworkService.java
com.sapos_aplastados.game.clash_of_balls.ShaderManager.java
com.sapos_aplastados.game.clash_of_balls.TextureBase.java
com.sapos_aplastados.game.clash_of_balls.TextureManager.java
com.sapos_aplastados.game.clash_of_balls.Texture.java
com.sapos_aplastados.game.clash_of_balls.UIBase.java
com.sapos_aplastados.game.clash_of_balls.UIHandler.java
com.sapos_aplastados.game.clash_of_balls.VertexBufferFloat.java
com.sapos_aplastados.game.clash_of_balls.game.DynamicGameObject.java
com.sapos_aplastados.game.clash_of_balls.game.GameBase.java
com.sapos_aplastados.game.clash_of_balls.game.GameField.java
com.sapos_aplastados.game.clash_of_balls.game.GameHole.java
com.sapos_aplastados.game.clash_of_balls.game.GameItem.java
com.sapos_aplastados.game.clash_of_balls.game.GameMenuInGame.java
com.sapos_aplastados.game.clash_of_balls.game.GameObject.java
com.sapos_aplastados.game.clash_of_balls.game.GamePlayer.java
com.sapos_aplastados.game.clash_of_balls.game.GameServer.java
com.sapos_aplastados.game.clash_of_balls.game.GameStatistics.java
com.sapos_aplastados.game.clash_of_balls.game.GameView.java
com.sapos_aplastados.game.clash_of_balls.game.GameWall.java
com.sapos_aplastados.game.clash_of_balls.game.Game.java
com.sapos_aplastados.game.clash_of_balls.game.IDrawable.java
com.sapos_aplastados.game.clash_of_balls.game.IMoveable.java
com.sapos_aplastados.game.clash_of_balls.game.RenderHelper.java
com.sapos_aplastados.game.clash_of_balls.game.SensorThread.java
com.sapos_aplastados.game.clash_of_balls.game.StaticGameObjectNoInteraction.java
com.sapos_aplastados.game.clash_of_balls.game.StaticGameObject.java
com.sapos_aplastados.game.clash_of_balls.game.Vector3D.java
com.sapos_aplastados.game.clash_of_balls.game.Vector.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventGameEnd.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventGameInfo.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventGameStartNow.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventImpact.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventItemAdded.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventItemRemoved.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventItemUpdate.java
com.sapos_aplastados.game.clash_of_balls.game.event.EventPool.java
com.sapos_aplastados.game.clash_of_balls.game.event.Event.java
com.sapos_aplastados.game.clash_of_balls.helper.RawResourceReader.java
com.sapos_aplastados.game.clash_of_balls.helper.ShaderHelper.java
com.sapos_aplastados.game.clash_of_balls.helper.TextureHelper.java
com.sapos_aplastados.game.clash_of_balls.menu.CreationMenu.java
com.sapos_aplastados.game.clash_of_balls.menu.GameMenuBase.java
com.sapos_aplastados.game.clash_of_balls.menu.HelpMenu.java
com.sapos_aplastados.game.clash_of_balls.menu.JoinMenu.java
com.sapos_aplastados.game.clash_of_balls.menu.MainMenu.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuBackground.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemArrow.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemButton.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemGreyButton.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemImg.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemKeyboard.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemLevel.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemList.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemResultEntry.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemStringMultiline.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItemString.java
com.sapos_aplastados.game.clash_of_balls.menu.MenuItem.java
com.sapos_aplastados.game.clash_of_balls.menu.PopupBase.java
com.sapos_aplastados.game.clash_of_balls.menu.PopupCredit.java
com.sapos_aplastados.game.clash_of_balls.menu.PopupGameStart.java
com.sapos_aplastados.game.clash_of_balls.menu.PopupMsg.java
com.sapos_aplastados.game.clash_of_balls.menu.ResultsMenu.java
com.sapos_aplastados.game.clash_of_balls.menu.WaitMenu.java
com.sapos_aplastados.game.clash_of_balls.network.AlljoynInterface.java
com.sapos_aplastados.game.clash_of_balls.network.NetworkClient.java
com.sapos_aplastados.game.clash_of_balls.network.NetworkServer.java
com.sapos_aplastados.game.clash_of_balls.network.Networking.java